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Stiletto Feedback Thread


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Played on Altis last night and for me (ASL Squad Lead) the intel I gathered and sent to crossroads worked and reduced the size of the AO's considerably.  Zed gathered intel and passed it to me and that worked when i relayed to crossroads.  ShadowAce collected 3 items (as a medic) and relayed them himself and non worked.  Is this just a matter of intel transfer from specific roles maybe?  We also had the issue with the rally point re-spawn where the tent goes down but the respawn point is marked on the mat in the bottom left hand corner, although i didn't actually check to see if that was where you would re-spawn.  (I will check this today) the other issue we had was the capture HVT November we found him and caught up with him but we couldnt capture him or cuff him only shoot him in the leg and then pick him up in the end we just shot him to fail the mission.  Ooops i have just remembered the map before (sorry cant remember which one) the final mission was the peace talks but the VIP didnt Spawn at the pickup point. (unless we were idiots and were looking in the wrong place! (which TBH wouldn't surprise me!!) Still loving the missions though and having attempted a few basic ones know how hard it must be to put together something like Stilletto., so Kudos to Ryko and the rest of the Devs.

 

#edit:-   Just logged on (12:45gmt 1/4/18) and got a different screen altogether as if i was hosting a server and i had to select a mission file. (i just popped it back on Altis Stilleto 55) but i wouldnot of thought i should be able to get to that screen it was as if the server had been shut down but not restarted

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Dont know if that has been fixed in any new version since I last was online but it was possible to deploy rally-points when inside a vehicle. These ones then where selectable in the respawn-screen but upon spawning you would spawn on the Freedom instead (tested this on Tembelan btw where the main-spawn is the island-base and not the Freedom).

Also it was possible to put down rally-points underwater. They also where selectable but I would also spawn on the Freedom instead.

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On 3/24/2018 at 5:12 PM, Stanhope said:

While doing some research on other things i bumped across this:
https://community.bistudio.com/wiki/Description.ext#showHUD

 

Might be useful to fix that old legacy radar that is still showing up in some helis on AWE.

 

Tried, no matter what settings I use, it removes the commanding menu (scrollwheel menu options).

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Stiletto version 056 is now on the server.

 

I've changed the base location on Tembelan to a land base (including plane spawns) to switch things up a bit.

 

CHANGE LOG 056
1. Added functionality to jam SMS messages:

in global, enter:

smsJammed = #

(where #=0, 1 or 2)
0 = sms messages are not jammed
1 = sms messages are garbled
2 = sms messages cannot be received

2. Fixes to rally point deployment.
3. Added a timer to kill/capture HVT missions, if the HVT is not identified / captured within 20 minutes of his death / activation the mission will fail. This may screw players in some cases (I was just about to finish identifying him and then the mission failed) but it will cover a multitude of scenarios where the mission cannot be completed.
4. Tweaks and fixes to intel review.
5. Tweaked pylon rearming distance (25m now instead of 15m).
6. Fix to MARSOC dynamic squad layout.

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I was on 0.56 and i tried to change pylon on the A-10C and the progress bar showed up for the 3 pylons i tried to switch. At the end of it, it said that i was too far away. i tried to get closer, no changes. When i put the jet further away, the progress bar does not show up.

 

Furthermore, when i get back in the plane, the pylons have been added, but are empty and cannot be reloaded when serviced. I still have my old ones.

Jet Pylon 01.jpg

Jet Pylon 02.jpg

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Awesome evening/night tonight what started out as me on my own heading out to build an fob ended up being joined by Joebillibob and we went off to finish one he had started earlier.  so we picked up a large crate and headed down there and whilst I started building Joe went back for ammo and launcher crates ect.  So i started building and heard a vehicle. Had a quick look couldn't see anything next thing i know a bdrm is pullung on to the area next to me and then dissapears into the distance. "user was moved to your Channel"  i glanced at teamspeak and saw ShadowAce had arrived i said to Joe if you want ill try and get this setup and you go pick up shadow and start the mission. next think i know i'm taking fire from where the bdrm dissaperared and see a few troops so i drop and start taking them out then more cam and more and more and then 155mm started raining down on us and thats when it twigged that Zeus had "ascended"  He threw all sorts at us and it was so much fun even the dying! well until he killed the FOB respawn!  It ended up with about 10-12 of us on the server having a blast.  So a Big Thankyou to Shadowace11 for keeping us thoroughly entertained just sorry i had to dash off before your main mission.  (wasmt sure wether to put this here or in AAR but it isnt really an AAR)

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Stiletto, lythium 056:

Change pylons, reverse vehicle direction and add fast rope actions did nothing at all.  I parked a xi'an on the service pad, serviced it and wanted to change the pylons.  Nothing happend after repeatedly pressing the action.  Went over to the spawn ATM, despawned the xi'an and spawned a new one, tried again, again nothing.  Not even a hint that it was too far or something.

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On 4/9/2018 at 1:37 AM, Joebillibob said:

I was on 0.56 and i tried to change pylon on the A-10C and the progress bar showed up for the 3 pylons i tried to switch. At the end of it, it said that i was too far away. i tried to get closer, no changes. When i put the jet further away, the progress bar does not show up.

 

Furthermore, when i get back in the plane, the pylons have been added, but are empty and cannot be reloaded when serviced. I still have my old ones.

 

I'd strongly advice using the dialog menu that this jet has to offer. The purple dialog option, provided you're close to an ammo vehicle or certain hangar, will allow you to rearm, refuel and change skin of the vehicle.

 

I understand that the change pylon has been having an issue lately, a thing I've noticed however is that if you try to refit the vehicle from that sign, it may just refit it to its default loadout rather than the certain pylons you chose.

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5 hours ago, Stanhope said:

issue with this is it puts people in a revive animation when they are still unconscious and also it is just another thing that could break when ace and arma updates also shouldn't this be in mod requests

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I've played with that script, it doesn't actually solve the problem as stated: if a player is shot, he "should" go into ragdoll, regardless of whether he's just wounded and unconscious, or dead, so that you actually have to go over to him and check his vitals.  Right now, if a player ragdolls, you know he's dead and it's not worth it to go over and try and save him.

 

The script just puts people in a different animation state rather than doing a ragdoll, so it just replaces one state with another.

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Stiletto has been updated on the server to version 057.

 

CHANGE LOG 057
1. Removed Vanilla BIS MAAWS; Vorona is now available to Eastern factions.
2. Fixed script error in Recover cache mission.
3. Fixed issue with service pads not rotating, or working, on VTOL vehicles. Note that servicing your vehicle will return it to its default state as spawned: if you want to apply a custom loadout, you will want to service the vehicle first.
4. Fixed issues in Escort VIP mission (Peace Talks).
5. Added Task Update notification for various two-stage missions.
6. Tweaked enemy ground vehicle spawn to prevent instant exploding.
7. Added counterattack mission to list of available missions in mission control dialog.

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Stiletto 057

 

Since 0.56, i have not been able to restrain any civilians. The action is not available on the ace interaction menu. the only way i was able to do so was to overdose the civi with morphine and after that restrain him. Not being able to do so complicate extraction of HVT interesting/complicated.

 

I also was not able to select any attachements, sights or mag to the L103A2 DP. Don't know if it's a glitch on my side or not.

20180419000953_1.jpg

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L103A2 is a "Drill Pattern" weapon, which means it's literally incapable of firing live ammunition. It's a weapon given out to cadets for drill and training purposes.

 

Probably should just be removed from Arsenal.

 

I remain unable to understand why in the bloody hell it's even in the weapon pack from 3CB, it makes no bloody god damn sense to have spent even a single solitary second doing any work to make that happen :P

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On 2018-02-26 at 10:16 PM, Ryko said:

4. Civilians (and the enemy) will no longer allow you to restrain them without being surrendered. To try to make a unit surrender, point your weapon at them and use the stop command.

 

Since version 051. HVTs and other mission-specific characters will always surrender: otherwise, the chance of surrender is related to the subject's courage and the presence of nearby allies.

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Here's a full list of bugs/changes I've found/can confirm in 057. I'll keep updating it as I find things. Red is high priority, orange is low priority, green is fixed/has no issues.

 

Missions

  • Counterattack mission, which was unable to be spawned in 056, now works.
  • Kill/Capture HVT missions do not work. This was true in 056 as well.
    • Persistent with every map and location.
    • Not affected by any other mission spawns. 
    • Both types of missions spawn without issue, but designated HVT does not spawn with the option to confirm him.
      • Per Zeus, the HVT spawns correctly (in his own group).
    • For capture missions, HVT does not surrender.
      • I can make him surrender forcibly through Zeus, but bringing him back to base does not complete the mission due to the previous point.
    • In my recent playtime, the auto-end timer has not worked. I am unsure if this is because the timer starts when friendlies approach the AO (we can usually clear missions like that within 20 minutes, so we probably don't hit the timer limit), or if it genuinely does not work. 

Arsenal

  • No whitelisting issues to report.

Intel

  • There is still about a 50/50 chance of intel working. This was true in 056 as well.
    • For the times intel can be sent for review:
      • About a 30% chance it will review the intel for an already completed/canceled mission.
        • This also includes AOs that can't be narrowed down.
      • About a 20% chance it will work correctly.
        • This includes intel returning as garbage.
      • About a 10% chance it will get stuck on the brownish hash pattern as though it's narrowing down intel.
      • About a 20% chance it will move the red AO proximity box to 0,0,0, and will fail to correct itself upon more intel reviewing.
      • About a 20% chance it will remove the red AO proximity box entirely, leaving us with only the task marker.
    • For the times intel can't be sent for review:
      • 100% chance the first piece of intel on a new map will get stuck in review, preventing more to be sent.
        • This also blocks all others on the server from sending intel for the rest of the map duration.
    • Persistent with every map and location.
    • Not affected by certain missions.
  • Once-in-a-blue-moon chance that intel will return as any. This was true in 056 as well.
    • Tends to break reviewing intel.
    • Very rare occurrence, not worth devoting a lot of effort towards.
      • Due to its rarity, can't say if this is any particular piece of intel. Shouldn't be map-related.
  • In civilian trading, sometimes you will get a "Bad vehicle type" error popup followed by a message in the top right saying that the player did not have enough inventory space, so the civilian dropped the item at your feet. He fails to actually do so and you must trade for it again. This was true in 056 as well.
    • In short, it seems like the intel is being treated as an actual item.
    • Due to its rarity, can't say if this is any particular piece of intel. It is not map-related.

Vehicle Spawning

  • MQ-12 Falcon drone spawns uncrewed; it is unable to be used by UAV operators. This has always been true.
  • LAVs are available in the vehicle spawn menu, but do not spawn when selected. This was true in 056 as well.
    • Everybody gets this error upon logging in: Cannot load texture cup\wheeledvehicles\cup_wheeledvehicles_lav25\data\ui\picture_lav25\ca.paa.
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Not sure if this is the right place for this, and i'm not even sure it is possible.  The other point is that its not something that some people care about or ever bother with but would it be possible to make a BAF Merlin lift the 350pt Logistics crate, I think it should be able to as its big enough and has a lot of power i can understand it not being able to do the 700pt one.  Also is there a BAF version of the CH-47 as the only one available has "United States Army" on it.

 

   On a side note with reference to @ShadowAce11 post above I think that the mobile Phone causes problems when you send it as intel, I'm fairly sure that when i have sent a phone it seems to crash the intel.

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13 minutes ago, BBFSGaming said:

Not sure if this is the right place for this, and i'm not even sure it is possible.  The other point is that its not something that some people care about or ever bother with but would it be possible to make a BAF Merlin lift the 350pt Logistics crate, I think it should be able to as its big enough and has a lot of power i can understand it not being able to do the 700pt one.  Also is there a BAF version of the CH-47 as the only one available has "United States Army" on it.

 

   On a side note with reference to @ShadowAce11 post above I think that the mobile Phone causes problems when you send it as intel, I'm fairly sure that when i have sent a phone it seems to crash the intel.

there actually is now (as of the recent update and im going to be adding that to the baf faction soon™)

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