Jump to content

[EU6] [MSO] Operation Hrafnagud


kennychr

Recommended Posts

SO, a reaaaaaly late debrief inbound as well RL prevented me from sitting down and writing this.

 

De-Brief 31/3

After reorganizing all the new players and kitting out again Alpha and LOGI set out on a mission to recover and repair the vehicles left behind in the citiy where most of our forces where wiped out last session. After some intermediate contact, Alpha managed to secure the town and LOGI set to work repairing what could be repaired.

 

After the HEMMTs where saved LOGI with a detachment of Alpha units providing security traveled approximately 1km to where the extraction happened last time as there where some MRAP's and HMMW's left at the site due to the extract needing to happen ASAP. They secured the compound and all units regrouped at the town N of the airfield.

 

After this Alpha was tasked with securing the airfield and LOGI stayed back to fuel up all vehicles. After some light contact Alpha squad lead managed to get off an AT4 towards the SAM launcher before getting mowed down by a stationary ZSU truck. The AT4 flew straight and true impacting the SAM launcher causing it to explode after a short while.

 

Unfortunatly the server crashed after this and I made the decision to gather all units at the main base to organize a tandem C-130 insertion at the airfield as it in theory was secured by the events preceding the crash.

 

 

At 0845 in-game time Northern Star and Southern star lifted off from the main base proceeding to do a staggered insertion on the now SAM free airfield at grid 047089.

 

At 0852 Northern star touched down and made it off the runway intact, but on close inspection the runway is a bit too small to safely land a C-130 on and make it to a taxi way, but the pressing matter of securing the airfield took priority. Southern Star touched down safely a couple of minutes after.

 

I had decided beforehand to call ENDEX after the touchdown as running only Alpha for the next maneuver is not as viable cause of the fatigue on the players after 3.5 hours of playing and the crash didn't boost morale.

 

De-Brief End

Link to comment
Share on other sites

Just now, Snogers Kowalski said:

i'm getting errors while downloading and cant download

 

It looks like everyone is experiencing this issue at the moment but just keep trying becuause at each attempt you´ll download at least a little bit. Also sometimes it helps to only download one mod at a time because of the way that Arma 3 Sync is downloading.

Link to comment
Share on other sites

Kind of off-topic since it was not the MSO today but it was with the MSO people and a De-Brief from me since I was the last person in charge of the mission:

 

DE-BRIEF 14.04.17:

 

To say this first: I am absolutely sorry for how the mission went after Sozio left and I was in charge.

To explain to all of you why it went that bad and why I made wich descisions: My problem was that the original plan was to get to the first town and meet there an enemy officer. There we should get intel about how to proceed then. So far so good and we even got there with a nice plot twist: the officer was dead. This meant that there was no Intel what became a problem when sozio left because from now on no one had an idea on what to do.

So I basically tried to proceed with the last order that was given: get into the next town and secure it. This went basically good but when our MRAPs got pretty much wasted we obviously got pinned down while I was trying to get fuel (but vortex couldn´t lift a fueltruck) and I was trying to figure out what our actual task in Oreokastro would be since the only other Intel I had was that the mission would finish there. And exactly that was the point where the mission went to total chaos because I couldn´t get fuel, we had no vehicles and people were getting shot over and over while vortex also couldn´t get to us for reinserts since they always would get locked on by AA-Units on the ground or by AA-Jets. This obviously made people leave the server what I can completely understand and what I am absolutely sorry for.

When we then got fuel and were able to move out of the town with the one more or less repaired MRAP we experienced a massive lag in which the MRAP was crashed. Due to the fact that I had Intel about enemies starting to push from behind us and probably enemies in front of us I called Vortex who was around trying to reinsert people to get to us for exfil since now everyone was wounded and we definitly couldn't use the MRAP anymore. I tried this exfil because I hoped that transport-vortex wouldn't get shot down since I tried to use CAS/AA-Vortex to regain Aircontrol and use them as a Bait for the enemy AA-groundunits. Also I saw no other option at this point since we were basically again pinned down but this time heavily wounded and without cover.

Unfortunately the bait didn't worked out as planned and Vortex got shot down with all of you while ASL and BSL were still on the ground looking for unconscious people in the MRAP while getting covered by Hammer. A few moments later also Hammer took another big hit and got wasted as well what killed my exfil plan for ASL, BSL and Hammer itself. At this point the mission was basically a critical failure since all troops were either KIA or MIA. To make the situation even worse ASL, BSL and Hammer then also got attacked by an enemy CAS-Bird what we at least survived. BSL then also DCed, and ASL and Hammer got killed while trying to escape from the overwhelming enemy forces.

 

I hope you now can understand why things gone that bad, that it was still at least kind of fun for you and I apologize for how the mission went.

Edited by Noah_Hero
Added more explanations for my descisions/actions and named it as DEBRIEF since I was the last person in charge
Link to comment
Share on other sites

So I found the bug with why the mission wouldnt load, apprantly reverse_thrust does something to warrant the hold on map screen, in my and the servers .rpt i cant see anything that should do it, ALiVE is initialized and it just hangs...

 

SO that said, mission is good to go again =) Either tonight at the same time or next regular schedule.

Link to comment
Share on other sites

Noah, I don't think anyone blames you for anything. The mission was so sporadically made, without a proper brief. People thought we were doing a regular Zeus OP in the normal AO so questions arose from the moment we left base in a different direction. Add everything going tits up and there will soon be no-one left. I think that complicated Zeus missions without proper knowledge of the players what is going on just doesn't work. No-one was in proper gamenight mindset when we switched over to AWE.

Link to comment
Share on other sites

2 hours ago, Karate Pyjamas said:

Noah, I don't think anyone blames you for anything. The mission was so sporadically made, without a proper brief. People thought we were doing a regular Zeus OP in the normal AO so questions arose from the moment we left base in a different direction. Add everything going tits up and there will soon be no-one left. I think that complicated Zeus missions without proper knowledge of the players what is going on just doesn't work. No-one was in proper gamenight mindset when we switched over to AWE.

Even if no one blames me I wanted to clarify why I made wich descisions and why erverything happened as it did but thanks for your understanding.:unsure::)

And this way we also have a De-Brief:lol:;)

Link to comment
Share on other sites

De-Brief 21/04-17

 

 

Since the turnup for this evenings event was a little low, it was decided that a mechanized foot-patrol to Al-Quisa was the best order of business. So Alpha was filled as best we could with the amount of players that where in the waiting room at the starting time, and we waited 25minutes for some stragglers and newcomers to get in, and the people that JIP'ed was teleported to the front lines cause I wanted to keep the action level up.

 

I am sorry for the guys who had just come on for their first time that you didnt get a proper intro as I was in the field with Alpha and didnt have time to give you the 101 for what MSO is.

 

Alpha moved out with a MRAP to Al-Quisa and when hitting the suburbs of the town got pinned down by a truck mounted ZSU which promptly went to town on the MRAP and took out its wheels and punctured the fuel tank.

 

Alpha then maneuvered to take out the truck and when succeeding that went on to engage hostile forces in the town of Al-Quisa, sustaining some casualties when they didn't think 3D-landscape because of some units that where mounted on the roofs of high buildings.

 

After satscans showed no more enemy forces in the town ENDEX was called when friendly forces where back at FOB Orion.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...

So to clarify any misconceptions some may have, MSO is still active, there are obly 2 dates coming up that means im not fonna ru them but i have secure another pltco for those, so tgere should be no hold in the original plan of "Every Friday @ 1800UTC"

Link to comment
Share on other sites

De-Brief 19/05-17

 

After a quick restock and rearm, units set out to take the area around Al-Fuah and root out any opfor in the nearby towns, as I plan to use Al-Fuah as the staging area for the last push towards the NE airfield. After LOGI transported the units deep into enemy territory, units set out to clear land towards Al-Fuah and then push into Karasu.

 

Upon entering the town of Karasu, due to unknown reasons a civilian got shot, rapidly waking the town and making the village elder call the local opfor garrison sending specialist troops to defeat us. Our units suffered alot of casualties and forced the remainder to fight in close quarters while retreating to Al-Fuah.

 

After this endex was called.

 

 

De-Brief 26/05-17

 

Due to numbers being low, a single crucial objective was chosen and units ordered to pack their parachute for a low altitude jump at night.

During the drop most of the units was scattered along a line that was around 2km long, after some time everyone was reorganized at a nearby lighthouse.

There was one casualty in the drop, how he met his fate is unknown.

The main objective was briefed in-field and orders to ASL was as follows: Push through Sanobar,Al-Safyrah clearing any contact and capture the nearby airfield, as this gives us a longer runway to use in case its needed. Units pushed through with light contact in both towns, but room clearing was skipped for the most part so there may be OPFOR still in the towns.

 

Upon assaulting the main airfield forces took 3 casualties to a DSHKM and let a MI-8 take off, its unknown what was on that chopper or where it was headed too.

 

This session was ended here as numbers where low and I was content with what was achieved with the number we had.

Link to comment
Share on other sites

  • 3 weeks later...

Session for this evening has been cancelled and will be replaced by a special operation on AWE. It will be player in an MSO style.

 

Sent from my ONEPLUS 3T using a phone app that is really irritating because it constantly advertises itself.

 

 

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Forum Statistics

    11.1k
    Total Topics
    66.4k
    Total Posts
×
×
  • Create New...