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Addition to some Gauntlet mission (get item type of missions)


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I've set up a small code that will interact with some missions (e.g. Get codes) and will give it a small twist.

complete gauntlet mission file in attach set to spawn 2 Get codes missions for demo of it is someone wants to try it out.

 

this is what will happen in addition to the mission:

 

missionRogue.sqf

COx_Gauntlet_LINGOR_52Q.lingor3.pbo

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45 minutes ago, LEO said:

what abaut adding a eod aspect to this? like have the engineer try aprotche the objective and disarming the exblosive if it proves to hard to capture the civilian


Not what I had in mind when designed this addon, its more like finding the bad guy in your surroundings (without killing innocents in the process)  

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Come to think of it, this kind of thing might be better as a modifier on existing missions.

 

Like, a random chance to have a couple different things able to happen when you're approaching your objective that changes the mission parameters.

 

I'd probably change the need to arrest to a need to keep them a specific distance away. Would mean it'd be accomplish-able without zip ties, but easier with.

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38 minutes ago, Amentes said:

Come to think of it, this kind of thing might be better as a modifier on existing missions.

That was exactly my intention, not to change the mission itself but in a given % it would twist the events with added things-to-do

 

40 minutes ago, Amentes said:

I'd probably change the need to arrest to a need to keep them a specific distance away. Would mean it'd be accomplish-able without zip ties, but easier with.

 

The problem there is ordering the civs to move away, it can still be done and I will check into that :)

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