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Invade and "Annex"


Chutnut
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So for a while now I have noticed that AO's can go quite quick when people work together, This can be at around 15 minutes, With the general time of 20 - 30 minutes. I thought about a way that these AO's could be slightly more time consuming and I got myself an Idea.

 

I think a way to make them longer if necessary would be to have the simple Kill everyone and do the sub objective and then give everyone around 1.5 - 2 minutes break before an enemy counter attack happens from a KNOWN direction. This should allow people to prepare for the counter attack and defend positions, the counter attack would hopefully break out about another 10 - 15 minutes of combat depending on the troops efficiency.

 

If the counter attack ends up taking up most of the AO nothing will really happen, They will just be reinserted and simply continue on as if they are doing the AO over again. I would not expect the counter attack to have many troops, Simply just a few trucks, cars and APC's, Possibly some transport helicopters too.

 

Anyway I hope this idea has given you some though, I would love some of you input on this at anytime.

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I think this functionality is already implemented in I&A (at least in an earlier version)

I noticed that on a different Server Hosting I&A and I think I saw the respective Settings when trying to get a Server running for a LAN a while back.

 

I like the concept of that.

I wonder why it isn't active on the Ahoyworld Servers.

Perhaps one of the Devs can give a Little more insight to this...

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4 hours ago, Expos said:

I think this functionality is already implemented in I&A (at least in an earlier version)

I noticed that on a different Server Hosting I&A and I think I saw the respective Settings when trying to get a Server running for a LAN a while back.

 

I like the concept of that.

I wonder why it isn't active on the Ahoyworld Servers.

Perhaps one of the Devs can give a Little more insight to this...

 

Well I really haven't seen it before, it may be able to be activated in the files if it is there but there is, like you say, probably a reason for it to be disabled. We'll see.

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9 hours ago, Chutnut said:

 

Well I really haven't seen it before, it may be able to be activated in the files if it is there but there is, like you say, probably a reason for it to be disabled. We'll see.

 

I've seen it used in I&A on other, more tactically based servers. One in particular stands out and I'm almost sure everyone will know which I mean.

The trouble with the defensive missions there, at least, is that they're far, far too difficult. Often spawning in multiple MBTs and just about as many infantry that were in the AO originally. Both of these things coupled with people who've depleted a vast amount of their arms can make defensive missions very, very difficult. And on a server as mostly unorganised as EU1/2 they just offer a level of difficulty that simply wouldn't be fun in my opinion.
Of course, the scenario you've mentioned above is far better. A small defensive mission with fewer troops and a know AOA would be much better.

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And Would also put it to both soldiers and pilots to get ammo crates out to the guys in the Ao. So soldiers are "locked and loaded" for the country attack.

 

Sure it is though in a open server but. IF main Ao takes 15-20. That means that people are working together. .should be possible.

Just My thoughts [emoji2]

 

 

 

Skickat från min iPhone med Tapatalk

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Perhaps there is an Option to activate the Counter attack manually on a running Server when the admin sees the online Teams are skilled and organized?

 

@BloodInTheSand: it should be a strong force.

 

Defending a Position is a lot easier then trying to invade an AO.

So I think it is ok to have a strong force attacking the AO.

 

Perhaps with some delay so the remaining Forces can be reequiped and plan accordingly.

(Mine the roads, set up mortars etc. )

 

I think this would be possible on the open Server structure and Player base. If the attacking force succeeds, the Player just have to invade the same AO again.. :P

 

 

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