D34TH Posted April 15, 2017 Share Posted April 15, 2017 I love those maps, the extent of the waterways allows for more use of boats and even, God forbid, submarines (underused assets in EU#3 imo), the bridges offer tactical challenges and opportunities and the eye-candy present in those maps could bring a refreshing boost to morale. I would like the water canals to be deep and unpassable by cars/armor so that the bridges would become truly vital. Nevertheless i would love to see those maps being played more ... Link to comment Share on other sites More sharing options...
Noah_Hero Posted April 15, 2017 Share Posted April 15, 2017 I am totally with you on the part of boats because boat insertions are great if people know how to drive them very good but I don´t like the idea of submarines. This is because they are super slow what makes it just annoying to drive with them to targets that are not basically directly next to the base. The idea about the deeper canals is nice but not really necesary I think because most of the times you will be inserted by Heli anyway and the other times you just take a bridge because there are fairly enough of them and you aren´t driving offroad with a convoy usually. And I also love these maps and if you want to play them: just ask a Moderator/Admin if he can set the map to Lingor/Dingor. Link to comment Share on other sites More sharing options...
D34TH Posted April 15, 2017 Author Share Posted April 15, 2017 about submarines, given their slow speed and general limited use in reality in Arma, i had, some time ago, the idea to suggest to mod them to carry a fixed mortar , thus making them not only a stealthy insertion tool but also a mortar fire support asset. Even a fixed GMG to be used when at surface would bring new life to this asset ... Link to comment Share on other sites More sharing options...
Noah_Hero Posted April 15, 2017 Share Posted April 15, 2017 The GMG wouldn´t be that usefull I think because you can also have that on the normal speedboats but the mortar sounds nice. But the problam that occurs with it is that AWEs intention is to only use assets that are also used in reallife...well and that mini-SDV with a mortar on it probably doesn´t counts into these mentioned assets Link to comment Share on other sites More sharing options...
D34TH Posted April 15, 2017 Author Share Posted April 15, 2017 haha, yes i do not know if the dimensions and/or the carrying capacity of that sub would allow for the practical mounting of a mortar on it .... Link to comment Share on other sites More sharing options...
gRowl Posted April 20, 2017 Share Posted April 20, 2017 The submarines wouldn't be a good idea unless you're talking modded submarines. Remember that the (vanilla) submarines only have 2 passenger slot, 1 gunner (commander) slot & a driver. So 4 slots in total. Link to comment Share on other sites More sharing options...
BloodInTheSand Posted April 20, 2017 Share Posted April 20, 2017 The Ingors are a very close second for my favourite map, only behind abramia. Fantastic maps that offer a variety of settings and possibly tactics. Link to comment Share on other sites More sharing options...
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