long time no read from my side and i wasnt even considering posting here in the future but todays events changed my opinion ...
Its about the jets,especially the "DLC" WASP (which spawns on Carrier regulary every 30min).
As familiar player of I+A you may know my (hate-)relation to jets in particular but dont get me wrong in the first place.
Jets have a role in playing a support role to assist ground forces achieving objectives and goals eaiser/a bit less stressfull.
That totally alright about if the pilot of the jet "acknowledges" his support role and does so on a "regular basis".
Sadly,this doesnt play out most of the times.
We saw pilots camping the jets spawns (to be first),take them for unrequested air raids all over Altis.
This is what in particular annoys me the most.
The ability for the jets to be ANYWHERE on the island in minutes,speed advantage renders enemy AA useless 90% of times and they rearm in minutes and be back in the air almost instant.
I might give you a insight of the event that made me post this (read the spoiler+check the picture):
Spoiler
I came to EU1# just 5min ago and was about to prepare my usual setup,checking the scoreboard regulary (for several reasons),seeing this:
By reading chat i seen StarScream say he´s been playing since 3AM this day,so by playtime this might seem a legit thing to pull of (2% of players).
But i m quite sure he s been whoring that WASP since he came online.
Now,just 10min on the server,i m reading in chat in this time about 5times the quote >> "CAS ready,laser up" // "lase for CAS" // "AO needs CAS" and similar.
In 10minutes.
Whats the point in having AT slots,tank crews,APC crews and whatever in this game when a single WASP can dominate the mission so easily.
We might even never leave base again !
Take the Anti Air battery mission for example - i seen it countless of times the AA gets taken out by either the jet or the UAV in seconds/minutes with no threat to them at all.
If the ZSUs can deal em that sad why even have the AA mission actually in?
Actually,i m speechless since that thing (the jet/UAVtools) got added and even more in particular since BI tweaked the jet capabilities.
In this condition yet it´s a silly and gamebreaking move.
ARMA is about putting work in a mission (generalisation) - achieving goals the easy way is neither rewarding nor thrilling to none of (the more) experienced users.
Or when was the last time you told a m8 about that thrilling CAS-Air raid you witnessed while being boot on the ground with nothing to care about as only infantry is your only threat ?
Oh,not to forget:
The same goes for the new UAVtools !
In short - i vouch for several things to make jets/UAV tools better or everyone:
raise (re)spawn timer of WASP and UAV tools (to 1h at best)
raise service time (to min 15min)
consider cut´ing jet/UAV count actual (1 WASP - 1 Buzzard AA - 1 Greyhawk - 1 of those new thingssorry,dont recall its actual name)
enforce a "maximum use time" of jets (limit it to 1 user for 2h,then apply a 2h wait time)
thin out chance of side reward to be jet/UAVtool
change setup of AA battery to that new AAtruck to guarantee a solid AA threat by it
I´ll end it here for now,i usually wanted to play ARMA and not post a essay about the goddamn jet (users)
Question
TheScar
Hello,
long time no read from my side and i wasnt even considering posting here in the future but todays events changed my opinion ...
Its about the jets,especially the "DLC" WASP (which spawns on Carrier regulary every 30min).
As familiar player of I+A you may know my (hate-)relation to jets in particular but dont get me wrong in the first place.
Jets have a role in playing a support role to assist ground forces achieving objectives and goals eaiser/a bit less stressfull.
That totally alright about if the pilot of the jet "acknowledges" his support role and does so on a "regular basis".
Sadly,this doesnt play out most of the times.
We saw pilots camping the jets spawns (to be first),take them for unrequested air raids all over Altis.
This is what in particular annoys me the most.
The ability for the jets to be ANYWHERE on the island in minutes,speed advantage renders enemy AA useless 90% of times and they rearm in minutes and be back in the air almost instant.
I might give you a insight of the event that made me post this (read the spoiler+check the picture):
I came to EU1# just 5min ago and was about to prepare my usual setup,checking the scoreboard regulary (for several reasons),seeing this:
By reading chat i seen StarScream say he´s been playing since 3AM this day,so by playtime this might seem a legit thing to pull of (2% of players).
But i m quite sure he s been whoring that WASP since he came online.
Now,just 10min on the server,i m reading in chat in this time about 5times the quote >> "CAS ready,laser up" // "lase for CAS" // "AO needs CAS" and similar.
In 10minutes.
Whats the point in having AT slots,tank crews,APC crews and whatever in this game when a single WASP can dominate the mission so easily.
We might even never leave base again !
Take the Anti Air battery mission for example - i seen it countless of times the AA gets taken out by either the jet or the UAV in seconds/minutes with no threat to them at all.
If the ZSUs can deal em that sad why even have the AA mission actually in?
Actually,i m speechless since that thing (the jet/UAVtools) got added and even more in particular since BI tweaked the jet capabilities.
In this condition yet it´s a silly and gamebreaking move.
ARMA is about putting work in a mission (generalisation) - achieving goals the easy way is neither rewarding nor thrilling to none of (the more) experienced users.
Or when was the last time you told a m8 about that thrilling CAS-Air raid you witnessed while being boot on the ground with nothing to care about as only infantry is your only threat ?
Oh,not to forget:
The same goes for the new UAVtools !
In short - i vouch for several things to make jets/UAV tools better or everyone:
I´ll end it here for now,i usually wanted to play ARMA and not post a essay about the goddamn jet (users)
Thougts ?
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