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ifnt05

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Posts posted by ifnt05

  1. Limiting or getting rid of Thermal Optics is a nice idea, makes spotting harder. Limiting powered scopes to Marskman/Spotter/Sniper is also makes people move closer and engage in a different way (different from the usual I&A way).

     

     

    - Disable extended map info: Enemy is visible on map after spotting = kinder garden mode
    - Disable HUD waypoint info: Tied with above. Shift+click spoted E on map and engage. Shift+click to range target. Shift+click to navigate. Shift+click to orgasm...etc.
    - Disable 3rd person view: Players tends to abuse this as much as they can. Efectively decreasing dificulty of mission.
    - Disable croshair: Why is this even on?

     

    Extended map info is a huge help thats for sure and maybe getting rid of it is a good idea, but then you rely on other people (public game) to mark EI and be precise.

    Hud waypoint wont do anything, we use rangefinders to range stuff (if you disable extended map info, ranging target is not even an issue anymore), and waypoints are useful for rallying up and for pilots marking an LZ.

    3rd person abuse is an issue in PVP, againts AI its useless. Maybe you can see above some walls, but i dont know anyone who uses this on Zeus nights. Landing a Mohawk or Huron in 1st person only makes the game harder (we dont always have 5 really good pilots).

    Crosshair is useless, never used it, never will, leaving it on or turning it off wont make any difference.

     

     

    I see your point about more relaxed aproach to the mission and deeply respect that althought you can nudge players to more "serious" teamplay just by cleverly limiting them.

     

    Limiting players is nice and fair, but you have to keep it casual too. Its a bunch of random people playing together one night a week. Disable everything that makes the game casual and everyone will be frustrated before the mission ends.

     

     

    ----- ALSO ---- If you had any general feedback about Zeus and how to improve it put that below and I will try as best to explain it. Its all an ongoing development and I regularly consider how I could make it better or more challenging.

     

    Less night mission (dawn and dusk looks awesome ingame).

    Using more infantry maybe, and less heavy armor and arty. Infantry is the biggest threat, and an actual challenge for the players. Armor is something that we handle from kilometers if its not behind cover (hbarriers or something), its a simple lock and shoot. Also getting hammered by arty and mortar is not a nice feeling, and sometimes it feels "overused". Maybe using less rounds, or switching it to airstrikes/helos this would also make the players move forward.

     

    People dont move if they dont know what to expect, so giving out more information about the base, or maybe giving some hints to the commander* so he can give us orders faster and be precise about it.

     

    *usually thats John or Scottie, so they can play the game as a "powerless" zeus with actual intel and help the players a bit more without making it too easy.

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