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AA Battery


Nibbs

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Just curious on this one, since I decided to play AT again which I hadn't for a while.... Is there some weird scripting shenanigans going on?

Every time I've gone to take this out, it's taken something approaching 10 AT missiles into one of the pair, then both blow up at the same time. Confuses the heck out of me, because after the second AT hitting home, I start wondering if my missiles aren't actually hitting the vehicles, so I relocate...

 

Are they actually health linked with a large pool of health, or am I just experiencing weird client-side issues? It just seems odd that you'd put in something that can shut down air travel for the server, and requires more than 1 person of the specialised role, can carry, without doing a special trip from base with a vehicle full of rockets. Am I using the wrong tactic, should a squad be pushing in and killing these with a satchel? (will 1 satchel for each vehicle do it?)

 

The whole thing just feels a bit incongruous with the rest of the experience on I&A.

 

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13 minutes ago, Nibbs said:

Every time I've gone to take this out, it's taken something approaching 10 AT missiles into one of the pair, then both blow up at the same time. Confuses the heck out of me, because after the second AT hitting home, I start wondering if my missiles aren't actually hitting the vehicles, so I relocate...

 

Are they actually health linked with a large pool of health, or am I just experiencing weird client-side issues?

 

 

Hey @Nibbs (Andy)!

 

Their health bar do seem boosted to absorb many ATs. Like U, I recently too killed one and both exploded but that was a fortnight ago before I went away to practise piloting.

 

18 minutes ago, Nibbs said:

requires more than 1 person of the specialised role, can carry, without doing a special trip from base with a vehicle full of rockets.

 

As an AT-man who drives, I feel hurt :(

 

19 minutes ago, Nibbs said:

The whole thing just feels a bit incongruous with the rest of the experience on I&A.

 

I think this is a good script that makes AT team needing to do logistics management.

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1 hour ago, Nibbs said:

Just curious on this one, since I decided to play AT again which I hadn't for a while.... Is there some weird scripting shenanigans going on?

Every time I've gone to take this out, it's taken something approaching 10 AT missiles into one of the pair, then both blow up at the same time. Confuses the heck out of me, because after the second AT hitting home, I start wondering if my missiles aren't actually hitting the vehicles, so I relocate...

 

Are they actually health linked with a large pool of health, or am I just experiencing weird client-side issues?

 

AA batt. were feared and a great way of testing teamplay and coordination (to a degree) on I+A 2.5 and before,i m not quite sure but due to patch by BI the mission concept got screwed and for a few versions we had none,now on I+A 3.01/2 they made a revival.

Their healthpool got increased similar to the tank prototype mission (as to ZSUs took mostly  only 1 Titan to blow before last patch to A3,now its 1-3 depending on angle and range of target) to make it a threat and not be conquered in minutes.

And as similar to Arty mission they got massive inf to guard them added (which despawn depending on server runtime way later than actual AA obj)

 

 

 

1 hour ago, Nibbs said:

Am I using the wrong tactic, should a squad be pushing in and killing these with a satchel? (will 1 satchel for each vehicle do it?)

 

My usual routine is to fire 1 Titan (unguided) each ZSU in order to disable their turrets and to ensure safety for the birds.

Depending on angle to target and impact angle its possible to destroy em with 3-4 well placed Titan´s.

Disable turrets,then focus on 1 of the 2 tanks and put your rockets only in that very one - like u mentioned it may take up to 10 Titan´s to overcome their healthpool.

(all of this ofc while having taken care of their guard infantry)

 

 

 

1 hour ago, Nibbs said:

The whole thing just feels a bit incongruous with the rest of the experience on I&A.

 

given the state of I+A 3 its still a bit of work in progress to tweak it accordingly (placement of,spawn time of,etc.)

On the other side,for example just yesterday i had several pilotas doing their Maverik thing underestimating this threat massivly and getting their flight+passengers killed in the process,then rinse - repeat and shamequit.

When AA batt is up,its flights off untill threat been taken care off.

As Captain of your ship,step up,ground the chopper and communicate to all forces available to take care of the threat - once reported safe to fly startup engines again.

Doesnt take big balls to do the logic thing.

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3 hours ago, Nibbs said:

Is there some weird scripting shenanigans going on?

Short answer: yes there is.
 

The health pool of the 2 tigresses has been increased but not linked.  On top of that they will spot and engage any target they have a line of sight on, i don't know the exact max range but assume that it's hugh.  (oh and the tigresses will also engage stuff that they couldn't actually hit because of mountains etc.)  And finally they have a lot of ammo, but not an infinite amount.

 

3 hours ago, Nibbs said:

It just seems odd that you'd put in something that can shut down air travel for the server

That's kind of why it was introduced.  People will be forced to take some other way of transport than a heli.  If i'm not mistaken the prio AA only spawns in a certain range around base that you can drive to in under 5 minutes.
And even though i don't advice pilots to fly when it's up, it's not impossible.  You'll only have to fly NOE all the way.

 

2 hours ago, TheScar said:

which despawn depending on server runtime way later than actual AA obj

Because of a bug the guard infantry (and the H-barriers) didn't despawn after mission completion.  It got fixed in the previous or the upcoming update, i can't remember.

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Cheers for the answers guys, much appreciated.
Just to add, I did hear from Sozi the range on them is around 6km.

 

Edit: @fir_nev yep I drive too, but a lot of AT guys don't. I was thinking more about the average player on the server.

 

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