RizlaUK Posted January 8, 2017 Share Posted January 8, 2017 Hi, If we wanted to tweak the amount of damage it takes to kill somebody outright, so they are downed more often than killed. Would it be as simple as changing the values at the top of fn_handleDamage.sqf private _maxSafeDamage = getMissionConfigValue ["derp_revive_maxSafeDamage", 0.95]; private _downedDamageTreshold = getMissionConfigValue ["derp_revive_downedDamageTreshold", 1.5]; private _damageReturned = 0; I know it's not as realistic, but we are finding it's hard to encourage people to play as Medic classes on the server. More often than not people die and have to respawn. If we could make it the opposite of how it is now, so we are downed most of the time and killed outright every so often, i think that would be better. Can anybody help with this one please? Thanks a lot. Rizla Link to comment Share on other sites More sharing options...
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