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Chronic

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Posts posted by Chronic

  1. are you running this locally? on a dedicated server? in the editor?

     

    If you are running it through the editor, you are going to notice all kinds of stuff that seems "broken" or not as it is supposed to be. It is designed for being run on a server (as in MP not SP) So if you plan on viewing things you are editing, then do it from the MP editor instead of just the straight editor. I am sure that you will see a lot of your problems will disappear. 

    Interesting. What is this multiplayer editor you refer to, is it part of the game or some add-on?

  2. Nothing in our code to control that. Make sure that the unit is set to "not in formation" and is not grouped. Other then that, I am unsure why it would be doing that for you.

    Thanks for the info. The UGV that's on your 2.65 map is set to "In formation," I changed that to "none" though and it still had the same issue.

     

    On another note, do you have any idea why "Default" vehicle locks are restricting access to group leaders only? I had to go through and manually set them all to "Unlocked" so everyone could use them. I'm concerned that the reward vehicles are going to have this problem though, since I can't manually set them before hand.

  3. Question for the devs. I'd like to move the UAV/UGV spawn to a different location, but when I do that I notice that some of them start their engines automatically. If I move them back to the original location, then they don't start the engines. I've looked in the editor to try and find a trigger or marker that relates to this, but I cannot. Do you use a hardcoded position somewhere, and force any UGVs within a radius to not start their engines or something?

     

    Does this even make any sense, or am I crazy?

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