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The new stamina system, good or bad?


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I was wondering what the community's response is to the new stamina system? Do people like it think it is more realistic and they feel like nothing has change or they like the change? And then on the other side do people not like it think it is too clunky and hurts game play? I don't even know if this something that can be fixed with work on the config values so that would also be valuable to know for a developer side. Down below is a poll asking what people think. Please put in your two cents,

 

Ben

 

http://www.strawpoll.me/11317928

 

 

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It is fine if you're going for a realistic gameplay, but for the type of gameplay we have on EU3 it may be too "strict".

 

FYI: Normal jog (weapon lowered) uses less stamina than moving with raised weapon and slow jog (lowered weapon + C (combat pace)) doesn't use any stamina, even recovers it slowly. So when you're traversing a medium-long distances where the amount of enemies is low or none (like from LZ towards border of AO or after completing it) you should move with weapon lowered and consider slow jog.

 

That said, I would suggest testing different load values (0.5-0.75 seems to be decent) and recovery factor (1.5-2).

 

E: those values are for ACE Advanced Fatigue module. Clarifying just in case.

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53 minutes ago, Arkod said:

E: those values are for ACE Advanced Fatigue module. Clarifying just in case.

 

Thanks Arkod, didn't even spot that module with 3.7.  I'll monkey around a bit.  I too found that the stamina depletion on a sprint was very fast, and the recovery was unusually slow.

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