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Is ACE advanced ballistics still enabled for high-powered optics or not? 

 

The reason I'm asking is because I was browsing through the settings ingame and couldn't find the option for enabling it for high-powered optics/marksmen anymore. So i went to the mission files to see if I could get any wiser there, no luck these are the only things I've found: 

Spoiler

force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_correctZeroing = true;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_zeroReferenceTemperature = 15;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_simplifiedZeroing = false;

And as far as I can tell there isn't anything in there that'd suggest that advanced ballistics is enabled for high powered optics/marksmen.

I can't even seem to find anything anymore about tit on the ace site: https://ace3mod.com/wiki/feature/advanced-ballistics.html

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These are our ACE Ballistics CBA settings:

 

force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

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1 minute ago, Ryko said:

These are our ACE Ballistics CBA settings:

 

force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

Yea i know, I even put them in the spoiler in the hidden post, should've been clearer about that.  

We used to only have advanced ballistics enabled for marksmen.  I take it ace has removed that feature now?

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