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Seger

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Posts posted by Seger

  1. Hey does anyone have a link for downloading the latest I&A Altis PBO? I've done a bit of googling and all I can find is the actual I&A files and not a PBO. If someone could get that for me that would be fantastic. Thanks!

     

                                                                        - Seger

  2. The class restrictions are set up in a file called restrictions.sqf which is under the scripts folder in the pbo. If you delete that file and then go into the initplayerlocal.sqf file and delete the line that references restrictions.sqf. What your really doing is getting rid of the file that actually contains the restrictions, and then getting rid of any line in the whole pbo that references that file. If you completely remove the restrictions.sqf file, it will also remove the spawn protection. If you wanted to get rid of restrictions but keep the spawn protect, you could go into the restrictions.sqf file and delete all of the weapon classnames that are restricted. That would leave everything intact, but it wouldn't actually restrict any weapons. I hope this helps! 

  3. Hey guys, can someone help me fix my code? I'm the tech manager on a modded I&A server and we recently

    switched over from CUP to RHS. I tried to modify the weapon restrictions file to include RHS weapons, but

    it doesn't work. The spawn protection and the whitelist for vanilla arma 3 weapons doesn't work either.

    I did the same thing with CUP and it worked fine, but this doesn't seem to work. I've read through the

    code multiple times looking for any syntax errors but I haven't found any. Is it possible that spelling

    a classname wrong would cause it to not work completely? Thanks!

     

    /*

    Author: Quiksilver

    Last modified: 5/6/2016 ArmA 1.32 by Seger

    Description:

     

    Restricts certain weapon systems to different roles

    _________________________________________________*/

     

    private ["_opticsAllowed","_specialisedOptics","_optics","_basePos","_firstRun","_insideSafezone","_outsideSafezone"];

     

    #define AT_MSG "Only AT Soldiers may use this weapon system. Launcher removed."

    #define SNIPER_MSG "Only Snipers may use this weapon system. Sniper rifle removed."

    #define AUTOTUR_MSG "You are not allowed to use this weapon system, Backpack removed."

    #define UAV_MSG "Only UAV operator may use this Item, UAV terminal removed."

    #define OPTICS_MSG "Thermal optics such as TWS and Nightstalker are restricted to Squad Leaders. Optic removed."

    #define MG_MSG "Only Autoriflemen may use this weapon system. LMG removed."

    #define SOPT_MSG "SOS and LRPS are designated for Snipers and Spotters only. Optic removed."

    #define MRK_MSG "Only Marksman and Spotters may use this weapon system. Rifle removed."

     

    //===== UAV TERMINAL

    _uavOperator = ["B_soldier_UAV_F","B_officer_F","rhsusf_army_ocp_uav"];

    _uavRestricted = ["B_UavTerminal","O_UavTerminal","I_UavTerminal"];

    //===== AT / MISSILE LAUNCHERS (excl RPG)

    _missileSoldiers = ["B_soldier_LAT_F","B_soldier_AA_F","B_soldier_AT_F","B_officer_F","B_recon_LAT_F","rhsusf_army_ocp_javelin","rhsusf_usmc_marpat_d_javelin"];

    _missileSpecialised = ["launch_NLAW_F","launch_B_Titan_F","launch_O_Titan_F","launch_I_Titan_F","launch_B_Titan_short_F","launch_O_Titan_short_F","launch_I_Titan_short_F","rhs_weap_fgm148","launch_RPG32_F","rhs_weap_fim92","rhs_weap_smaw","rhs_weap_smaw_green","rhs_weap_igla","rhs_weap_rpg7"];

    //===== SNIPER RIFLES

    _snipers = ["B_sniper_F","B_officer_F","rhsusf_usmc_marpat_d_sniper"];

    _sniperSpecialised = ["srifle_GM6_F","srifle_GM6_LRPS_F","srifle_GM6_SOS_F","srifle_LRR_F","srifle_LRR_LRPS_F","srifle_LRR_SOS_F","srifle_GM6_camo_F","srifle_GM6_camo_LRPS_F","srifle_GM6_camo_SOS_F","srifle_LRR_camo_F","srifle_LRR_camo_LRPS_F","srifle_LRR_camo_SOS_F","rhs_weap_XM2010","rhs_weap_XM2010_d","rhs_weap_XM2010_sa","rhs_weap_XM2010_wd"];

    //===== THERMAL OPTICS

    _opticsAllowed = ["B_Soldier_SL_F","rhsusf_army_ocp_teamleader","rhsusf_army_ocp_squadleader","rhsusf_usmc_lar_marpat_d_teamleader"];

    _specialisedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];

    //===== BACKPACKS

    _backpackRestricted = ["O_Mortar_01_support_F","I_Mortar_01_support_F","O_Mortar_01_weapon_F","I_Mortar_01_weapon_F","O_UAV_01_backpack_F","I_UAV_01_backpack_F","O_HMG_01_support_F","I_HMG_01_support_F","O_HMG_01_support_high_F","I_HMG_01_support_high_F","O_HMG_01_weapon_F","I_HMG_01_weapon_F","O_HMG_01_A_weapon_F","I_HMG_01_A_weapon_F","O_GMG_01_weapon_F","I_GMG_01_weapon_F","O_GMG_01_A_weapon_F","I_GMG_01_A_weapon_F","O_HMG_01_high_weapon_F","I_HMG_01_high_weapon_F","O_HMG_01_A_high_weapon_F","I_HMG_01_A_high_weapon_F","O_GMG_01_high_weapon_F","I_GMG_01_high_weapon_F","O_GMG_01_A_high_weapon_F","I_GMG_01_A_high_weapon_F","I_AT_01_weapon_F","O_AT_01_weapon_F","I_AA_01_weapon_F","O_AA_01_weapon_F"];

    //===== LMG

    _autoRiflemen = ["B_soldier_AR_F","B_officer_F","rhsusf_army_ocp_autorifleman"];

    _autoSpecialised = ["MMG_02_black_F","MMG_02_camo_F","MMG_02_sand_F","MMG_02_black_RCO_BI_F","MMG_02_sand_RCO_LP_F","MMG_01_base_F","MMG_01_hex_F","MMG_01_hex_ARCO_LP_F","MMG_01_tan_F","rhs_weap_m240B","rhs_weap_m240B_CAP","rhs_weap_m240G","rhs_weap_m249_pip_L","rhs_weap_m249_pip_L_para","rhs_weap_m249_pip_L_vfg","rhs_weap_m249_pip_S","rhs_weap_m249_pip_S_para","rhs_weap_m249_pip_S_vfg","rhs_weap_pkm","rhs_weap_pkp"];

    //===== SNIPER OPTICS

    _sniperTeam = ["B_sniper_F","B_spotter_F","rhsusf_usmc_marpat_d_spotter","rhsusf_usmc_marpat_d_sniper"];

    _sniperOpt = ["optic_SOS","optic_LRPS"];

    //===== MARKSMAN

    _marksman = ["B_soldier_M_F","B_spotter_F","B_recon_M_F","rhsusf_usmc_marpat_d_spotter","rhsusf_army_ocp_marksman","rhsusf_usmc_lar_marpat_d_marksman","rhsusf_usmc_marpat_d_sniper"];

    _marksmanGun = ["srifle_DMR_02_ACO_F","srifle_DMR_02_ARCO_F","srifle_DMR_02_camo_AMS_LP_F","srifle_DMR_02_DMS_F","srifle_DMR_02_MRCO_F","srifle_DMR_02_sniper_AMS_LP_S_F","srifle_DMR_02_F","srifle_DMR_02_camo_F","srifle_DMR_02_sniper_F","srifle_DMR_02_SOS_F","srifle_DMR_03_ACO_F","srifle_DMR_03_AMS_F","srifle_DMR_03_ARCO_F","srifle_DMR_03_DMS_F","srifle_DMR_03_DMS_snds_F","srifle_DMR_03_MRCO_F","srifle_DMR_03_SOS_F","srifle_DMR_03_tan_AMS_LP_F","srifle_DMR_03_F","srifle_DMR_03_khaki_F","srifle_DMR_03_multicam_F","srifle_DMR_03_tan_F","srifle_DMR_03_woodland_F","srifle_DMR_04_ACO_F","srifle_DMR_04_ARCO_F","srifle_DMR_04_DMS_F","srifle_DMR_05_ACO_F","srifle_DMR_05_ARCO_F","srifle_DMR_05_DMS_F","srifle_DMR_05_DMS_snds_F","srifle_DMR_05_KHS_LP_F","srifle_DMR_05_MRCO_F","srifle_DMR_05_SOS_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_f","srifle_DMR_06_camo_F","srifle_DMR_06_camo_khs_F", "srifle_DMR_06_olive_F","rhs_weap_m14ebrri","rhs_weap_sr25","rhs_weap_sr25_ec","rhs_weap_svdp","rhs_weap_svdp_npz","rhs_weap_svdp_wd","rhs_weap_svdp_wd_npz","rhs_weap_svds","rhs_weap_svds_npz"];

     

     

    _basePos = getMarkerPos "respawn_west";

     

    _szmkr = getMarkerPos "safezone_marker";

    #define SZ_RADIUS 300

     

    _EHFIRED = {

    deleteVehicle (_this select 6);

    hintC "You are discharging your weapon at base without approval.  Cease your actions Immediately!";

        hintC_EH = findDisplay 57 displayAddEventHandler ["unload", {

            0 = _this spawn {

                _this select 0 displayRemoveEventHandler ["unload", hintC_EH];

                hintSilent "";

            };

        }];

    };

     

    _firstRun = TRUE;

    if (_firstRun) then {

    _firstRun = FALSE;

    if ((player distance _szmkr) <= SZ_RADIUS) then {

    _insideSafezone = TRUE;

    _outsideSafezone = FALSE;

    EHFIRED = player addEventHandler ["Fired",_EHFIRED];

    } else {

    _outsideSafezone = TRUE;

    _insideSafezone = FALSE;

    };

    };

     

    restrict_Thermal = false;

    restrict_LMG = false;

    restrict_sOptics = false;

    restrict_Marksman = false;

    if (PARAMS_rThermal != 0) then {restrict_Thermal = true;};

    if (PARAMS_rLMG != 0) then {restrict_LMG = true;};

    if (PARAMS_rSOptics != 0) then {restrict_sOptics = true;};

    if (PARAMS_rMarksman != 0) then {restrict_Marksman = true;};

     

    while {true} do {

     

    //------------------------------------- Launchers

     

    if (({player hasWeapon _x} count _missileSpecialised) > 0) then {

    if (({player isKindOf _x} count _missileSoldiers) < 1) then {

    player removeWeapon (secondaryWeapon player);

    titleText [AT_MSG,"PLAIN",3];

    };

    };

     

    sleep 1;

    //------------------------------------- Sniper Rifles

     

    if (({player hasWeapon _x} count _sniperSpecialised) > 0) then {

    if (({player isKindOf _x} count _snipers) < 1) then {

    player removeWeapon (primaryWeapon player);

    titleText [sNIPER_MSG,"PLAIN",3];

    };

    };

     

    sleep 1;

    //------------------------------------- UAV

     

        _assignedItems = assignedItems player;

     

    if (({"B_UavTerminal" == _x} count _assignedItems) > 0) then {

    if (({player isKindOf _x} count _uavOperator) < 1) then {

    player unassignItem "B_UavTerminal";

    player removeItem "B_UavTerminal";

    titleText [uAV_MSG,"PLAIN",3];

    };

    };

     

    sleep 1;

    //------------------------------------- Thermal optics

     

    if (restrict_Thermal) then {

    _optics = primaryWeaponItems player;

    if (({_x in _optics} count _specialisedOptics) > 0) then {

    if (({player isKindOf _x} count _opticsAllowed) < 1) then {

    {player removePrimaryWeaponItem  _x;} count _specialisedOptics;

    titleText [OPTICS_MSG,"PLAIN",3];

    };

    };

    sleep 1;

    };

     

    //------------------------------------- sniper optics

     

    if (restrict_sOptics) then {

    _optics = primaryWeaponItems player;

    if (({_x in _optics} count _sniperOpt) > 0) then {

    if (({player isKindOf _x} count _sniperTeam) < 1) then {

    {player removePrimaryWeaponItem  _x;} count _sniperOpt;

    titleText [sOPT_MSG,"PLAIN",3];

    };

    };

    sleep 1;

    };

     

    //------------------------------------- LMG

     

    if (restrict_LMG) then {

    if (({player hasWeapon _x} count _autoSpecialised) > 0) then {

    if (({player isKindOf _x} count _autoRiflemen) < 1) then {

    player removeWeapon (primaryWeapon player);

    titleText [MG_MSG,"PLAIN",3];

    };

    };

    sleep 1;

    };

     

    //------------------------------------- Marksman

     

    if (restrict_Marksman) then {

    if (({player hasWeapon _x} count _marksmanGun) > 0) then {

    if (({player isKindOf _x} count _marksman) < 1) then {

    player removeWeapon (primaryWeapon player);

    titleText [MRK_MSG,"PLAIN",3];

    };

    };

    sleep 1;

    };

     

    //------------------------------------- Opfor turret backpacks

     

    if ((backpack player) in _backpackRestricted) then {

    removeBackpack player;

    titleText [AUTOTUR_MSG, 3 "PLAIN",];

    };

     

    //===================================== SAFE ZONE MANAGER

     

    _szmkr = getMarkerPos "safezone_marker";

    if (_insideSafezone) then {

    if ((player distance _szmkr) > SZ_RADIUS) then {

    _insideSafezone = FALSE;

    _outsideSafezone = TRUE;

    player removeEventHandler ["Fired",EHFIRED];

    };

    };

    sleep 2;

    if (_outsideSafezone) then {

    if ((player distance _szmkr) < SZ_RADIUS) then { 

    _outsideSafezone = FALSE;

    _insideSafezone = TRUE;

    EHFIRED = player addEventHandler ["Fired",_EHFIRED];

    };

    };

     

    //----- Sleep 

     

    _basePos = getMarkerPos "respawn_west";

    if ((player distance _basePos) <= 500) then {

    sleep 1;

    } else {

    sleep 20;

    };

    };

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