Mad Eye Moody Posted May 24, 2018 Share Posted May 24, 2018 12 hours ago, Stanhope said: If they take logi engineer yes. Mmmmm, interesting. So would it be o.k. when the server is empty, to take logi role, load a container, drive out to nowheresville and try and build a FOB with bells and whistles? Link to comment Share on other sites More sharing options...
Cellhawk Posted May 24, 2018 Share Posted May 24, 2018 I used to do that a lot. Yeah. Link to comment Share on other sites More sharing options...
Ryko Posted May 25, 2018 Author Share Posted May 25, 2018 5 hours ago, Mad Eye Moody said: So would it be o.k. when the server is empty Yep, that'd be fine. You'd need to go platoon commander to activate the Logistics squad, then change roles to one of the engineers. Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted May 25, 2018 Share Posted May 25, 2018 With TS on of course. Cheers! Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted May 25, 2018 Share Posted May 25, 2018 14 hours ago, Ryko said: Yep, that'd be fine. You'd need to go platoon commander to activate the Logistics squad, then change roles to one of the engineers. Well I tried that this morning but still couldn’t get the logi to work. Could all spawn containers, except the FOB medical, load, transport etc but could not create any of the buildings etc. Link to comment Share on other sites More sharing options...
Amentes Posted May 25, 2018 Share Posted May 25, 2018 2 hours ago, Mad Eye Moody said: Well I tried that this morning but still couldn’t get the logi to work. Could all spawn containers, except the FOB medical, load, transport etc but could not create any of the buildings etc. Are you able to get on right now? If so I can try to help you. Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted May 26, 2018 Share Posted May 26, 2018 11 hours ago, Amentes said: Are you able to get on right now? If so I can try to help you. Sorry I just got this 13 hours after you posted. I would appreciate a tutorial so maybe some other time? Link to comment Share on other sites More sharing options...
BBFSGaming Posted May 26, 2018 Share Posted May 26, 2018 Same here @Mad Eye Moody I'm a big fan of Logi if you want a lesson just give me a shout. I had a Tutorial along with Zed From @Plant1ing and it was a big help and i enjoy setting up Fob's sometimes using some existing areas or sometimes completley from scratch especially when your on the server alone as facing the PLA on your own is not fun lol! Link to comment Share on other sites More sharing options...
Noah_Hero Posted May 27, 2018 Share Posted May 27, 2018 Add the "MRZR 4" ("rhsusf_mrzr_4_d") as spawnable unarmed ground-vehicle. That one is the SOCOM-rollcage-jeep (quite similar to the prowler). Johnson and Minipily 2 Link to comment Share on other sites More sharing options...
BBFSGaming Posted May 28, 2018 Share Posted May 28, 2018 Just found out that at the Base on Tembelan the repair Hemmt is stuck inside the shed where it is spawned as its too tall and gets stuck and you cant get it out of the shed!. i was trying to use it to repair the medevac helo that someone had parked half on the shed roof! Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted May 29, 2018 Share Posted May 29, 2018 On 5/26/2018 at 9:58 AM, BBFSGaming said: Same here @Mad Eye Moody I'm a big fan of Logi if you want a lesson just give me a shout. I had a Tutorial along with Zed From @Plant1ing and it was a big help and i enjoy setting up Fob's sometimes using some existing areas or sometimes completley from scratch especially when your on the server alone as facing the PLA on your own is not fun lol! Hi BB thanks for the tutorial, it was most helpful. Your idea of a training video is a good one, along with an explanation of how the points system works, refreshes etc. Another thought occurred to me that it may be helpful to planned missions if projected FOB locations and required equipment where posted on the forum. Then us with time to spare could beaver away and build them up. Link to comment Share on other sites More sharing options...
BBFSGaming Posted May 29, 2018 Share Posted May 29, 2018 Your most Welcome, thats how i learnt. I've thought about that before but it doesnt work as generally the server get hashed before a game night (then dies when we all try to squad up at once lol! #blame@Mouldy !!) so Any work you do before would get deleted, and at the end of the day it is down to platcom or ASL if they want a Logi and a FOB setup, and everyone that does it has a different opinion of how and what they want to do. Link to comment Share on other sites More sharing options...
Ryko Posted May 30, 2018 Author Share Posted May 30, 2018 7 hours ago, BBFSGaming said: then dies when we all try to squad up at once So as it turns out this was related to the Tembelan map, had nothing to do with the server. We've changed out the Tembelan mod, so that issue shouldn't resurface. GhostDragon and BBFSGaming 2 Link to comment Share on other sites More sharing options...
Johnson Posted May 30, 2018 Share Posted May 30, 2018 Faction Request Chedaki and Middle Eastern insurgents to play as, would be real fun. EDIT: No, I don't think it will be fun so we can run around screaming Allahu Akbar and shit, but instead so we can build hidden away FOBs inside caves, cliffsides and valleys as we attempt to run sabotage and attack missions on a much more powerful force etc etc. Link to comment Share on other sites More sharing options...
Johnson Posted May 31, 2018 Share Posted May 31, 2018 Feature Request(s) Make Vortex 1 open up at 8 players, instead of 0. IIRC the slot opens at 0 players to provide transport and reinserts quickly on large maps, so no excessive driving is required. Now that we have the Rally Point system, we don't need a Vortex at such ridiculously low player counts. If possible, could spawning on the rally point actually spawn you with the gear you died using? That way rally points are a bit more balanced and fair, since you can't just spam-spawn gear into the AO. For example, if your medic is running low on supplies, instead of scavenging gear, returning to base or calling in a supply drop, ASL could simply throw down a rally and allow the Medic to respawn on it will full supplies. This is an extreme example, but even in actual combat the rally point can be seen used in this particular way. Such as; your Squad is out of AT, again, instead of scavenging or calling in a supply drop, your AT/LAT can just throw himself at contact and die to then respawn fully loaded. I think this idea could make AOs a lot more interesting and supply drops, FOBs and RTBs a lot more viable and necessary, rather than just for fun. Noah_Hero 1 Link to comment Share on other sites More sharing options...
Stanhope Posted May 31, 2018 Share Posted May 31, 2018 Wait, you want to increase the use of a system that is according to yourself, in the post you just made, prone to abuse? If anything I'd think the rally point should be locked as soon as a vortex is on or as soon as we have more than 8 people as by that time someone should have gone vortex. And yes please let's have vortex from 0 players on. In my opinion the first 2 slots that should be filled are, in this order: ASL and vortex. Even if you don't need vortex to fly you in he'll be able to: scout out hostiles, provide CAS, protect against enemy air assets, search and destroy artillery/mortars, fly in supplies, fly over objectives (like the comms tower), ... And if the second thing you describe ever gets common occurrence I personally think either someone needs to be banned from taking command or rally points should be removed. Link to comment Share on other sites More sharing options...
Noah_Hero Posted May 31, 2018 Share Posted May 31, 2018 I think having no Vortex makes people value their lives more. Because of this I like the idea of having it locked until a certain amount of players is reached that makes it more reasonable to use. Also there are plenty of other ways to get to the AO like Boats or Cars that do take longer but often not a lot. Also I would for these ones rather have someone in LOGI constantly reinforcing the troops in the AO instead of a Vortex since it just seems to fit these small numbers of people a lot better. And I don´t like rallypoints aswell but if you are online with just two people, I must agree that they are helpfull. They are even helpfull for immersion then since you are at least not constantly bringing more and more vehicles to the AO what would happen if you would have no designated driver. Johnson 1 Link to comment Share on other sites More sharing options...
Johnson Posted May 31, 2018 Share Posted May 31, 2018 Vortex open at 0 players doesn't exact provoke teamwork. I see the value of Vortex on the server, but not when there is less than 8 ground units. 57 minutes ago, Stanhope said: Wait, you want to increase the use of a system that is according to yourself, in the post you just made, prone to abuse? I want to refine it Stan, I personally wouldn't use rally points with a Vortex on, but the changes I just described are a perfect middle-grounds. The Rally system will have downsides (limited gear) and therefore encourage the use of Vortex since you can't rely on the rally points forever. Link to comment Share on other sites More sharing options...
Ryko Posted May 31, 2018 Author Share Posted May 31, 2018 What you're asking for is to redefine the default standard of the mission. I would argue the majority of players would prefer a Vortex at 0-8 players. If you want to try it out and see if your theory is sound, go into Plat Co and remove Vortex as a group. Link to comment Share on other sites More sharing options...
Johnson Posted May 31, 2018 Share Posted May 31, 2018 4 hours ago, Ryko said: If you want to try it out and see if your theory is sound, go into Plat Co and remove Vortex as a group. I have tried but I cannot remove the slot, I didn't report it as a bug as I figured it was intentional. 4 hours ago, Ryko said: What you're asking for is to redefine the default standard of the mission. What I'm asking for is the removal of a feature that is no longer required due to the implementation of another. Link to comment Share on other sites More sharing options...
Joebillibob Posted June 2, 2018 Share Posted June 2, 2018 The units on the Middle Eastern Insurgents factions spawn with empty gear, meaning they have nothing in their inventory. When i was Zeus yesterday, i took control of several units of this faction, and some of them (not all) had only their rifle with the mag attached to it with empty clothes. They could not reload or throw grenades, which limits their fighting abilities. Link to comment Share on other sites More sharing options...
Stanhope Posted June 6, 2018 Share Posted June 6, 2018 I have 15 minutes before I need to go do something else and nothing particular to do during that time so I figured i'd list all the feature requests i've made that haven't been answered yet. Now I don't really care what the answer is, I'd just like one Airburst HE rockets Spoiler "A script that allows vanilla and mod ammunition to have an airburst capability added like the old MAAWS had: https://forums.bohemia.net/forums/topic/210503-release-airburst-he/" Weather changer Spoiler "Could we maybe, possible get the ability to change the weather from the mission board in base? (Only as platco or ASL obviously) It's kind of annoying that when you're standing on the edge of the freedom and you can't see the water. And if no moderator is on we're stuck with skipping days ahead till we can actually see something." Rhino Spoiler "Could we maybe possibly get the rhino as a vehicle for some of the blufor factions? (If we haven't already, i don't actually know ) Classnames: normal: B_AFV_Wheeled_01_cannon_F normal tanoa camo: B_T_AFV_Wheeled_01_cannon_F UP armored: B_AFV_Wheeled_01_up_cannon_F UP armored tanoa: B_T_AFV_Wheeled_01_up_cannon_F" Gorgon Spoiler "Could we have the gorgon (with NATO camo) as a spawnable vehicle for BLUFOR? It looks a lot like the piranha DF30 and it's basically a carbon copy of the Pandur II. Both of which are used by NATO forces." And a brand new vehicle request: Strider/Fennek: Spoiler The strider strikes remarking resemblance to the Fennek. The fennek is being used by the dutch armed forced, the German armed forces and the Qatari Armed Forces. It's (at least according to wikipedia) being used in Afghanistan. So it'd fit in with the NATO forces if given the BLUFOR camo arma has to offer for it. We also already have the vanilla M-ATV (hunter) in the vehicle list and they are very comparable in areas of durability, handling, ... Classnames:I_MRAP_03_F, I_MRAP_03_hmg_F, I_MRAP_03_gmg_F Camo: //Body_vehicle setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa']; //Turret_vehicle setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_co.paa']; Again, just looking for a yes or no, not trying to press any buttons and I don't really care what the answer is. Johnson 1 Link to comment Share on other sites More sharing options...
Johnson Posted June 8, 2018 Share Posted June 8, 2018 Feature Request: Jochem's script for goggles and visors Jochem writ a simple script a long while back and I think it was requested before. It simply allows the player to attach or remove his combat goggles to and from his helmet. Additionally, the same script can be applied to helicopter pilot visors as they can be toggled up or down. The script should work on all RHS helmets that contain a specific phrase in the calssname, this includes Russian Army helmets Air Force helmets. It's extremely basic with no notable flaw whatsoever. It certainly increases realism and immersion, but more importantly, it's just a cool aesthetic feature that could even help in combat (i.e removing goggles from helmet onto face in action and returning them to the helmet when ready). Minipily, Zeexe, HybridRage and 3 others 6 Link to comment Share on other sites More sharing options...
Mouldy Posted June 8, 2018 Share Posted June 8, 2018 Lythium 60 Several people (myself included) were crashing fairly regularly today when in proximity to a jammer AO. Beyond looking at the radar tower there's no identifiable cause. Link to comment Share on other sites More sharing options...
Amentes Posted June 8, 2018 Share Posted June 8, 2018 I was looking directly at the radar dome a few times without crashing, but other times looking in its general direction caused a crash or an extreme frame loss Link to comment Share on other sites More sharing options...
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