Some players have made it apparent that they feel there is no motive to seek out and complete the HQ sub- objective and possibly the ammunition cache as well. This is what this highlights.
To enhance the gameplay of the sub-objective, the ideas discussed makes the sub objective more of a threat to the player, so there is an incentive to complete the sub-objective.
In short, the options discussed are:
1. Jet CAS runs
2. Spawning of a CAS helicopter
3. Increase of skill level for main AO (difficulty will be reduced to default after sub objective is complete)
If you have ideas for the cache sub-objective aswell, feel free to drop them below. If you have any alternative options that we haven't listed for the HQ building, please let us know below as we take all options into consideration.
Question
Xwatt
Some players have made it apparent that they feel there is no motive to seek out and complete the HQ sub- objective and possibly the ammunition cache as well. This is what this highlights.
To enhance the gameplay of the sub-objective, the ideas discussed makes the sub objective more of a threat to the player, so there is an incentive to complete the sub-objective.
In short, the options discussed are:
1. Jet CAS runs
2. Spawning of a CAS helicopter
3. Increase of skill level for main AO (difficulty will be reduced to default after sub objective is complete)
If you have ideas for the cache sub-objective aswell, feel free to drop them below. If you have any alternative options that we haven't listed for the HQ building, please let us know below as we take all options into consideration.
Thank you.
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