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lbdude

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Posts posted by lbdude

  1. Does the current mod pick the next AO randomly across the island with equal chance for each spot, or does it do something else?

     

    I was thinking that if you can query the game DB for graph data (or construct your own data) you can do something better than uniform random. For example, let's say we can query an importance graph (of objectives), then we can create randomness around this graph along with logic attached to it (think voronoi regions with locality based logic for AO selection). So you get AO near the base and advance progressively expand. You can have side missions further along the graph (deep behind enemy lines). You can also dynamically alter the data to create a feedback system.

     

    Edit:

     

    ARMA 3 should have a system like this right? You can take over sectors? is there a score on each sector?

     

    More edit: 

     

    It's not that hard to implement. I just mean selectively pick on a graph over the island. 

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