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AWE Basic Introduction

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AWE Basic Introduction


Welcome to Ahoyworld Enhanced, this server is a lot different from the other servers that we host because it is a more focused environment, where the players on the server play more tactically and cohesively to work towards the common goal that is completing the mission.


On this server we focus on communication and tactics, following the instruction of your commanding elements to ensure success on the battlefield while working with both ground and air assets.


As we understand that joining this server for the first time as a new player can seem a little daunting we have decided to write this guide that follows most of the basic aspects of gameplay helping you to understand the different mods that are in use.


It is also important to note that the community on AWE is very friendly and will help teach you anything you want to know about if you ask, we all know what it's like to start out on modded servers and want to help you learn the different aspects of the server.





On the server we use a communications mod called TFAR (click here to learn how to set up Task Force Radio) this mod connects to TeamSpeak, using a dedicated channel on our own TeamSpeak (ts.ahoyworld.net). TFAR allows users to communicate via local communications (using your TeamSpeak push to talk key) this allows you to communicate with people that are close to you, the distance that your voice travels in this setting is customisable by using control tab. There are three voice volumes and they are whispering, normal and shouting.


The other method of communication that this allows is radio communications over different radio systems the different radio systems offer different capabilities to the user and this is important to understand to ensure that you are being effective and communicating with your team.


TFAR also allows the use of various radios and these allow communication between groups that are further apart and increases the awareness of the different groups on server, these should only be used to relay key information that everyone on the ground needs to know.


The long range radios are only used by commanding elements such as squad leaders and platoon command and this allows communication at longer distances and helps the commander understand the bigger picture and help them direct support to the units that require it.


When using these radios it is important to use correct terminology and ensure that you are being clear with the traffic that you are trying to send this is easily achieved if you follow ABC


A- Accurate B- Brief C-Clear


For example:

Alpha Squad Leader: Command, this is Alpha squad leader, message, over.

PlatCo: This is command, send it, over.

Alpha Squad Leader: Requesting CAS on marked position CAS 1 to CAS 2, recommended approach NW, over.

PlatCo: Copy that Alpha, we'll get Vortex on it, out.

Alpha Squad Leader: Roger, out.


Here is a list of the default keybindings for TFAR:




Push-to-talk button in TeamSpeak

Direct Speech.

Caps Lock

To talk on a radio.

CTRL + Caps Lock

To talk on a long range radio.


To open the personal radio interface (the radio must be in the inventory slot). In that case if you have a number of radios - you can select the one needed. It is also possible to set the radio as active (the one that will be used for transmission). Also it is possible to load radio settings from another radio with same encryption code.

CTRL + Up/Left/Right Arrow

Rapid switching of shortwave stereo mode.


Rapid switching of shortwave radio channels.


The radios that we currently use are:

The Rifleman radio (RF-7800S-TR):

  • This is a standard rifleman radio that has a 2KM distance and is very basic and has no display you just select the correct channel with the left-hand knob and the volume can be set with the right hand one.

The Personal radio (AN/PRC-152)

  • This radio is slightly more complicated than the previous radio but to change the channel you simply press the PRE buttons to change channels. If you need to change the frequency you can simply highlight the frequency and type the number into the radio using the number pad then press ENT to save the frequency.



The long range (RT-1523G (ASIP))

  • This long range radio has a Distance of 20km or 30km if the radio is in built into a vehicle. This radio is only used by commanders or Squad leaders to communicate.





A loadout is basically the equipment you bring on to the field. The role that you have chosen on the setup screen will define the gear (Items) that you will have.

Keep in mind that ARMA 3 has a fatigue system, so the more gear you have, the heavier you will be (Quite simple). If you become over-encumbered you end up slowing yourself down and your teammates.


The default loadouts that you spawn with give you a rough understanding of what you should have while in the game. You can build off of this and make this loadout, yours! Also the arsenal in game is limited so the gear in there you are allowed to add to your loadout.


Remember most of the time you are playing NATO Forces. If you find a AK-74 or a RPG-26, Do Not choose these unless cleared by a higher up person such as ASL. (Alpha Squad Lead)





Medical System

The medical system in the game is provided by the ACE3 mod. This system will be your best friend during medical situations.

To keep to the basics the chart below shows what bandage works with what injury.

thanks to Arkod for the table. 


ACE Bandages.JPG



To bandage yourself, press your Left Windows key in combination with CTRL and select medical. Hover over your injured limbs and there should be a list of wounds on it, think what bandage you are going to use, and apply it to the limb (In serious situations apply a tourniquet to a limb eg Legs or Arms and that will stop the bleeding to that limb making it easier to focus on other wounds to your head or chest).


After this you may be in pain (Flashing white around the side of your screen). Pain decreases over time so you can either wait it out or if it's that bad, give yourself morphine. Keep in mind that morphine can stay in your system for roughly 15 minutes. If you apply too much morphine you'll end up in a body bag. If you're stuck on anything controll your wounds and call for a medic.


One of the major rules on AWE First Medic is always in charge.

Do Not run up and randomly treat a patient without telling the medic on site what you are doing because it can harm the treatment of the patient. Ask the medic what's going on and he will either ask for your help or tell you to set up a defencive perimeter this is important because it ensures the medic and the casualty are protected and not in danger. Such as injecting people with morphine.







These are two vital aspects of gameplay on AWE as a lot of planning and teamwork is often required to successfully complete a mission. Both of these aspects involve the previously treated aspect of communication.


In the lobby you will see a couple of positions, such as “Team Leader” - “Squad Leader” - “Platoon Commander”. These positions will you in a position of command, either of a small team of soldiers, two teams of soldiers, or the entire platoon, respectively.


If you want to start commanding, we would recommend you start with leading a small team of 5 men including yourself after you’ve played some of the minor roles in such a team for a while and observed your own team lead. Don’t be afraid to make calls based on your own judgements, faults are there to be learned from.





SkullCollector has done a good job summing it how to lead a fireteam, here:












Whilst playing you will need to consult your map quite a lot, especially when you’re in one of the positions of command.


Coordination between battle elements and soldiers is crucial for your mission to succeed. Use the map to find out where your squad leader or the squad leader of another squad is.

On AWE map markers are disabled because we use Ctab (the guide for this can be found here) this means that you can not use the vanilla.


AO: Area of Operations; Where all the action is taking place on the map.

CAS: Close Air Support; is winged air units used for engaging hostiles that pose a direct threat to ground units

LZ: Landing Zone; Where in the AO you are going to be landing.

FOB: Forward Operating Base; Is used as a rendezvous point.

OW: Over Watch; A place that provides a good view of the surrounding AO

WP: Way Point

AP: Attack Point/Assault Point; Where you are going to engage the enemy

Phaseline: This is also known as a limit of advance and controls how far units can move before having to request further orders


You will also have the ability to use a set of map tools that are highlighted within this video here:


This marks the end of the topics I have aimed to cover within this document to help you understand how the server works and give you an idea of how to work within the teams that are on the server. I would like to thank you for reading and would encourage you to ask any questions that you may have to the regulars on the server.


Hope this helped you all out, good luck in the field.

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