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Amentes

FIR_AWS Weapon Systems

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With the introduction of the Firewill aircraft to AWE, we now have a large amount of new air-dropped weapon systems.

 

In order to educate pilots on each new weapon, I'm working up a guide.

 

The guide focuses on NATO weapons as they are in Arma; not reality. Because of this, some information could seem inaccurate.

 

Red highlights indicate extrapolated information which I've been unable to verify, or information that is missing entirely.

 

Purple highlights indicate weapons that I believe are being banned for use on server due to the Convention on Cluster Munitions.

 

In testing, almost all bombs leave variably sized no-collide crater objects on the ground after impact. Smaller ordnance leave standard ground decals.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

List of missing content:

Description of designation pods. (0%)

2nd video reference of weapon detonations. (30%)

Suggested Loadouts (50%)

Airframe characteristics (10%)

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Guidance Systems

Spoiler

IIR: Infrared, passive, no lock-on warning. Can't target cold vehicles.

CCD: Charge-Coupled Device, basically a digital camera. Can target cold vehicles.

Laser: As Vanilla, targets laser paints. Able to correct target after drop.

GPS: Locks to a grid coordinate, can't follow moving targets. Unable to correct target after drop. No lock-on interface, simply drop when in range.

Active Radar: Lock-on warning, works with the new Jets radar system to potentially target aircraft beyond view distance.

Passive Radar: No lock-on warning, works with the new Jets radar system to target ground-based emitters (Tigris / Cheetah).

 

 

I-TGT Guidance/Targeting Interface

Spoiler

This interface will enable you to designate target locations for GPS- and Laser-guidance.

The map can be dragged and zoomed as normal.

 

I-TGT.png.65bd0ae24ff892171ebf4638d48fd50b.png

 

Black box: This drop-down box contains your five available memory slots. These allow you to store grid positions for later use.

Grey box: This box enables you to input 8- or 10-digit grid coordinates for storage in memory slots.

ENT = Enter: Finalizes input of grid digits into grey box. Defaults to memory slot 1 if no slot is selected in black box.

8 / 10: Switches grey boix input between 8 and 10 digits.

DGN = Designate: This button enables you to designate target position by clicking on the map inside the interface, circumventing grid digits. Defaults to memory slot 1 if no slot is selected in black box.

SEL = Select: Sends the position of selected slot to Fire Control System.

CLR = Clear: Clears position out of Fire Control System. FCS must be cleared before selection of new target.

DEL = Delete: Deletes selected memory slot position. Required before attempting DGN into occupied slot.

GPS: Switches system to GPS mode.

LSR = Laser: Switches system to Laser mode.

EXT = Exit: Exits I-TGT system and auto-saves changes.

 

Laser mode enables autonomous laser painting of selected memory position, and is an alternative to manual operation of the aircraft's laser targeting pod. This mode requires the pilot to maintain the paint until impact.

 

GPS mode enables GPS guidance to the selected memory position. This mode allows the pilot to change his selected memory position immediately after weapon release.

GPS does not provide a traditional target to lock onto, but will track to the selected position regardless.

 

Neither mode allows for tracking of moving target. Only manual operation of the aircraft's targeting pod will allow this. Any Mode change must be made prior to SEL.

 

I-TGT step-by-step:

Spoiler

1) Select empty memory slot.

2) Input target coordinates into memory by grid input or DGN function.

3) Ensure newly occupied memory slot is selected.

4) Determine guidance type and ensure system is in correct mode.

5) Use SEL to send stored grid to Fire Control System

5a) Optional: Double-check system mode by blue GPS or red Laser ring on target position.

6) Drop bomb when locked to Laser or when in range of GPS marker.

6a) Optional: CLR target from FCS.

6b) Optional: DEL target from memory slot.

 

Detonation effects:

Spoiler

Example video 1:

 

Example video 2:

Pending

 

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All weight indications are in Imperial pounds (lb).

 

General Purpose Bomb (GPB)

Spoiler

Mk84 // Mk82 // Mk82 Snakeeye

 

The Mk80-series of bombs are all unguided free-fall bombs, also known as “iron bombs.”

 

The Snakeeye variant employs deployable high-drag tail fins for safer low-altitude drop.

 

Aprx unit weight: 2000 // 500 // 500

Aprx filling weight: 945 // 192 // 192

 

Joint Direct Attack Munition (JDAM)

Spoiler

GBU-31 // GBU-32 // GBU-38 // GBU-54

 

The JDAM is not a bomb in itself, but rather a guidance kit attached to a GPB. Kits 31, 32 and 38 enable precision guidance by GPS grid coordinates, while kit 54 adds a laser seeker head on top of the GPS guidance.

 

Guidance: GPS // GPS // GPS // GPS & Laser

Aprx unit weight: 2000 // 1000 // 500 // 500

Aprx filling weight: 945 // 445 // 192 // 192

 

Paveway

Spoiler

GBU-10 // GBU-12 // EGBU-12 // GBU-24A // GBU-24A w/BLU-118

 

The Paveway is not a bomb in itself, but rather a guidance kit attached to a GPB. Kits 10, 12 and 24 enable precision guidance by pulse-coded laser designation, while kit E-12 adds GPS guidance on top of the laser guidance.

 

The BLU-118 is thermobaric and thus produces a vastly larger and longer-lasting blast wave, resulting in massive damage to structures and organics.

 

Guidance: Laser // Laser // Laser & GPS // Laser // Laser

Aprx unit weight: 2000 // 500 // 500 // 2000 // 2000

Aprx filling weight: 945 // 192 // 192 // 945 // 945 Thermobaric

 

Small Diameter Bomb (SDB)

Spoiler

GBU-39 // GBU-53

 

The SDB series of bombs always come mounted on a 4-slot rail. Both variants employ deployable wings to provide high glide ratios, and are capable of extreme course corrections while in flight.

 

Both platforms are highly accurate and provide the opportunity for surgical strikes with low risk of collateral damage.

 

The 53 is further able to lock onto hot vehicles via its IIR seeker.

 

Guidance: GPS // GPS & Laser & IIR

Aprx unit weight: 285 // 204

Aprx filling weight: 206 //105

 

Cluster Bomb Unit (CBU)

Spoiler

CBU-87 // CBU-89 // CBU-97 // CBU-103 WCMD // CBU-105 SFW WCMD

 

The 87 and 103 variants of CBU both carry 202 3.4lb bomblets that are spread out over a rectangular area on deployment.

These bomblets are capable of destroying light-armored vehicles and infantry.

 

The 97 and 105 variants of CBU both carry 40 seeker skeets that are spread out over a rectangular area on deployment.

These skeets are capable of tracking and engaging vehicles with kinetic penetrators through their top armor in a highly effective fashion.

 

The 89 variant of CBU carries an assortment of anti-tank and anti-infantry mines that are spread out over a rectangular area on deployment.

These mines are lethal, but currently undetectable once deployed. As such using the CBU-89 is a bad idea.

 

The Wind Corrected Munitions Dispenser (WCMD) designation indicates a JDAM-like tailkit that enables GPS guidance for increased accuracy.

 

Joint Stand-Off Weapon (JSOW)

Spoiler

AGM-154A // AGM-154A1

 

Despite the AGM designation, both variants are actually glide bombs with deployable wings that increase their glide ratio.

 

The 154A acts like the CBU-105, spreading 145 3.4lb bomblets and employing GPS guidance.

 

The 154A1 carries a standard 192lb bomb load akin to a GBU-38 and likewise employs GPS guidance.

 

Air Intercept Missile (AIM)

Spoiler

AIM-7 // AIM-9M // AIM-9X // AIM-54 // AIM-120

 

The 7 was the premier mid-range Air-to-Air guided missile prior to the development of the AIM-120.

 

The 9M is an excellent short-range Air-to-Air missile, now surpassed by the 9X, which improves the missiles tracking ability and allows for high levels of off-angle lock and tracking capability.

The slimmer fins of the 9X reduce drag with no reduction in course correction capability, thus allowing for higher airspeed.

 

The 54 is a long range Air-to-Air missile used exclusively on the F-14.

 

Guidance: Active Radar // IIR // IIR // Active Radar // Active Radar

Range: 1000 to 13000 meters // 10 to 5000 meters // 10 to 5000 meters // 1000 to 15000 meters // 2000 to 100000 meters

 

Maverick

Spoiler

AGM-65D // AGM-65G // AGM-65H // AGM-65K // AGM-65L

 

The AGM-65 is a highly effective anti-tank missile.

Lower unit weight allows the D and H variants to be launched from the LAU-88 triple launcher rack.

 

Guidance: IIR // IIR // CCD // CCD // Laser

Aprx unit weight: 485 // 670 // 462 // 793 //  ???

Warhead: 126 Shaped // 300 Penetration Frag // 126 Shaped // 300 Penetration Frag // 300 Penetration Frag

Range: 50 to 6000 meters

 

High-speed Anti-Radiation Missile (HARM)

Spoiler

AGM-88

 

The 88 is designed for long-range engagement of enemy air defense emplacements, homing in on active radar emissions.

Of limited use in Gauntlet as, so far, only Vanilla AA emplacements are targetable.

 

Guidance: Passive Radar

Aprx unit weight: 783

Warhead: 146lbs Shaped

Range: 100 to 15000 meters

 

Hydra 70

Spoiler

Standard // APERS // M259 WP // APKWS // Smoke

 

The Hydra 70 is an unguided rocket, in this case fired from a 7-round LAU-131 launcher.

 

The APERS variant releases 2500 flechettes by airburst into the strike area, and is designed for anti-personnel use. Limited effectiveness in testing.

 

Standard carries a contact-fuzed HEDP charge. The APKWS is an advanced laser-guided variant of the Standard.

 

The M259 WP variant releases a cloud of white phosphorous that is potentially lethal to infantry, and also acts as marking smoke.

 

Initial size of plumes on WP and coloured smoke rockets are decent, but they fall off in a few seconds, which renders them ineffective for marking and concealment.

 

Zuni Folding-Fin Aircraft Rocket

Spoiler

The Zuni is an unguided rocket, in this case fired from a 4-round LAU-10 launcher.

It seems to act as an enlarged Hydra 70 Standard rocket, though I’ve been unable to otherwise classify it reliably.

 

SUU25

Spoiler

The SUU25 is an 8-round flare dispenser.

 

BLU-107/B Durandal

Spoiler

The Durandal is an anti-runway unguided bomb containing a tandem charge. It creates rubble piles, thus preventing runways from being used when hit.

 

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God damn legend, if you want me to explain target pods or some stuff indepth hit me up.

 

 

Sent from my SM-G935F using a phone app that is really irritating because it constantly advertises itself.

 

 

 

 

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I believe it should be clarified that guidance for SDB II is a bit different than other bombs. It's not GPS or laser or IIR. You drop it with GPS guidance, and upon reaching approximate destination the bomb switches to IIR/laser seeker, to search for a target in vicinity. This means it can be dropped by GPS on approximate location of a target (moving target as well), leaving it for terminal stage guidance systems to find and track it.

(This is true in reality, and from my testing it also appears to be true in arma).

 

 

EDIT: There is a possiblity of friendly fire here. Don't drop the bomb in vicinity of hammer, for example. It might lock onto friendly vehicles.

Edited by JANXOL

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4 hours ago, JANXOL said:

I believe it should be clarified that guidance for SDB II is a bit different than other bombs. It's not GPS or laser or IIR. You drop it with GPS guidance, and upon reaching approximate destination the bomb switches to IIR/laser seeker, to search for a target in vicinity. This means it can be dropped by GPS on approximate location of a target (moving target as well), leaving it for terminal stage guidance systems to find and track it.

(This is true in reality, and from my testing it also appears to be true in arma).

 

I wouldn't initially expect a bomb as advanced as the SDB II to function realistically in Arma 3, so yes, it's something I'm gonna need a little help to test extensively.

 

Hoping to capture some video of effects today.

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22 minutes ago, Amentes said:

 

I wouldn't initially expect a bomb as advanced as the SDB II to function realistically in Arma 3, so yes, it's something I'm gonna need a little help to test extensively.

 

Hoping to capture some video of effects today.

I can help you with that if you want.

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Moving to guides on the premise that development of this guide continues.

So far this is shaping up to be a damn good guide!

 

Regards,

copey

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Currently awaiting editing of video material detailing effects of specific weapon systems.

 

Need to do more tests on the GBU-53 and the various targeting and ECM pods.

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I've dropped 28 GBU-53s in testing and so far all of them stuck to the GPS location they were launched at, failing to smart-target vehicles at that location. I'm considering this confirmation that the GBU-53 is not as capable as its real-world variant.

 

It's worth noting that in testing, if a weapon is capable of GPS + Laser and/or IIR; GPS targeting should be disabled prior to attempting lock on IIR or Laser.

In testing, failing this, the weapon would occasionally decide to target the GPS position even when dropped while fully locked to IIR or Laser.

Whether this is down to losing Laser or IIR lock in-flight I can't say for sure, but I doubt it's the case as my impression is that this, in Arma systems, would revert it into an unguided bomb.

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Really depends what your commander wants, but you can't go wrong with a mix of GBU-53s, GBU-54s and AGM-65s.

 

Just keep an eye on the filling of the weapons you choose, as they give a decent indication of what kind of damage we're talking.

 

SDB IIs can be dropped fairly close to friendlies, but if you want the absolute most accurate tool for extreme danger close, you want APKWS.

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And yet I think you deserve those upvotes, and Im sure I say it for everyone here, thank you, that's some really great work you're doing. Probably one of the most useful guides, I'd expect quite a lot of people unfamiliar with an F-16's weaponry to use that guide very often, without what you're making now, a lot of people would have at least a problem figuring out all those toys that they can mount on the bird.

 

Sent from my SM-G935F using a phone app that is really irritating because it constantly advertises itself.

 

 

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