Stanhope Posted May 8, 2018 Share Posted May 8, 2018 Is ACE advanced ballistics still enabled for high-powered optics or not? The reason I'm asking is because I was browsing through the settings ingame and couldn't find the option for enabling it for high-powered optics/marksmen anymore. So i went to the mission files to see if I could get any wiser there, no luck these are the only things I've found: Spoiler force ace_advanced_ballistics_enabled = false; force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force ace_advanced_ballistics_ammoTemperatureEnabled = true; force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force ace_advanced_ballistics_bulletTraceEnabled = true; force ace_advanced_ballistics_simulationInterval = 0.05; force ace_scopes_enabled = true; force ace_scopes_forceUseOfAdjustmentTurrets = false; force ace_scopes_correctZeroing = true; force ace_scopes_overwriteZeroRange = false; force ace_scopes_defaultZeroRange = 100; force ace_scopes_zeroReferenceTemperature = 15; force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false; ace_scopes_useLegacyUI = false; force ace_scopes_simplifiedZeroing = false; And as far as I can tell there isn't anything in there that'd suggest that advanced ballistics is enabled for high powered optics/marksmen. I can't even seem to find anything anymore about tit on the ace site: https://ace3mod.com/wiki/feature/advanced-ballistics.html Link to comment Share on other sites More sharing options...
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