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Hubrisz4

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    Hubrisz4 got a reaction from ryangreen1 in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    I really don't think more rules that require enforcement is the route to go. Yes these are bad behaviors you want to address in the interest of the community, but I think addressing them will have more negative impact than the benefit it would net you. We all want top class pilots, the reality of course is it is a public mission - so every now and then a nub pilot joins and things go tits up. There are enough choppers generally for people to get to the AO so it is not really a problem..
     
    Pilots also take risks to get troops on the ground as close as they want, sometimes they get punished. It happens, but it is a shared risk.
     
    Ultimately it is a philosophical question about realism and we have to choose one end of the spectrum or the other. If this is going to be a public mission, then it needs to be somewhat arcadey. If not, then sure put it on Veteran difficulty and have at it full mil sim style. Trying to occupy the middle ground is neither here nor there and just frustrates people I think. I fear enforcing this type of thing would make piloting a chore and we would produce offenders and less Super Snakes. Just my 2c.
  2. Like
    Hubrisz4 got a reaction from Blue-958- in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    I really don't think more rules that require enforcement is the route to go. Yes these are bad behaviors you want to address in the interest of the community, but I think addressing them will have more negative impact than the benefit it would net you. We all want top class pilots, the reality of course is it is a public mission - so every now and then a nub pilot joins and things go tits up. There are enough choppers generally for people to get to the AO so it is not really a problem..
     
    Pilots also take risks to get troops on the ground as close as they want, sometimes they get punished. It happens, but it is a shared risk.
     
    Ultimately it is a philosophical question about realism and we have to choose one end of the spectrum or the other. If this is going to be a public mission, then it needs to be somewhat arcadey. If not, then sure put it on Veteran difficulty and have at it full mil sim style. Trying to occupy the middle ground is neither here nor there and just frustrates people I think. I fear enforcing this type of thing would make piloting a chore and we would produce offenders and less Super Snakes. Just my 2c.
  3. Like
    Hubrisz4 got a reaction from IProdigy97 in Invade and Annex, Missions not spawning   
    Yes you will need all the supporting scripts to the mission.sqm file. Especially the missioncontrol.sqf file for the main missions and the init/initserver/initplayerlocal etc files. As mentioned before rather copy the whole lot over then decide what you want to remove if that's your plan.
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