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XFIREARMY

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  1. Help me with Side Mission Convoy Supply Please.

    When Complete this Side Mission.  Other Side mission Don't Spawn Loop

    Here This .Sqf What Wrong?

     

    Quote

    /*
    Author:

        superogira
        
    Last modified:

        1/06/2016
        
    Description:

        Send Supply to Camp

    ____________________________________*/

    private ["_flatPos","_accepted","_position","_carDir","_fuzzyPos","_flatPos2","_accepted2","_position2"];

    //-------------------- FIND POSITION FOR OBJECTIVE
    sleep 15;

        _flatPos = [0,0,0];
        _accepted = false;
        while {!_accepted} do {
            _position = [] call BIS_fnc_randomPos;
            _flatPos = _position isFlatEmpty[12, 1, 0.3, 10, 0, false];

            while {(count _flatPos) < 2} do {
                _position = [] call BIS_fnc_randomPos;
                _flatPos = _position isFlatEmpty[12, 1, 0.3, 10, 0, false];
            };

            if ((_flatPos distance (getMarkerPos currentAO)) > 1500) then {
                _accepted = true;
            };
        };
    //-------------------- SPAWN OBJECTIVE
        waitUntil {_accepted};
        _carDir = random 360;
    //    supplycar = ["B_Truck_01_ammo_F","B_Truck_01_box_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","CUP_B_Ural_Reammo_CDF","CUP_B_Ural_Refuel_CDF","CUP_B_Ural_Repair_CDF","B_G_Van_01_fuel_F"] call BIS_fnc_selectRandom createVehicle _flatPos;
        supplycar = ["B_Truck_01_ammo_F","B_Truck_01_box_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","B_G_Van_01_fuel_F"] call BIS_fnc_selectRandom createVehicle _flatPos;
        supplycar lock 0;
        supplycar setVectorUp [0,0,1];
        supplycar setDir _carDir;
        alive supplycar;
        
        _carDir = random 360;
        //protectcar = ["CUP_B_UAZ_AGS30_CDF","CUP_B_UAZ_MG_CDF","CUP_B_Dingo_GL_CZ_Wdl","CUP_B_Dingo_CZ_Wdl","CUP_B_LR_Special_CZ_W","CUP_B_BAF_Coyote_GMG_W","CUP_B_BAF_Coyote_L2A1_W","CUP_B_LR_Special_GMG_GB_W","CUP_B_LR_Special_M2_GB_W","CUP_B_HMMWV_M2_USMC","CUP_B_HMMWV_M1114_USMC","CUP_B_HMMWV_MK19_USMC","CUP_B_RG31_M2_OD_USMC","CUP_B_RG31_Mk19_OD_USMC"] call BIS_fnc_selectRandom createVehicle _flatPos;
        protectcar = ["B_G_Offroad_01_armed_F","B_APC_Wheeled_01_cannon_F","B_MRAP_01_gmg_F","B_MRAP_01_hmg_F","B_LSV_01_armed_F"] call BIS_fnc_selectRandom createVehicle _flatPos;
        protectcar lock 0;
        protectcar setVectorUp [0,0,1];
        protectcar setDir _carDir;

        _carDir = random 360;
    //    protectcar = ["CUP_B_UAZ_AGS30_CDF","CUP_B_UAZ_MG_CDF","CUP_B_Dingo_GL_CZ_Wdl","CUP_B_Dingo_CZ_Wdl","CUP_B_LR_Special_CZ_W","CUP_B_BAF_Coyote_GMG_W","CUP_B_BAF_Coyote_L2A1_W","CUP_B_LR_Special_GMG_GB_W","CUP_B_LR_Special_M2_GB_W","CUP_B_HMMWV_M2_USMC","CUP_B_HMMWV_M1114_USMC","CUP_B_HMMWV_MK19_USMC","CUP_B_RG31_M2_OD_USMC","CUP_B_RG31_Mk19_OD_USMC"] call BIS_fnc_selectRandom createVehicle _flatPos;
        protectcar = ["B_G_Offroad_01_armed_F","B_APC_Wheeled_01_cannon_F","B_MRAP_01_gmg_F","B_MRAP_01_hmg_F","B_LSV_01_armed_F"] call BIS_fnc_selectRandom createVehicle _flatPos;
        protectcar lock 0;
        protectcar setVectorUp [0,0,1];
        protectcar setDir _carDir;
    //-------------------- SPAWN BRIEFING

        _flatPos2 = [0,0,0];
        _accepted2 = false;
        while {!_accepted2} do {
            _position2 = [[[_flatPos, 3000]],["water"]] call BIS_fnc_randomPos;
            _flatPos2 = _position2 isFlatEmpty[10, 1, 0.3, 10, 0, false];

            while {(count _flatPos2) < 2} do {
                _position2 = [[[_flatPos, 3000]],["water"]] call BIS_fnc_randomPos;
                _flatPos2 = _position2 isFlatEmpty[10, 1, 0.3, 10, 0, false];
            };

            if ((_flatPos2 distance _flatPos) > 2000 && (_flatPos2 distance (getMarkerPos currentAO)) > 1500) then {
                _accepted2 = true;
            };
        };
        waitUntil {_accepted2};
        
        campobject1 = "Land_CampingChair_V2_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject1 setDir _campobjectDir;
        campobject2 = "Land_CampingTable_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject2 setDir _campobjectDir;
        campobject3 = "Land_ChairPlastic_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject3 setDir _campobjectDir;
        campobject4 = "Land_CampingChair_V1_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject4 setDir _campobjectDir;
        campobject5 = "Campfire_burning_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject5 setDir _campobjectDir;
        campobject6 = "Land_TentDome_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject6 setDir _campobjectDir;
        campobject7 = "Land_TentA_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject7 setDir _campobjectDir;
        campobject8 = "CamoNet_BLUFOR_F" createVehicle [(_flatPos2 select 0) + (random 20),(_flatPos2 select 1) + (random 20)];
        _campobjectDir = random 360;
        campobject8 setDir _campobjectDir;
        carcamp = ["B_Truck_01_ammo_F","B_Truck_01_box_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F"] call BIS_fnc_selectRandom createVehicle [(_flatPos2 select 0) + (random 30),(_flatPos2 select 1) + (random 30)];
        //"CUP_B_Ural_Reammo_CDF","CUP_B_Ural_Refuel_CDF","CUP_B_Ural_Repair_CDF","B_G_Van_01_fuel_F"] call BIS_fnc_selectRandom createVehicle [(_flatPos2 select 0) + (random 30),(_flatPos2 select 1) + (random 30)];
        carcamp setVectorUp [0,0,1];
        _supplycarDir = random 360;
        carcamp setDir _supplycarDir;
    //    _campArray = [_flatPos2] call QS_fnc_smcamp;
        _campArray = [grpNull];
        _campgroup = createGroup west; 
        _campman1 = "B_Soldier_SL_F" createUnit [[(_flatPos2 select 0) + (random 50),(_flatPos2 select 1) + (random 50)],_campgroup];
        _campman2 = "B_HeavyGunner_F" createUnit [[(_flatPos2 select 0) + (random 50),(_flatPos2 select 1) + (random 50)],_campgroup]; 
        _campman3 = "B_ghillie_lsh_F" createUnit [[(_flatPos2 select 0) + (random 50),(_flatPos2 select 1) + (random 50)],_campgroup];
        _campman4 = "B_Recon_Sharpshooter_F" createUnit [[(_flatPos2 select 0) + (random 50),(_flatPos2 select 1) + (random 50)],_campgroup];
        _campman5 = "B_recon_M_F" createUnit [[(_flatPos2 select 0) + (random 50),(_flatPos2 select 1) + (random 50)],_campgroup];
        _campman6 = "B_soldier_AT_F" createUnit [[(_flatPos2 select 0) + (random 50),(_flatPos2 select 1) + (random 50)],_campgroup];
        [_campgroup,_flatPos2] call BIS_fnc_taskDefend;
        
        _campArray = _campArray + [_campgroup];
        
        "object" setMarkerPos _flatPos;
        "object" setMarkerText "Supply";
        "areatargetmarker" setMarkerPos _flatPos2;
        "areatarget" setMarkerPos _flatPos2;
        sideMarkerText = "Send Supply to Camp";
        "areatargetmarker" setMarkerText "Side Mission: Send supply to Camp.";
        _briefing = "<img size='17' image='media\images\notificons\supply.jpg'/><br/><t align='center'><t size='2.2'>New Side Mission</t><br/><t size='1.5' color='#00B2EE'>Send supply to Camp</t><br/>____________________<br/>Delivery supply to camp</t>";
        [_briefing] remoteExec ["AW_fnc_globalHint",0,false];
        ["NewSideMission", "Send Supply to Camp"] remoteExec ["AW_fnc_globalNotification",0,false];
        sideMarkerText = "Send Supply to Camp";
    //-------------------- [ CORE LOOPS ]
        sideMissionUp = true;
        SM_SUCCESS = false;
        SM_FAIL = false;
        distance1 = true;

    while {distance1} do {
        if ((supplycar distance _flatPos2) < 2000) then {distance1 = false; enemy1 = true;};
        sleep 0.5;
        if (!alive supplycar) exitWith {
        sideMissionUp = false;
        supplycarfail = "Send supply failed!!!";
        hqSideChat = supplycarfail;
        [hqSideChat] remoteExec ["AW_fnc_globalSideChat",0,false];
        { _x setMarkerPos [-5500,-5500,-5500]; } forEach ["areatargetmarker", "areatarget","object"];
        sleep 5;
        [] spawn QS_fnc_SMhintFAIL;
        sleep 120;
        {[_x] spawn QS_fnc_SMdelete;} forEach [_campArray];
        { deleteVehicle _x } forEach [supplycar,campobject1,campobject2,campobject3,campobject4,campobject5,campobject6,campobject7,campobject8,carcamp];
        };
        sleep 0.5;
        "object" setMarkerPos (getpos supplycar);
        sleep 0.5;
    };
    waitUntil {(supplycar distance _flatPos2) < (2000 - random 500)};
    if (!alive supplycar) exitWith {
        sideMissionUp = false;
        supplycarfail = "Send supply failed!!!";
        hqSideChat = supplycarfail;
        [hqSideChat] remoteExec ["AW_fnc_globalSideChat",0,false];
        { _x setMarkerPos [-5500,-5500,-5500]; } forEach ["areatargetmarker", "areatarget","object"];
        sleep 5;
        [] spawn QS_fnc_SMhintFAIL;
        sleep 120;
        {[_x] spawn QS_fnc_SMdelete;} forEach [_campArray];
        { deleteVehicle _x } forEach [supplycar,campobject1,campobject2,campobject3,campobject4,campobject5,campobject6,campobject7,campobject8,carcamp];
    };

    sleep 0.5;
    "object" setMarkerPos (getpos supplycar);
    _enemiesArray = [supplycar] call QS_fnc_smsupply;
    while {enemy1} do {
        publicVariable "sidepatrolGroup"; sidepatrolGroup move getpos supplycar;
        sleep 0.5;
    //    publicVariable "sidemrapGroup"; sidemrapGroup move getpos supplycar;
    //    sleep 1;
        publicVariable "sidevehGroup"; sidevehGroup move getpos supplycar;
        sleep 0.5;
        if ((supplycar distance _flatPos2) < 1000) then {enemy1 = false;};
        sleep 0.5;
        if (!alive supplycar) exitWith {
        sideMissionUp = false;
        supplycarfail = "Send supply failed!!!";
        hqSideChat = supplycarfail;
        [hqSideChat] remoteExec ["AW_fnc_globalSideChat",0,false];
        { _x setMarkerPos [-5500,-5500,-5500]; } forEach ["areatargetmarker", "areatarget","object"];
        sleep 5;
        [] spawn QS_fnc_SMhintFAIL;
        sleep 120;
        {[_x] spawn QS_fnc_SMdelete;} forEach [_enemiesArray,_campArray];
        { deleteVehicle _x } forEach [supplycar,campobject1,campobject2,campobject3,campobject4,campobject5,campobject6,campobject7,campobject8,carcamp];
        };
        sleep 0.5;
        "object" setMarkerPos (getpos supplycar);
        sleep 0.5;
    };

    waitUntil {(supplycar distance _flatPos2) < (1000 - random 500)};
    sleep 0.5;
    if (!alive supplycar) exitWith {
        sideMissionUp = false;
        supplycarfail = "Send supply failed!!!";
        hqSideChat = supplycarfail;
        [hqSideChat] remoteExec ["AW_fnc_globalSideChat",0,false];
        { _x setMarkerPos [-5500,-5500,-5500]; } forEach ["areatargetmarker", "areatarget","object"];
        sleep 5;
        [] spawn QS_fnc_SMhintFAIL;
        sleep 120;
        {[_x] spawn QS_fnc_SMdelete;} forEach [_enemiesArray,_campArray];
        { deleteVehicle _x } forEach [supplycar,campobject1,campobject2,campobject3,campobject4,campobject5,campobject6,campobject7,campobject8,carcamp];
    };

    sleep 0.5;
    "object" setMarkerPos (getpos supplycar);
    _enemiesArray2 = [supplycar] call QS_fnc_smsupply2;
    enemy2 = true;
    while {enemy2} do {
        publicVariable "sidepatrolGroup"; sidepatrolGroup move getpos supplycar;
        sleep 0.5;
    //    publicVariable "sidemrapGroup"; sidemrapGroup move getpos supplycar;
    //    sleep 0.5;
        publicVariable "sidevehGroup"; sidevehGroup move getpos supplycar;
        sleep 0.5;
        publicVariable "sidepatrolGroup2"; sidepatrolGroup2 move getpos supplycar;
        sleep 0.5;
    //    publicVariable "sidemrapGroup2"; sidemrapGroup move getpos supplycar;
    //    sleep 0.5;
        publicVariable "sidevehGroup2"; sidevehGroup2 move getpos supplycar;
        sleep 0.5;
        if ((supplycar distance _flatPos2) < 25) then {enemy2 = false;};
        sleep 0.5;
        if (!alive supplycar) exitWith {
        supplycarfail = "Send supply failed!!!";
        hqSideChat = supplycarfail;
        [hqSideChat] remoteExec ["AW_fnc_globalSideChat",0,false];
        sideMissionUp = false;
        { _x setMarkerPos [-5500,-5500,-5500]; } forEach ["areatargetmarker", "areatarget","object"];
        sleep 5;
        [] spawn QS_fnc_SMhintFAIL;
        sleep 120;
        {[_x] spawn QS_fnc_SMdelete;} forEach [_enemiesArray,_enemiesArray2,_campArray];
        { deleteVehicle _x } forEach [supplycar,campobject1,campobject2,campobject3,campobject4,campobject5,campobject6,campobject7,campobject8,carcamp];
        };
        sleep 0.5;
        "object" setMarkerPos (getpos supplycar);
        sleep 0.5;
    };

    while {sideMissionUp} do {
        publicVariable "sidepatrolGroup"; sidepatrolGroup move getpos supplycar;
        sleep 0.5;
    //    publicVariable "sidemrapGroup"; sidemrapGroup move getpos supplycar;
    //    sleep 0.5;
        publicVariable "sidevehGroup"; sidevehGroup move getpos supplycar;
        sleep 0.5;
        publicVariable "sidepatrolGroup2"; sidepatrolGroup2 move getpos supplycar;
        sleep 0.5;
    //    publicVariable "sidemrapGroup2"; sidemrapGroup move getpos supplycar;
    //    sleep 0.5;
        publicVariable "sidevehGroup2"; sidevehGroup2 move getpos supplycar;
        sleep 0.5;
        
        if ((supplycar distance _flatPos2) < 25) then {SM_SUCCESS = true;};
        sleep 0.5;
        if (SM_SUCCESS) exitWith {
            supplycarsuccess = "Send Supply success!";
            hqSideChat = supplycarsuccess;
            [hqSideChat] remoteExec ["AW_fnc_globalSideChat",0,false];
            ["CompletedSub", "Send Supply success."] remoteExec ["AW_fnc_globalNotification",0,false];
            sleep 5;
            [] spawn QS_fnc_SMhintSUCCESS;
            sideMissionUp = false;
            { _x setMarkerPos [-5500,-5500,-5500]; } forEach ["areatargetmarker", "areatarget","object"];
            sleep 120;
            //[_enemiesArray,_enemiesArray2] spawn QS_fnc_SMdelete;
            {[_x] spawn QS_fnc_SMdelete;} forEach [_enemiesArray,_enemiesArray2,_campArray];
            { deleteVehicle _x } forEach [supplycar,campobject1,campobject2,campobject3,campobject4,campobject5,campobject6,campobject7,campobject8,carcamp];
            //{ deleteVehicle _x } forEach [supplycar];
        };
        sleep 1;
    };

     

     

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