ShadowAce11 Posted March 20, 2017 Share Posted March 20, 2017 For the sake of everybody else, I hope they aren't having this issue, but if I could get any feedback whatsoever about the following I'd be appreciative. Since the 64-bit Arma has come out, I have been practically unable to play due to massive frame drops and, in the most recent case, a crash to desktop. So what's causing the framerate drops? While some of the following things are simply Arma being Arma, most are now due to the 64-bit: Severe framerate drops when spawning in new/deleting old missions. This was bad for the 32-bit (it would get a little laggy, rarely freezing), but now it has resulted in around 10-20 second freezes of my game in which TFAR boots me out and back into the AWE channel twice, if not more. Additionally, even the popup notification describing the new mission itself is enough to cause such a freeze, as when it disappears, I go through the same process again. Entering and exiting vehicles. Upon first logging in and doing two to three missions, this is not bad, but this was the main reason in the 32-bit for my freezing fits. These normally last five to ten seconds and TFAR usually switches channels. In the 64-bit, upon entering a helicopter it caused my whole computer to freeze (had to wait a solid two minutes after CTRL+ALT+DEL'ing to even get the security options), then after 3-4 minutes Arma crashed to desktop with no explanation and TS3 continued to be unresponsive for another couple minutes. My computer (including Task Manager) remained unresponsive until I could close TS3. Shooting/Effects in general. This effect is equal in both versions of Arma; I will often tank to 0-3 FPS (normal is 20) upon loading a new object, shooting/being shot at, or really any nearby action, i.e. a team firing a rocket on a local hilltop or a vehicle firing. Only in high-impact instances like a mortar strike does this result in TFAR booting me out. Other general framerate drops, i.e. Walking or even turning my head. I'm sure this is due mainly just to my computer rendering the terrain, but it has gotten considerably worse on the 64-bit. On the 32-bit, rendering would, on average, bring my FPS from 20 down to 8. Pretty bad, but manageable. On the 64-bit, it now tanks my FPS down to 0-5 and takes a considerably longer amount to render. If the game freezes, it does so anywhere from 3-5 seconds. Is there any way I could revert back to the 32-bit and still be compatible with the server, or are there any settings people would recommend I take a look at to help improve this? PC Specs: Spoiler Processor: i5-3330 @ 3GHz (quad-core) Video Card: NVIDIA GT640 RAM: 6 GB SSD or HD: HD. Link to comment Share on other sites More sharing options...
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