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About the 64-bit Executable


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For the sake of everybody else, I hope they aren't having this issue, but if I could get any feedback whatsoever about the following I'd be appreciative.

 

Since the 64-bit Arma has come out, I have been practically unable to play due to massive frame drops and, in the most recent case, a crash to desktop. So what's causing the framerate drops?

 

While some of the following things are simply Arma being Arma, most are now due to the 64-bit:

 

  • Severe framerate drops when spawning in new/deleting old missions. This was bad for the 32-bit (it would get a little laggy, rarely freezing), but now it has resulted in around 10-20 second freezes of my game in which TFAR boots me out and back into the AWE channel twice, if not more. Additionally, even the popup notification describing the new mission itself is enough to cause such a freeze, as when it disappears, I go through the same process again. 
  • Entering and exiting vehicles. Upon first logging in and doing two to three missions, this is not bad, but this was the main reason in the 32-bit for my freezing fits. These normally last five to ten seconds and TFAR usually switches channels.
    • In the 64-bit, upon entering a helicopter it caused my whole computer to freeze (had to wait a solid two minutes after CTRL+ALT+DEL'ing to even get the security options), then after 3-4 minutes Arma crashed to desktop with no explanation and TS3 continued to be unresponsive for another couple minutes. My computer (including Task Manager) remained unresponsive until I could close TS3.
  • Shooting/Effects in general. This effect is equal in both versions of Arma; I will often tank to 0-3 FPS (normal is 20) upon loading a new object, shooting/being shot at, or really any nearby action, i.e. a team firing a rocket on a local hilltop or a vehicle firing. Only in high-impact instances like a mortar strike does this result in TFAR booting me out.
  • Other general framerate drops, i.e. Walking or even turning my head. I'm sure this is due mainly just to my computer rendering the terrain, but it has gotten considerably worse on the 64-bit. 
    • On the 32-bit, rendering would, on average, bring my FPS from 20 down to 8. Pretty bad, but manageable. 
    • On the 64-bit, it now tanks my FPS down to 0-5 and takes a considerably longer amount to render. If the game freezes, it does so anywhere from 3-5 seconds.

 

Is there any way I could revert back to the 32-bit and still be compatible with the server, or are there any settings people would recommend I take a look at to help improve this?

 

PC Specs:

 

Spoiler

Processor: i5-3330 @ 3GHz (quad-core)

Video Card: NVIDIA GT640

RAM: 6 GB

SSD or HD: HD.

 

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Shadow, it might be helpful if you posted your computer specs.  If you're running something modern and having these problems, there might be some fix available; if you're running older hardware, you might be running up against a wall.

 

I believe you can play the 32-bit version with a shortcut switch, whether you can connect to the server, I can't say for sure.

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My PC is relatively new and usually I run at around 50fps in 64bits, BUT I also have some freezes when entering helicopters or vehicles and also getting kicked and auto rejoin in the TS channel (my freezes last around 1-2s).
I didn't had any issue of this kind in 32bits, I guess the 64bits still needs some (alot) polishing from Bohemia...

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11 hours ago, ShadowAce11 said:

Severe framerate drops when spawning in new/deleting old missions. This was bad for the 32-bit (it would get a little laggy, rarely freezing), but now it has resulted in around 10-20 second freezes of my game in which TFAR boots me out and back into the AWE channel twice, if not more. Additionally, even the popup notification describing the new mission itself is enough to cause such a freeze, as when it disappears, I go through the same process again. 

 

This is something I saw on Enhanced last night. Seemed to happen to everyone - we had a solid lock up of the game for a few seconds, everyone got thrown back to the setup room then pulled back in. Unsure if it's the same issue but outside of that it hasn't happened to be at all, running an i5-4460, GTX960 and 8gb RAM. If your specs are better than that then I'd have to think it was an issue outside of the game itself.

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Try Sozio's suggestion about 32-bit.

 

For reference, I'm running a i7-4770k (also a quad-core), a GeForce GTX 750Ti and 16GB of RAM, and I'm getting 50-60fps with no noticeable stutters.

 

Are you running on a SSD or a standard hard drive?

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RAM is probably the cheapest upgrade you can get right now; as well, 6GB is an odd number and from what I can recall Windows can be fussy about unmatched pairs (sounds like you have a 2GB + 4GB or 3x 2GB, where Windows would probably like 2x SAME).

 

64-bit takes advantage of more RAM, so you can see in real-time what kind of load your computer is under from the task manager (CTRL-ALT-DEL).  It'll show you the CPU load and memory allocation, my guess is you'll run into problems when you start running out of RAM.  You weren't having as many problems with 32-bit because that architecture by definition keeps you at less than 3.5GB, now you get get upwards of 5-6GB so when you max out that's when the problems start.

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