Lost Bullet Posted March 25, 2017 Share Posted March 25, 2017 I've set up a small code that will interact with some missions (e.g. Get codes) and will give it a small twist. complete gauntlet mission file in attach set to spawn 2 Get codes missions for demo of it is someone wants to try it out. this is what will happen in addition to the mission: missionRogue.sqf COx_Gauntlet_LINGOR_52Q.lingor3.pbo Amentes, Nicolai, Stanhope and 1 other 4 Link to comment Share on other sites More sharing options...
Amentes Posted March 25, 2017 Share Posted March 25, 2017 Liking it. Link to comment Share on other sites More sharing options...
LEO Posted March 25, 2017 Share Posted March 25, 2017 what abaut adding a eod aspect to this? like have the engineer try aprotche the objective and disarming the exblosive if it proves to hard to capture the civilian Jorgensen73 1 Link to comment Share on other sites More sharing options...
Lost Bullet Posted March 25, 2017 Author Share Posted March 25, 2017 45 minutes ago, LEO said: what abaut adding a eod aspect to this? like have the engineer try aprotche the objective and disarming the exblosive if it proves to hard to capture the civilian Not what I had in mind when designed this addon, its more like finding the bad guy in your surroundings (without killing innocents in the process) S0zi0p4th 1 Link to comment Share on other sites More sharing options...
Amentes Posted March 25, 2017 Share Posted March 25, 2017 Come to think of it, this kind of thing might be better as a modifier on existing missions. Like, a random chance to have a couple different things able to happen when you're approaching your objective that changes the mission parameters. I'd probably change the need to arrest to a need to keep them a specific distance away. Would mean it'd be accomplish-able without zip ties, but easier with. Jorgensen73 1 Link to comment Share on other sites More sharing options...
Lost Bullet Posted March 25, 2017 Author Share Posted March 25, 2017 38 minutes ago, Amentes said: Come to think of it, this kind of thing might be better as a modifier on existing missions. That was exactly my intention, not to change the mission itself but in a given % it would twist the events with added things-to-do 40 minutes ago, Amentes said: I'd probably change the need to arrest to a need to keep them a specific distance away. Would mean it'd be accomplish-able without zip ties, but easier with. The problem there is ordering the civs to move away, it can still be done and I will check into that Link to comment Share on other sites More sharing options...
Amentes Posted March 25, 2017 Share Posted March 25, 2017 I believe ACE has a "Shoo, go away" interact on them? At least it did in Kenny's MSO. Link to comment Share on other sites More sharing options...
BloodInTheSand Posted March 26, 2017 Share Posted March 26, 2017 I like it a lot. An interesting twist to these missions. Link to comment Share on other sites More sharing options...
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