Zico Posted September 24, 2017 Share Posted September 24, 2017 While I am downloading the AWE mod's I thought I would brain dump some of my thoughts on the I&A mission. Apologies for any repetition (I've had a quick browse to see what's been posted before). 1) Side rewards It's a shame that those of us who carry out side missions may miss out on the reward vehicle spawned back at base as you're stuck on the other side of the map. It would be good if there was a way to lock/delay spawn/relocate the reward so that those who've carried out the mission could gain from it. On a side note, it's a pet peeve of mine that people often take vehicles from the main base and drive them into the rewards field to get there before anybody else. I often spend a few minutes driving abandoned vehicles back into the spawn cause I'm nice like that :D. 2) Main base Has there been any recent discussion on the location of the main base? Thinking from a vehicle perspective (armour more than hunter/prowler), it's very time consuming to potentially have to drive the entire length of the map from main base to reach an AO. It's even more time consuming to reach the AO just as it's completed only for the new AO to spawn the other side of the map (oh it makes me laugh ). How about swapping FOB Guardian/Altis International for main base and making the old base an FOB? 3) PvP Has there been any thought on having a limited number of slots (1 or 2) available for CSAT/AAF players? In the absence of Zeus/Spartan it would be a little more interesting to have that potential intelligent foe out there fighting back (spawning in the AO locations if that can be alternated without a fixed location for a base?). All things considered, I still enjoy the I&A mission in its current revision and appreciate the time spent developing it! Link to comment Share on other sites More sharing options...
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