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Posts posted by Keewa
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Hi there
I use your excellent map for a long time now, on our team server, but we encounter an issue.
Is there a way to reduce the AI spawn quantity ? Infact, we are not so numerous that planned to play the mission, and we would like to simply reduce the AI spawn, making the main mission feasable in less than 3 hours, and reducing lag.
I already look up in the mission's files but I didn't find anything in PARAMS or in the scripts wildness.Could someone help me ? =)
[Script Question] Adapt AI spawn quantity
in AW Invade & Annex Development
Posted
Thank you for your response
PBO is already DECOMPILE and kind of adapt to our team needs.
I looked in all files which seems revelant. In "objectives" folder for exemple.
But I really don't find any file which deals with le main mission system, only "Sides" and "Priority"(eni mortar).
Infact, if I could know where main objective is scripted, I think I could find wht I need.