BloodInTheSand Posted May 8, 2017 Share Posted May 8, 2017 Hello again folks! Today I'll be testing out the usefulness of the various BLUFOR launchers available to us in game. We'll start out with the standard available anti-tank launchers and move on from there. For the purposes of these tests I have a group of russian armed forces infantry set up in a 50m spread at 5m intervals, a BTR-70, a BMP-2, a T-34, T-55, T-70 and T-90. As well as this if there are multiple versions of a launcher, I will be testing all of the available versions (Ammo and author, not colour scheme) and all will be used with optics if available (SMAW and MAAWS particularly). I will not be testing the RPG-7, RPG-26 or any of the anti air launchers (the stinger is fairly simple, point, lock, shoot. If they flare, repeat process as very few vehicles will be functional after a stinger missile lands) All rounds will be fired from a distance of approximately 100m, launcher permitting. Shots will be on the rear armour of vehicles, and on a direct impact to the first infantryman in the group. All tests will be run 10 times for maximum accuracy of results, and I will only be testing damaging rounds. I will also not be testing size and weight, as these are easy enough to spot from a quick glance at the arsenal. See what suits you best. Etiquette This is possibly THE most important part of using launchers. As always, follow your standard rules of engagement (Ask your TL or SL if you're unsure of these) and pick only targets that are within your effective range (ranging capabilities of the launcher). Once you have your target selected, designate it to people in the area using local chat to make sure they know what you're looking at and can potentially offer assistance, or prepare for the dismounting crew of the vehicle. This is especially important if the vehicle is close as it will allow your team members to get into an appropriate position of cover to protect them from the blast when your rocket impacts. Once your launcher is ready, loaded and ranged - make sure your backblast is clear. Have a look behind you to see if anyone is there, and call "Clear backblast!" in local to make sure everybody knows to keep away. Before firing, make sure to call out again - either "Firing", "Rifle!" or something to that effect will normally do the job. Backblast can be fatal - so making sure everyone is clear is your top priority, above engaging the target. Make sure to carry an appropriate launcher for what you are doing. For standard infantry, the M72A7 should suffice. LAT will want the AT4, MAT the SMAW or MAAWS, and HAT the Javelin. So, let's get on with the tests. M72A7 LAW The effectiveness of this launcher is often contested. As a very light, portable and disposable anti-tank launcher they are often an invaluable part of any infantry squad. Can also be outfitted with a laser, for some reason. Infantry: Upon testing, the launcher was quite effective against infantry. Killing all within 25m of the blast and causing shrapnel injuries to all outside, some shrapnel even landing close to me. BTR-70: At 100m, one round was enough to destroy the vehicle on 10/10 tests from different angles on direct impact. BMP-2: The same results, however the BMP was still able to move and fire for a short while after impact before it started to cook off (thick black smoke as it did so) T-55: No effect from one shot. However, the M72 was enough to destroy a T-34 in one shot on 10/10 tests. M136/AT4 - Range 400m RHS HEAT Infantry: Killed only the target of the impact, no injury to other targets Vehicles: Effective in one round to every vehicle excluding the T-90, which although damaged was still very much operational. HEDP Infantry: Very similar effects to the M72A7 round. Killed all infantry within 25m and caused shrapnel wounds to all other infantry, with some shrapnel landing on my position though none impacting me. Vehicles: Hell, this thing is an M72 in a different package. Effective in one round on all vehicles up to and including a T-34, with no effect on more heavily armoured targets. HP Infantry: Same as HEAT. Killed only the impact target with no further injuries. Vehicles: On 10/10 tests this destroyed every vehicle, including the T-90 in one round. Even able to destroy a T-90 from a glancing blow to the front armour. For the RHS version of the launcher, I'm calling this my "writer's choice". A fantastic launcher to carry. SMAW - Range 500m RHS HEAA For this test I will NOT be testing the NE rounds. Infantry: Killed all infantry within 25m, wounds out to 50m were minor. Vehicles: Effective on all vehicles from all angles. Definitely my "writer's choice" for the SMAW HEDP Infantry: Killed all infantry within 30m, knocked out and eventually killed out to 50m. Vehicles: Effective on vehicles up to and including the T34, no damage any higher than this. M3 MAAWS - Range 900m RHS HEAT Infantry: Killed all within 25m, no injuries to others Vehicles: Simply put this launcher is terrifying. Able to destroy everything except the T-90 on even the worst of glancing blows, with the T-90 surviving these with severe damage inflicted. Nothing stands up to the MAAWS HEAT rounds which makes them my writer's choice for this launcher HEDP Infantry: Killed all within 25m, injuries out to 50m. Vehicles: Destroyed everything up to the T-55 in one round, able to damage tracks of a T-72. A nice middle of the road round. HE These rounds are particularly nasty due to their ability to be set up for an airburst. Using the scroll wheel, you can set up a distance after which the round will detonate, drastically improving it's effectiveness against infantry. Infantry: Immediately killed all within 50m. Placed more to check and there were minor injuries out to 100m. Vehicles: Able to destroy everything up to and including the BMP-2 in one round. No damage to other vehicles. JAVELIN - Range Approx 2000m RHS Infantry: Killed within 5m of blast, no further injuries. Vehicles: Destroyed everything, including the T-90 even up to 2km away. The top attack ability of these launchers makes them very, very deadly. Summary M72: If you have the carry weight available, there is almost no excuse to not carry one of these. Perhaps not the most effective launcher on earth, but in a bind it will most definitely be better than grenades or nothing at all. AT4: Light and flexible. Top choice for an LAT who's hoping to put the hurt down on anything but the heaviest armour. SMAW: Unfortunately living in the shadow of the MAAWS. A fantastic launcher in it's own right, but just not flexible or deadly enough to compete. MAAWS: Medium weight, high effectiveness. Able to deal with just about every target in it's range. This is my writer's choice launcher and the epitome of MAT. JAVELIN: Long range, deadly but very bulky. Top and only choice for HAT. My recommendation is the RHS version due to it's extra effectiveness against infantry. Like last time, I will be adding more to this over time and adjusting what is written to better reflect the point I was trying to get across. Copey, GhostDragon, Amentes and 3 others 5 1 Link to comment Share on other sites More sharing options...
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