Stanhope Posted March 30, 2018 Share Posted March 30, 2018 Just now, Sentri said: Autorifleman can't equip the NATO laser designator(item will get removed) Has actually already been fixed, I'm guessing the right version hasn't been set as default yet. I'll ask around. Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted March 31, 2018 Share Posted March 31, 2018 I have noticed that when the map moves into night mode the map goes from white to dark grey. I cannot find a setting to change this so I assume it’s intentional?Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Stanhope Posted March 31, 2018 Share Posted March 31, 2018 I take you've recently started using the shacktac hud? Vanilla maps don't do that, if you use shacktac they will. And yes, it's intentional. Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted March 31, 2018 Share Posted March 31, 2018 I take you've recently started using the shacktac hud? Vanilla maps don't do that, if you use shacktac they will. And yes, it's intentional. Ok thanks. Although I need to find out what else shacktac does, need to study the armaholic thread. I thought it was because I had been messing with the game colour settings, which I would now like to return to basic but don’t know how. Ha ha. Can I ask one other thing? Pressing U brings up the grouped and Un grouped players, but I am not able to scroll up and request to join, is that my end or is there another way to request to join a group? Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Amentes Posted March 31, 2018 Share Posted March 31, 2018 Use your arrow keys, the window is sticky to whatever you've got selected. Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted April 1, 2018 Share Posted April 1, 2018 Ok thanks. Tonight I couldn’t even get the menu up with pressing U. Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Stanhope Posted April 1, 2018 Share Posted April 1, 2018 It bugs out sometimes, don't really know how or why. Going back to the lobby and coming back in fixes it. Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted April 1, 2018 Share Posted April 1, 2018 What are the pink vehicles all about?Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Geb Posted April 1, 2018 Share Posted April 1, 2018 What are the pink vehicles all about?Sent from my iPad using TapatalkEaster I think?Gesendet von meinem SM-G935F mit Tapatalk Link to comment Share on other sites More sharing options...
AhoyWorld Outreach Posted April 12, 2018 Author Share Posted April 12, 2018 I&A 3.3.7_10 is live on our public servers, the changelog is as follows; - [Added] DLC Tanks to side rewards pool - [Tweaked] Auto Restarter to ensure greater reliability - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have any feedback, enquiries or issues please leave them in the thread below - AhoyWorld Outreach Link to comment Share on other sites More sharing options...
Mad Eye Moody Posted April 12, 2018 Share Posted April 12, 2018 I am not able to log onto the eu1 and 2 servers now. I get the message connection lost immediately I click on join. Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
GhostDragon Posted April 12, 2018 Share Posted April 12, 2018 I am not able to log onto the eu1 and 2 servers now. I get the message connection lost immediately I click on join. Sent from my iPad using TapatalkEu2 has not received the update as of yet but eu1 should not have issues Link to comment Share on other sites More sharing options...
Noah_Hero Posted April 12, 2018 Share Posted April 12, 2018 1 hour ago, Mad Eye Moody said: I am not able to log onto the eu1 and 2 servers now. I get the message connection lost immediately I click on join. Sent from my iPad using Tapatalk Might be a known BattleEye issue. If that is the problem then the only solve is to wait until the server does a full restart. Link to comment Share on other sites More sharing options...
ansin11 Posted April 12, 2018 Share Posted April 12, 2018 I would do some work like adding the MAAWS to the arsenal and some more things here and there, but I can't unpbo 3.3.7.10's file. Is it compressed or something? Link to comment Share on other sites More sharing options...
Ryko Posted April 12, 2018 Share Posted April 12, 2018 Thanks - we have already done this. Don't know what to tell you about dePbo'ing 3.3.7.10 - it's compressed no differently than anything else, afaik. Link to comment Share on other sites More sharing options...
ansin11 Posted April 13, 2018 Share Posted April 13, 2018 But it's not in .10 though is it? Just making sure you didn't mess up because I couldn't take it in AT slot Link to comment Share on other sites More sharing options...
Stanhope Posted April 13, 2018 Share Posted April 13, 2018 It's indeed not in there. Here's the classnames:launch_MRAWS_olive_F launch_MRAWS_olive_rail_F launch_MRAWS_green_F launch_MRAWS_green_rail_F launch_MRAWS_sand_F launch_MRAWS_sand_rail_F (classnames with rail in them are mod 0 , others are mod 1) Xwatt 1 Link to comment Share on other sites More sharing options...
GhostDragon Posted April 13, 2018 Share Posted April 13, 2018 It needed a restart to go live, it was there just hadn't been restarted Link to comment Share on other sites More sharing options...
Stanhope Posted April 13, 2018 Share Posted April 13, 2018 The rounds haven't been added in the latest version: scripts/arsenal/arsenal.sqf line 22: Add: "MRAWS_HEAT_F","MRAWS_HE_F" Xwatt 1 Link to comment Share on other sites More sharing options...
AhoyWorld Outreach Posted April 15, 2018 Author Share Posted April 15, 2018 I&A 3.3.7_11 going live tomorrow on our public servers, the changelog is as follows; - [Tweaked] Arsenal script to include ammo for new AT launchers - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have any feedback, enquiries or issues please leave them in the thread below - AhoyWorld Outreach Link to comment Share on other sites More sharing options...
GamerbugUK Posted April 16, 2018 Share Posted April 16, 2018 So I had a few goes on over the last few nights and though I am loathe to say this... a few of the weapons don't appear to be restricted; SPAR 17 and AK12 spring to mind. Been using the SPAR 17 with a medic, I'm assuming this isn't meant to be? (I love this gun soo much though) Link to comment Share on other sites More sharing options...
ansin11 Posted April 16, 2018 Share Posted April 16, 2018 Yes the current arsenal restrictions are incomplete (for Tanks DLC content), incorrect and inconsistent. All launchers should be restricted to AT slots only. The SPAR-17 is a DMR and therefore belongs to marksman slots exclusively. The MX is NATO's standard issue service rifle and should subsequently also be available to medics. Just to name a few examples. Link to comment Share on other sites More sharing options...
Xwatt Posted April 16, 2018 Share Posted April 16, 2018 Feedback noted, arsenal restrictions will be changed in the next update. Link to comment Share on other sites More sharing options...
Stanhope Posted April 16, 2018 Share Posted April 16, 2018 40 minutes ago, ansin11 said: The MX is NATO's standard issue service rifle and should subsequently also be available to medics. Can i just point out that the following units, by default, spawn with an MXC (carbine version of the MX) and not with an MX: Explosive Specialist, Missile Specialist (AT), Missile Specialist (AA), Engineer, Crewman, Officer, Recon Paramedic, Gunner (HMG), Gunner (GMG), Gunner (Mk6), Asst. Gunner (HMG/GMG), Asst. Gunner (Mk6), Mine Specialist, Helicopter Crew. The following units spawn without the MX platform all together: Helicopter Pilot(Vermin SMG .45 ACP), Pilot (Vermin SMG .45 ACP) & Sniper(M320 LRR .408) Note that not all the roles not mentioned spawn with only MX rifles. Some roles spawn with MX SW or the MXM. Link to comment Share on other sites More sharing options...
GamerbugUK Posted April 16, 2018 Share Posted April 16, 2018 I think all launchers except the RPG-7 should be AT only. It's a very pick up and point sort of weapon; used by very unskilled fighters worldwide. AK 47 should be available to anyone as well (same reason; not that I can imagine anyone picking that over a rifle with optics). As much as I dont want too, I agree with Stan on the MX/MXC as well. Wondering if Marksmen are restricted to the marksman versions of weapons? I mean picking an MX when you can have MXM or any of the 7.62's seems silly. Link to comment Share on other sites More sharing options...
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