hobnob11 Posted November 11, 2017 Share Posted November 11, 2017 THIS IS AN OPINION PEOPLE HAVE DIFFERENT ONES, IM A SHIT ASL PLS NO FITE ME. ASL Team: ASL - duh Intel Op - The new stiletto "be friends with the locals" thing is cool, and intel op is neato. Medic - usually gets detached from their team to go help someone else anyway, so put it here. How it should be used: This is the team that is between the other two teams, it moves between them collecting Intel and covering the medic if he is needed somewhere. not on the front lines but may still need to shoot a fool that pops up. Alpha 1: Team Lead - duh AutoRifle - This AR should have one of the smaller 556 AR's, expected to maybe put some suppressive fire down a street, not across an AO. Engineer - Since this is the "forward" team, put the guy with the mine detector up front. he can also blow up objectives / walls / anything else LAT - The big AT gun wont have perfect coverage of the ao, this is for when your in a town or behind a hill and a BTR appears, carries an at4 or some LAWS. How it should be used: This is the forward team, they are going to be on point with their mine detector, and usually the guys inside buildings. (although if the op is in a large city, a2 will need to help out clearing as well), they are fast reaction team and should be light enough to sprint across a road for example, should aim for <30. Alpha 2 Team Lead - duh AutoRifle - This AR is expected to put suppressive down at 300-700m ranges, usually from one hill to the next or into the other side of a town, and should carry "a big stick" Marksman - I See this team spending the most time covering A1, ideally on a hill, so putting a marksman here who can deal with people on the next hill / other end of a town (<1km) AT - This is the new combined AT guy, carrying a maws / smaw / jav. they are who you call when a t72 rolls up, or when a bmp is on the next hill lighting up a1. How it should be used: This is the team that is (most of the time but not all, please be prepared to clear a building when needed) sitting on a hill, say 300-400m away from the town A1 is clearing providing over watch. The AR should have a nice big 7.62 AR for long range engagements, the marksman should have (IMO) a bolt action rifle, and a normal m16 / w/e in the backpack., and the AT should have one of the big launchers, (smaw,maw,jav,etc) Its smaller than the current alpha, but i think that's a good thing with the smaller average player count now-days. how would you arrange alpha? post your squad setup below! ALSO SIDE NOTE: UNTIL UPDATE RYKO HAS ASKED THAT PEOPLE DO NOT EDIT SQUADS INGAME, IT BREAKS THINGS AND HE'S FIXING IT. Link to comment Share on other sites More sharing options...
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