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[Guide] New Player Basics and Join in Progress (JIP)

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First and foremost, welcome to the AW MSO.

 

I'm going to keep this one brief and simple because frankly, all of this is simple once you understand the basics.

 

The MSO differs from AWE in the aspect that it provides the player with more reasoning behind their actions whilst giving them a more serious and realistic atmosphere, all of this while still retaining a fairly lenient and relaxed gameplay environment that is not too harsh on the average player.

 

Firstly, you are going to spawn in at a Temporary Housing area at the Northern most Airfield, you will not be able to use Shift+Click Waypoints so you will need to use your compass. Open your compass and orient yourself to the North East, proceed in that direction up the hill until you see a white industrial building with blue doors, that is the Armory. At the Armory, unless instructed otherwise by your leader, grab a standard Rifleman loadout. Below, I will list a basic Rifleman loadout:

 

Rifleman:

M16A4 or M4

 

Marpat-D Uniform

SPC Rifleman

LWH-D

 

Helmet Booster + ESAPI MIL-IV plate (please store both of these in your vest)

Ear Plugs

6+ magazines, preferably 10+1 to match the vest.

2x M67 Grenades

1x M18 White Smoke

1x Individual First Aid Kit (Please consult the IFAK SOP for information)

1x RF-7800S-TR SR radio and a MicroDAGR Radio Programmer (This should already be in your inventory upon spawning in, but make sure said radio works, you can always grab a fresh one from the radio box)

- Additional equipment will be available, but please carry what is proportionate to what your mission requires. Note that the MSO uses ALIVE and what you carry out in the field will save over multiple saves, so carrying extra ammunition for a long patrol in a backpack isn't always a bad idea. -

 

Once you have geared up with this equipment, consult your compass and proceed South West down the hill where you came from towards the Logistics Area #1 and standby. You will most likely be instructed to either await a helicopter lift or be ordered to take a vehicle.

 

This guide was to instruct new players to the MSO on what to do when they are on their own and/or have Joined In Progress (JIP). If you have joined with everyone at the beginning, your leader will instruct you on everything to do. Note that you will have at least 20-30 minutes at the beginning before everyone leaves to head to the AO, that is unless everyone hasn't already been deployed over a lengthy time with ALIVE which is possible. But please, try to show up as early as possible to ease command's job as well as your own.

 

I hope to see you join us and have fun!

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Well said, however, it is worth clarifying that the "Plate IV" is the ESAPI MIL-IV plate. In addition, Christiansen has confirmed that the SPEAR MIL-III plate is also fair game for Ahoyworld MSO users. You will definitely want the SPEAR MIL-III if you're not taking a direct-combat role.

 

With the latest update, players will be able to choose between 8x10 (Small), 10x12 (Normal), and 11x14 (MC) sized plates for both the ESAPI and the SPEAR. The 8x10 plates are much lighter but have less coverage while the 11x14 plates are the other way around.

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17 hours ago, V_Berlioz said:

It is worth clarifying that the "Plate IV" is the ESAPI MIL-IV plate.

 

Fair, though at the time of writing, and before your new edits, it was the only plate available at the MSO Armory location :)

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12 hours ago, Amentes said:

 

Fair, though at the time of writing, and before your new edits, it was the only plate available at the MSO Armory location :)

Indeed, but just in case there's another. Not all Level IV plates are equal.

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