Copey Posted June 10, 2017 Share Posted June 10, 2017 Operation Cold Blaze When: Saturday 17th June, 1900 UK LOCAL (GMT +1) Server: EU3/AWE Briefing / Planning: 1845 UK LOCAL (GMT +1) Mission Start: 1900 Map: Isla Duala Mods: Standard AWE First person lock: No Loadouts: Awaiting Details Respawns: Unrestricted Mission Length: ~45-60 minutes. Possibly longer Factions: BLUFOR (NATO) vs OPFOR (CSAT). Both Playable. JIP: Yes, Unrestricted OVERVIEW PvP. Both BLUFOR and CSAT are fighting over new territory, join their ranks, take the sectors and drive the other back into the sea. This is Cryo's first gamenight for AWE, so please play nice, and send constructive criticism back in this thread. More than likely this will be followed up by Zeus missions on guantlet, with the possibility of them also happening before. This is part of our final weekend playthrough on the current modset before the changes previously announced take effect. Any questions or updates should/will be posted in this thread. Regards, Copey (Events Manager) SkullCollector and KingFronXos 2 Link to comment Share on other sites More sharing options...
Miczils Posted June 10, 2017 Share Posted June 10, 2017 Damn, a good looking PvP game night. Count my in! Sent from my SM-G935F using a phone app that is really irritating because it constantly advertises itself. Link to comment Share on other sites More sharing options...
Aegis_RVIR Posted June 10, 2017 Share Posted June 10, 2017 (edited) Creators notes: - Every team has the same kind of setup: 2 assault teams, an AT and AA team and a Logistics team with the sides commander in it. All start with default equipment but keep on reading. - Respawns are unlimited (but do let the medics do their job). Both for personell and base assets. HOWEVER, every airfield may have some assets that WILL NOT respawn. - Like said before, vehicles respawn. However, abandoned assets will remain there! - Factions listed were before conversion to AWE. They are USA (blufor) and Russia (OPFOR). - I'll be zeusing. Each commander may make requests to me for supplies every 10 minutes for supplies. - No ninja's please. You are allowed to hijack enemy radio's to listen in Edited June 10, 2017 by Cryo Some more information Link to comment Share on other sites More sharing options...
Miczils Posted June 11, 2017 Share Posted June 11, 2017 Creators notes: - Every team has the same kind of setup: 2 assault teams, an AT and AA team and a Logistics team with the sides commander in it. All start with default equipment but keep on reading. - Respawns are unlimited (but do let the medics do their job). Both for personell and base assets. HOWEVER, every airfield may have some assets that WILL NOT respawn. - Like said before, vehicles respawn. However, abandoned assets will remain there! - Factions listed were before conversion to AWE. They are USA (blufor) and Russia (OPFOR). - I'll be zeusing. Each commander may make requests to me for supplies every 10 minutes for supplies. - No ninja's please. You are allowed to hijack enemy radio's to listen in [emoji3] What about pilots, are they not there or are they just unlisted? Sent from my SM-G935F using a phone app that is really irritating because it constantly advertises itself. Link to comment Share on other sites More sharing options...
Aegis_RVIR Posted June 12, 2017 Share Posted June 12, 2017 2 pilot slots are available under the logistics team with the commander and engineers. Miczils 1 Link to comment Share on other sites More sharing options...
MoonFire Posted June 12, 2017 Share Posted June 12, 2017 On 2017-6-10 at 3:24 PM, Copey said: Saturday 16th June @Copey 16th of June is a Friday do you mean the 17th??????? Link to comment Share on other sites More sharing options...
Copey Posted June 12, 2017 Author Share Posted June 12, 2017 4 hours ago, MoonFire said: @Copey 16th of June is a Friday do you mean the 17th??????? Great catch! Yes I did mean the 17th. Thank you @MoonFire! Link to comment Share on other sites More sharing options...
ADreamLight Posted June 17, 2017 Share Posted June 17, 2017 Were will the TS IP be posted, or will the channel just be unlocked? Link to comment Share on other sites More sharing options...
Copey Posted June 17, 2017 Author Share Posted June 17, 2017 The teamspeak IP is exactly the same as our normal teamspeak: ts.ahoyworld.net For the event you should make your way to the setup room Link to comment Share on other sites More sharing options...
ADreamLight Posted June 17, 2017 Share Posted June 17, 2017 Thanks Link to comment Share on other sites More sharing options...
Guest Posted June 17, 2017 Share Posted June 17, 2017 Time for some feedback. First off, brilliant concept. Needs work. For example, the airfield that spawns the attack bird isn't centered. That hellicopter made it a steamroll for OPFOR. Most of us BLUFOR just left. Maybe make core assets, such as the Bradley respawn, however apparently it was because OPFOR stole it. Maybe make it so that each vehicle is locked for the team. I don't think it did. Maybe also decrease the helicopter respawn timer, we were sitting in base waiting for it 90% of the time. Why not use the stinger? That is the third problem. We had a stinger and a javelin, both we could use. Both had no ammunition, meaning both slots were effectively useless. Not sure if OPFOR had the same issue. This meant that OPFOR had complete, uncontested air superiority and BLUFOR couldn't contest. This eventually led with people leaving as it turned from PvP to a slaughterhouse with all BLUFOR air assets getting wiped out immediately. Another issue is that it takes too many shots to kill someone, however this could just be Arma being Arma as both @LEO and I both had instances where we lit someone up to end up not killing them. Amazing idea and I would LOVE to see it come back, however some tweaks are required. Link to comment Share on other sites More sharing options...
Aegis_RVIR Posted June 17, 2017 Share Posted June 17, 2017 Mckillen, thanks for playing first off and thanks to anyone who played my mission. So far as I understand, alot of the problems come from the fact I am not used to AWE vehicle and not at all to the air assets. It is VERY difficult to estimate their power for me, thus the attack bird problem was something that was going to happen. One could argue I simply should have tested it more, but I cannot (even with my connections) cough up people to test something for AWE. Second, the ammo was a problem? Yes, I bvsaw that one coming. That is why I wanted to Zeus it, since the plan was that I would drop requested supplies every 10 minutes (see creators notes). I'll definitely looking into BLUFOR having their assets being whiped, but this stems from the 2 above listed things. I'll be sure to take all of this into consideration when I start work on the next mission, but for that I'll wait to see if which new maps are coming into the mix. Cryo Link to comment Share on other sites More sharing options...
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