Jump to content

Ray (PHL)

Community Member
  • Posts

    5
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Posts posted by Ray (PHL)

  1. Copy that, Jester. Let us set this matter aside.

     

    I do have another thought in mind. In Invade & Annex, we all know this is a cooperative mission, and there are times when you play the game again and again, it gets (hmmm) kind of dull/boring.

    To hype things up, may I suggest an improvement for Invade & Annex. The game is designed for Bluefor to invade and annex Opfor, right?

    Why not, from time to time, Opfor will also invade and annex Bluefor's base?

    Like we (Bluefor) are heading to an AO or we are currently in the AO then suddenly we have to defend our base from attacking forces.

  2. Greetings!

    I have a suggestion.

    Will it be great if there are designated medics, a.k.a. pararescuemen, attached to a chopper team who will pick-up
    the wounded from the AO back to base to completely heal them?

    In doing so, combat medics in the field can only delay the count-down timer and bleeding state of a wounded soldier rather than
    heal them back completely.

    Furthermore, there should be a building or a hospital where the wounded soldiers will be brought into
    to recuperate for their injuries. The process will be similar to having a vehicle or chopper getting repairs at designated areas in the base.

    I know it will suck for other players but this game is about realism. In turn, players will be cautious enough not to expose themselves
    in the AO because they will know that once they're hit, they'll have to undergo this lengthy process.

    Ambulances too is also an alternative if the AO is too hot for choppers.

    A reference video to better understand how Pararescue men work: http://www.youtube.com/watch?v=WOtegk7F1_g

×
×
  • Create New...