BenjaminHL Posted April 13, 2017 Share Posted April 13, 2017 So BI just dropped this kinda already teased asset on their you tube and I though I should share. Jorgensen73 and Lost Bullet 2 Link to comment Share on other sites More sharing options...
Lost Bullet Posted April 13, 2017 Share Posted April 13, 2017 9 minutes ago, BenjaminHL said: So BI just dropped this kinda already teased asset on their you tube and I though I should share. Dammit BI! Release that already! Link to comment Share on other sites More sharing options...
Numbnuts Posted April 13, 2017 Share Posted April 13, 2017 (edited) Cant wait to see people putting a pile of tires at the end of the runway like arma 2 so that inexperienced pilots don't fly off the end of the carrier. found a video of it in use Edited April 13, 2017 by Numbnuts video Miczils, D34TH and Kyle Clements 3 Link to comment Share on other sites More sharing options...
Chutnut Posted April 13, 2017 Share Posted April 13, 2017 Glad to see this, A bit back in the video they announced the jets dlc and the other shiz I saw a small clip of people in the capturing suits doing aircraft carrier animations, As far as I know this is only a static object and not drivable. Link to comment Share on other sites More sharing options...
BenjaminHL Posted April 13, 2017 Author Share Posted April 13, 2017 @Chutnut It is almost certainly static but non the less this will be amazing and fun to use on AWE Gauntlet and Game Nights. Link to comment Share on other sites More sharing options...
Chutnut Posted April 13, 2017 Share Posted April 13, 2017 Okie dokie, Little update, Apperently the dev branch has the Jets DLC availible for those who own it, e.e Link to comment Share on other sites More sharing options...
BloodInTheSand Posted April 17, 2017 Share Posted April 17, 2017 https://youtu.be/nxfyTTYVBa4 Link to comment Share on other sites More sharing options...
Amentes Posted April 17, 2017 Share Posted April 17, 2017 Fiddled with Dev a bit. I'm pretty underwhelmed by the Sentinel UAV, as its weapons package leaves much to be desired when compared to a modern MQ-9 Reaper. It's much faster than the Greyhawk though, and supposedly should be harder to lock a missile onto. The new single-seats are reasonably fun, but honestly seem mostly about air-to-air combat. I was especially disheartened by the Black Wasp's internal weapons bay, which only holds a combination of two AGM-65s or GBU-12s, but leaving enough room for multiple AMRAAMs. Would have been nice if more of the otherwise fairly spacious internal bay could have been used for ATG weaponry. So far, the dynamic loadout system seems to work well, and also extends to many of the older vehicles. Replacing the Wipeouts Shreiker missiles with HE DAGRs is nice, but especially with the Wipeout the possibilities are many, due to its lower speed letting it employ many of the weapons otherwise found on roter-wings. I also haven't seen any weapon-vehicle combinations that I found to be unreal. The speedier fixed-wings can't use DAGRs, for example, just like a real-world Hellfire wouldn't work. On the subject of new weapons, all I've seen so far is Mk82 bombs; that is the equivalent of a GBU-12 without any guidance. I'm hoping we'll at least get to see some variation in bomb size and yield. Link to comment Share on other sites More sharing options...
Amentes Posted April 17, 2017 Share Posted April 17, 2017 The new "Gunner Camera", as used both on UAVs and on single-seat jets, is great. Very easy to use, with none of the old fighting for control; at least in single-player. I haven't yet found a way to edit dynamic loadout mid-mission. So far, it seems to be editor-only. In the future I'd hope this would be up to the scenario creator, on a per-vehicle basis, possibly as a simple toggle on each vehicle when creating the scenario. The laser guidance so far works with DAGRs, Skalpels and GBU-12s, and I've noticed with the GBUs, I can make them fly sideways a bit more than previously possible by moving the laser after dropping one. Link to comment Share on other sites More sharing options...
Amentes Posted April 17, 2017 Share Posted April 17, 2017 The new ejection system is very pretty, but so far only works with the new jets. I learned that the hard way, so remember to pack a chute if you're flying a Wipeout. Throttle control system now lets you set throttle as a percentage of maximum. This lets you taxi without furiously tapping any buttons, and generally gives you much finer control over your aircraft in flight. The airbrakes, previously automatic, are now their own function, manually operated. So far, I've not found a toggle-on switch, but only a hold-to-brake key. Link to comment Share on other sites More sharing options...
Jason. Posted April 17, 2017 Share Posted April 17, 2017 2 hours ago, Amentes said: I'm pretty underwhelmed by the Sentinel UAV, as its weapons package leaves much to be desired when compared to a modern MQ-9 Reaper. It's much faster than the Greyhawk though, and supposedly should be harder to lock a missile onto. Agreed it doesn't seem like much of an improvement atm, but as you'd expect it's all about the stealth. 2 hours ago, Amentes said: Would have been nice if more of the otherwise fairly spacious internal bay could have been used for ATG weaponry. Dynamic loadouts are still very WIP, so hopefully we'll get more weapon options later. 2 hours ago, Amentes said: I also haven't seen any weapon-vehicle combinations that I found to be unreal. The speedier fixed-wings can't use DAGRs, for example, just like a real-world Hellfire wouldn't work. Spoiler 2 hours ago, Amentes said: On the subject of new weapons, all I've seen so far is Mk82 bombs; that is the equivalent of a GBU-12 without any guidance. I'm hoping we'll at least get to see some variation in bomb size and yield. I have no idea how different they are, but there are a number of "new" weapons on the new jets like the Macer II, AMRAAM D, etc. 1 hour ago, Amentes said: The new "Gunner Camera", as used both on UAVs and on single-seat jets, is great. Very easy to use, with none of the old fighting for control; at least in single-player. 2 hours ago, Amentes said: The laser guidance so far works with DAGRs, Skalpels and GBU-12s, and I've noticed with the GBUs, I can make them fly sideways a bit more than previously possible by moving the laser after dropping one. The gunner camera and laser guidance has been in the (normal) game for a while now, and at least for me, the camera's been very smooth as well (in multiplayer). Link to comment Share on other sites More sharing options...
BloodInTheSand Posted April 17, 2017 Share Posted April 17, 2017 2 hours ago, Amentes said: Throttle control system now lets you set throttle as a percentage of maximum. This is something I've wanted for a long, long time in Arma. Although you tend to be able to hold a consistent speed by just releasing the throttle, the percentages will be excellent for controlling your speed more in the air. Link to comment Share on other sites More sharing options...
Amentes Posted April 17, 2017 Share Posted April 17, 2017 4 hours ago, Jason. said: The gunner camera and laser guidance has been in the (normal) game for a while now, and at least for me, the camera's been very smooth as well (in multiplayer). It really isn't the same. For one, you can gimbal-lock it and still be able to move the camera, something that has not previously been possible. Link to comment Share on other sites More sharing options...
Jason. Posted April 18, 2017 Share Posted April 18, 2017 9 hours ago, Amentes said: It really isn't the same. For one, you can gimbal-lock it and still be able to move the camera, something that has not previously been possible. Maybe they have changed it in some ways I don't know, but you can currently lock the camera on a target and be able to move it at the same time, it's not on the UAVs but is on the jets. edit Just tried it out on dev, it seems the same for jets and they've added it to the UAVs as default. Link to comment Share on other sites More sharing options...
Amentes Posted April 18, 2017 Share Posted April 18, 2017 I stand corrected, didn't know that feature was in stable already Link to comment Share on other sites More sharing options...
fir_nev Posted April 26, 2017 Share Posted April 26, 2017 What I found two days ago... Not sure if all jets are given tail hook function. Spoiler Link to comment Share on other sites More sharing options...
Blue-958- Posted April 26, 2017 Share Posted April 26, 2017 For vanilla at least I believe only the Wasp and UCAV Sentinel will be able to land on the carrier with a tailhook, like they do in real life. (The F-18 and X-47B). I'm sure modders will bring out some different models to land on there in the future. Link to comment Share on other sites More sharing options...
D34TH Posted April 26, 2017 Share Posted April 26, 2017 Snogers Kowalski 1 Link to comment Share on other sites More sharing options...
GamerbugUK Posted April 27, 2017 Share Posted April 27, 2017 20 hours ago, fir_nev said: What I found two days ago... Not sure if all jets are given tail hook function. Reveal hidden contents I nearly downvoted you just for the PsiSyndicate video Link to comment Share on other sites More sharing options...
fir_nev Posted April 27, 2017 Share Posted April 27, 2017 4 hours ago, GamerbugUK said: I nearly downvoted you just for the PsiSyndicate video Don't U dare ! I view all videos with an open mind... Too bad Frankie didn't post such video. Link to comment Share on other sites More sharing options...
GamerbugUK Posted April 27, 2017 Share Posted April 27, 2017 1 hour ago, fir_nev said: Don't U dare ! I view all videos with an open mind... Too bad Frankie didn't post such video. Really Frankie? is he relevant anymore? Link to comment Share on other sites More sharing options...
fir_nev Posted April 28, 2017 Share Posted April 28, 2017 10 hours ago, GamerbugUK said: Really Frankie? is he relevant anymore? I just like hearing him talk... Jim 1 Link to comment Share on other sites More sharing options...
Liru the Lcpl. Posted April 29, 2017 Share Posted April 29, 2017 Bitch Please: Why have a stupid slow boat when you can have a new jet? D34TH 1 Link to comment Share on other sites More sharing options...
razgriz33 Posted April 30, 2017 Share Posted April 30, 2017 Looking forward to seeing the Air-Air side, although @Amentes didn't give it a great review I'm sure it'll work out eventually. I can already see some silly things happening like an overwhelming air to ground loadout, mavericks are heavy bruh, I hope weapon mass contributes to the aircraft's total mass... Missile physics and tracking in ArmA have always had me concerned so it'd be interesting to see how this DLC works out. fingers crossed it's casual enough to play with (looks like it is) and serious enough to satisfy the needs of simulation enthusiasts (looks like it might not be), I understand there's a balance to be struck in ArmA. Amentes and Xwatt 2 Link to comment Share on other sites More sharing options...
THE PUNISHER Posted May 12, 2017 Share Posted May 12, 2017 So you have a plan to add new jet's and carrier to all Ahoy servers? (off topic sorry admin) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now