Stanhope Posted October 6, 2017 Share Posted October 6, 2017 Any is the string arma returns when there is a bug somewhere along the line. Link to comment Share on other sites More sharing options...
GhostDragon Posted October 6, 2017 Share Posted October 6, 2017 I noticed this a day or so ago when searching some AI: Link to comment Share on other sites More sharing options...
Ryko Posted October 6, 2017 Author Share Posted October 6, 2017 3 hours ago, LEO said: until we have a working training program atm most training is done in the field and this change wil hamper training done on server. btw the eod slot can still be accessed by the command menu what about adding all of the explosives to that slot so it could be used as a training slot If you need to have explosives (or any equipment) from the other factions for training purposes, that is exactly what zeus should be asked for. Link to comment Share on other sites More sharing options...
Ryko Posted October 6, 2017 Author Share Posted October 6, 2017 2 hours ago, SiegeSix said: Stiletto_Lythium_01_020 Intel Operative - when searching something, it says "Searching any," and when he finds somethings, it says "Found any." Doesn't specify the intel, just you found "any" Is it just the intel operative, or any role? Link to comment Share on other sites More sharing options...
Ryko Posted October 6, 2017 Author Share Posted October 6, 2017 33 minutes ago, GhostDragon said: I noticed this a day or so ago when searching some AI: This error fixed in 020 GhostDragon 1 Link to comment Share on other sites More sharing options...
SiegeSix Posted October 6, 2017 Share Posted October 6, 2017 2 hours ago, Ryko said: Is it just the intel operative, or any role? I tried only at the time with intel Operative After further research, it is only that role that I seem to have the issue with Link to comment Share on other sites More sharing options...
Amentes Posted October 7, 2017 Share Posted October 7, 2017 Bozcaada, trying to disarm nuclear bomb caused loss of scroll-wheel options, loss of ACE, loss of squad menu on respawn. Link to comment Share on other sites More sharing options...
Stanhope Posted October 8, 2017 Share Posted October 8, 2017 FSG has bolt action rifles and marksmen rifles whitelisted but no long range scopes. Highest magnification scope i could find is an ACOG. Link to comment Share on other sites More sharing options...
Guest Bartlett Posted October 8, 2017 Share Posted October 8, 2017 @Stanhope arnt they marksman scopes anyway???? Anything bigger I thought was mote toward sniper class???? I'm genuinely confused (main reason I haven't really explored the role) Link to comment Share on other sites More sharing options...
Stanhope Posted October 8, 2017 Share Posted October 8, 2017 From what i understand FSG can take up a sniper role if needed. They currently don't have any scopes fit for that class. They do have the guns fit to be a sniper. So either the guns (bolt action rifles) and scopes (sniper scopes, marksman scopes) should be both whitelisted or both blacklisted. Link to comment Share on other sites More sharing options...
Guest Bartlett Posted October 8, 2017 Share Posted October 8, 2017 @Stanhope thanks and when I'm on next with you maybe you could divulge into marksman/sniper and how to do it properly as i. A s**t shot with those weapons Link to comment Share on other sites More sharing options...
Stanhope Posted October 8, 2017 Share Posted October 8, 2017 I believe @BloodInTheSand said that he'd happily help out people with advanced ballistics. Link to comment Share on other sites More sharing options...
Stanhope Posted October 8, 2017 Share Posted October 8, 2017 This: never happend: Noah_Hero 1 Link to comment Share on other sites More sharing options...
BloodInTheSand Posted October 8, 2017 Share Posted October 8, 2017 1 hour ago, Bartlett said: @Stanhope thanks and when I'm on next with you maybe you could divulge into marksman/sniper and how to do it properly as i. A s**t shot with those weapons Definitely happy to help where I can. Poke me next time you see me online and I'll set something up for us to practice on. Link to comment Share on other sites More sharing options...
Ryko Posted October 8, 2017 Author Share Posted October 8, 2017 5 hours ago, Stanhope said: FSG has bolt action rifles and marksmen rifles whitelisted but no long range scopes. Highest magnification scope i could find is an ACOG. I have to do some thinking about how to implement this. Right now the long range scopes are tied to the marksman class, if I allow it for all FSG members then there's nothing stopping a machine gunner from mounting a 20x scope. And to tie it in to the other comment (the 6x ACOG on a m240B) I'm loathe to do that because it will encourage heavy machine gunners to become heavy machine gun snipers. To be honest I haven't seen FSG being used as intended, and I want to review how that squad is functioning. Link to comment Share on other sites More sharing options...
Noah_Hero Posted October 9, 2017 Share Posted October 9, 2017 14 hours ago, Ryko said: And to tie it in to the other comment (the 6x ACOG on a m240B) I'm loathe to do that because it will encourage heavy machine gunners to become heavy machine gun snipers. But as it seems the steering-guys liked the idea of having that scope. Also atm this isn´t an issue and we already have two 6x scopes whitelisted (I mentioned those in the quoted request)! So I´d guess self-control actually seems to be working for once. But if you really don´t want to have 6x available then at least also blacklist the other two mentioned ones. Link to comment Share on other sites More sharing options...
RoyalSertr Posted October 12, 2017 Share Posted October 12, 2017 "Bug": Destroy cache mission Loaded cache into vehicle (LAW, had no explosives at the time). LAW got destroyed by EI. Cache seems to be stuck inside, undamaged. Stiletto Malden Request - Malden 2035 Could we get FOB on mainland? Preferably with few HMWs or any means of infantry transport. Just so there is way to play the map without air support/stealing cars/LAW/boating everywhere (aka when only few people are online). The map is really fun and decent for small numbers, but lack of bridge kinda sucks. I guess you Request/Question? Guess the #vote missions option is long gone? Altis being often the map where server is when empty isn't the greatest as it is not so great for small numbers (aka when server starts to get people on or in off-hours) as it is just too large. Any chance to get back the function to skip a map in any form? Or if there is some, I guess it's unknown for most? Link to comment Share on other sites More sharing options...
Stanhope Posted October 12, 2017 Share Posted October 12, 2017 1 minute ago, RoyalSertr said: Request/Question? Guess the #vote missions option is long gone? Altis being often the map where server is when empty isn't the greatest as it is not so great for small numbers (aka when server starts to get people on or in off-hours) as it is just too large. Any chance to get back the function to skip a map in any form? Or if there is some, I guess it's unknown for most? AFAIK the server isn't set to persistent battlefield. Meaning that if everyone disconnects the mission will stop and it'll restart. Every time the mission on AWE restarts it picks a new map. So if you're alone, connect push through, wait a bit and DC again. A random map will be picked next. 2 minutes ago, RoyalSertr said: "Bug": Destroy cache mission Loaded cache into vehicle (LAW, had no explosives at the time). LAW got destroyed by EI. Cache seems to be stuck inside, undamaged. Stiletto Malden I believe this is an issue with ACE itself. Ace doesn't actually load anything into anything. It attaches the crate to the vehicle you're 'loading' it in with the same X and Y coordinates but a ridiculously large negative Z. Meaning that the cache is several hundred meters under the map. If a vehicle is destroyed the cache isn't because it's several hundred meters away from said vehicle. (I think, i'm not 100% sure haven't looked into ACEs coding yet) Link to comment Share on other sites More sharing options...
RoyalSertr Posted October 12, 2017 Share Posted October 12, 2017 1 hour ago, Stanhope said: AFAIK the server isn't set to persistent battlefield. Meaning that if everyone disconnects the mission will stop and it'll restart. Every time the mission on AWE restarts it picks a new map. So if you're alone, connect push through, wait a bit and DC again. A random map will be picked next. Which you must admit, is kinda ridiculous and unhandy (if there is few people on and all agree to change) thing to do. But yes, it is a solution. Kinda. I guess there was a reason why disable player commands, I just don't see it. (also, to me it seems it just picks (defaults) Altis all the time, but that is probably just a feeling) Link to comment Share on other sites More sharing options...
Stanhope Posted October 12, 2017 Share Posted October 12, 2017 Just now, RoyalSertr said: Which you must admit, is kinda ridiculous and unhandy (if there is few people on and all agree to change) thing to do. But yes, it is solution. Kinda. I guess there was a reason why disable player commands, I just don't see it. (also, to me it seems it just picks (defaults) Altis all the time, but that is probably just a feeling) I'll leave that to a modded mod to answer, seeing how i'm just any other player on AWE. Link to comment Share on other sites More sharing options...
LEO Posted October 16, 2017 Share Posted October 16, 2017 missions on the gorgona disarm nuke missonI arived on the nuke and started the disarmament process by pressing the spacebar and by the end of the seid process it was not disarmed and I was unable to disarm it agein but some one else was stil able to disarm it so after he did it we decided to chuck ot down a cliff and hope the nuke did not kill us ( wich it did ) after that it said that stelleto had failed and server restarted Link to comment Share on other sites More sharing options...
Timo Posted October 16, 2017 Share Posted October 16, 2017 15 hours ago, LEO said: missions on the gorgona disarm nuke missonI arived on the nuke and started the disarmament process by pressing the spacebar and by the end of the seid process it was not disarmed and I was unable to disarm it agein but some one else was stil able to disarm it so after he did it we decided to chuck ot down a cliff and hope the nuke did not kill us ( wich it did ) after that it said that stelleto had failed and server restarted This is brilliant Link to comment Share on other sites More sharing options...
Stanhope Posted October 20, 2017 Share Posted October 20, 2017 Bug: Version, can't remember, whatever was on the server at 16/10 I know war is confusing and all and you might get some mood swings from it but this? (happend when i initiated trade) Karate Pyjamas 1 Link to comment Share on other sites More sharing options...
RoyalSertr Posted October 20, 2017 Share Posted October 20, 2017 Cca 19:00GMT+2 17/10/20 Gorgona - playing as Russians(?), probably default settings Bug - Tasks now showing properly Upon joining, there was no Task tab in map menu nor any task icon on map. There was HVT Oscar as usual marked on the map with the cross thingy and square. After gathering intel, new mission was created (Rescue DIAMOND) and showed properly in task tab. For new JIP after that, there, again, were no tasks shown. Bug/Missing feature Couldnt gather intel I carried from my dead body. (Dissapeared?) Not sure if that is known issue. Weird behaviour Seems I got shot by guy who apperead ragdolled whilst I was searching him. Cannot confirm, might be just my internet was lagging extensively, but after returning, we havent encountered any active EI. Dont see anything you could do or how could you check this. Just noting to put full report. Link to comment Share on other sites More sharing options...
Colsta Posted October 22, 2017 Share Posted October 22, 2017 Malden POW mission doesn't seem to fail if all POWs die. Link to comment Share on other sites More sharing options...
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