Stanhope Posted May 8, 2018 Share Posted May 8, 2018 Is ACE advanced ballistics still enabled for high-powered optics or not? The reason I'm asking is because I was browsing through the settings ingame and couldn't find the option for enabling it for high-powered optics/marksmen anymore. So i went to the mission files to see if I could get any wiser there, no luck these are the only things I've found: Spoiler force ace_advanced_ballistics_enabled = false; force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force ace_advanced_ballistics_ammoTemperatureEnabled = true; force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force ace_advanced_ballistics_bulletTraceEnabled = true; force ace_advanced_ballistics_simulationInterval = 0.05; force ace_scopes_enabled = true; force ace_scopes_forceUseOfAdjustmentTurrets = false; force ace_scopes_correctZeroing = true; force ace_scopes_overwriteZeroRange = false; force ace_scopes_defaultZeroRange = 100; force ace_scopes_zeroReferenceTemperature = 15; force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false; ace_scopes_useLegacyUI = false; force ace_scopes_simplifiedZeroing = false; And as far as I can tell there isn't anything in there that'd suggest that advanced ballistics is enabled for high powered optics/marksmen. I can't even seem to find anything anymore about tit on the ace site: https://ace3mod.com/wiki/feature/advanced-ballistics.html Link to comment Share on other sites More sharing options...
Ryko Posted May 8, 2018 Share Posted May 8, 2018 These are our ACE Ballistics CBA settings: force ace_advanced_ballistics_enabled = false; force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force ace_advanced_ballistics_ammoTemperatureEnabled = true; force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force ace_advanced_ballistics_bulletTraceEnabled = true; force ace_advanced_ballistics_simulationInterval = 0.05; Link to comment Share on other sites More sharing options...
Stanhope Posted May 8, 2018 Author Share Posted May 8, 2018 1 minute ago, Ryko said: These are our ACE Ballistics CBA settings: force ace_advanced_ballistics_enabled = false; force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force ace_advanced_ballistics_ammoTemperatureEnabled = true; force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force ace_advanced_ballistics_bulletTraceEnabled = true; force ace_advanced_ballistics_simulationInterval = 0.05; Yea i know, I even put them in the spoiler in the hidden post, should've been clearer about that. We used to only have advanced ballistics enabled for marksmen. I take it ace has removed that feature now? Link to comment Share on other sites More sharing options...
Ryko Posted May 8, 2018 Share Posted May 8, 2018 The problem I believe was that it worked for scopes from 4x up, so of course if everyone takes an ACOG, then it considers you a marksman, so the server got boned for performance Johnson and Stanhope 1 1 Link to comment Share on other sites More sharing options...
Johnson Posted May 8, 2018 Share Posted May 8, 2018 Is that what has been causing the terrible frames? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now