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Squad alowence system (eu #3)


Taxi

Question

I have personally had quite some issues as to when players are allowed to use certain squads.

I Always thought: "Why is there no scheme showing the minimum required players before a certain squad is allowed to be used or something alike."

 

Now why would we need this extra bit added to the EU #3 rules?

Because there's always a lot of discussing going on, during the briefing, between command (The leading role at that moment sometimes just A1TL) and other players who want to take a support role.

If we just add a list to the rules telling players when they are allowed to join a certain support squad command can just point to the rules instead of having an endless discussion on wether they are allowed to use this squad.

 

For instance:

/////////////// 

Command:

Platoon command: REQUIRED at 30 players (already a rule but not known by all players)

 

ASL: Always open, you need to have proper understanding of the game as you are leading the main teams A1 and A2 and sometimes more than just those if command isn't present.

A1: fill primarily, don't take other support squad unless this is full.

A2: fill secondary.

Vortex: 1 vortex team per 8 ground troops. (minimum of 8)

//////////////

 

Then just make a list for all of the squads with their own rules.

 

We could even add descriptions to all squads and even roles explaining the grand scheme of what they will be doing in the field.

This makes it easier for players to know what they are supposed to do.

Otherwise some players sometimes will take roles not knowing what they are supposed to do and just run around like a headless chicken which has happened before.

Or someone taking Vortex when there's just 4 players on and taking an A-10 to the AO and doing shit on their own, ignoring other players.

 

-Taxi Thomas

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Theres have been discussions on the forum about this subject before if i im right. Especially if its about the pilots. Pilots are the most discussed role in this community. Also, doing some research and some thinking over about the role you play will get you on the right track. But it will only work when there is a good atmosphere of teamplay. 

 

Its good to try and find ways of improving the experience on eu3 and the idea is not bad at all, but to be honest i think these problems can be mostly avoided by the right player mentality.

 

But thats just my humble opinion.

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2 hours ago, Taxi said:

Command:

Platoon command: REQUIRED at 40 players (already a rule but not known by all players)

 

Can I see where this is stated? Never read or even heard that rule before.

If this is the case, you'd need a literal full server with only PlatCo's team available to join. That's an incredible load on ASL.

As a clarification: A Vortex team is allowed per 8 ground troops.

 

Regardless of all that, if someone does what you described at the end, report them.

 

Anyway, I don't think we need even more rules, really. Common sense and moderation.

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6 minutes ago, Colsta said:

 

Can I see where this is stated? Never read or even heard that rule before.

If this is the case, you'd need a literal full server with only PlatCo's team available to join. That's an incredible load on ASL.

As a clarification: A Vortex team is allowed per 8 ground troops.

 

Regardless of all that, if someone does what you described at the end, report them.

 

Anyway, I don't think we need even more rules, really. Common sense and moderation.

 

The 40 players should've been 30, a little typo there.
+The rule isn't "stated" anywhere but is however enforced by many.

 

As for the 1vortex per 8 ground troops, that's what I meant.

I edited it.
 

1 hour ago, PiranhA said:

Theres have been discussions on the forum about this subject before if i im right. Especially if its about the pilots. Pilots are the most discussed role in this community. Also, doing some research and some thinking over about the role you play will get you on the right track. But it will only work when there is a good atmosphere of teamplay. 

 

Its good to try and find ways of improving the experience on eu3 and the idea is not bad at all, but to be honest i think these problems can be mostly avoided by the right player mentality.

 

But thats just my humble opinion.


Yes I know, it is all in the mentality of players.

But as of right now there are too many players that care more about themselves than creating a fun experience for all.

By these rules we can avoid needing to shout at each other because it's simply in the rules.

 

10 minutes ago, Colsta said:

Anyway, I don't think we need even more rules, really. Common sense and moderation.

I'd love to have it work that way.

But we can't just add tons of moderators to the server as that won't work either.

Even if we do add 5 - 6 moderators, which already is a lot, we won't always have one online.

Which is by all means understandable as everyone also has other things to do in their life.
And as for "Common sense" same thing I said to PiranhA.

 

It would've been lovely if we didn't need any rules.

Unfortunately, the world doesn't work this way.

 

This is just a simple rule avoiding* players to just pick up any random role.

 

-Taxi Thomas

 

*=Rules can and will always be broken, but most will probably stick to them or at least almost..

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Sorry for the strange posting above, for some reason i couldnt write text below the quote.

But if theres too many people caring about themself, im sure there will be not a single rule able to change the attitude. "They" should ask themself why they are playing on eu3 becouse i would reccomend eu1 & 2 to fit in perfect with their needs.

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Hard rules, not to be broken unless specifically allowed by Admin or Moderator:

Fill Alpha before Bravo, Bravo before Charlie, etc.

No 3-man squads before Alpha is full, with the exception of a single AT squad as that can sometimes be needed to combat heavy armor.

Vortex 1 requires zero ground troops. Vortex 2 requires 16 ground troops. Aka, "first one's free." CoPilots and Hammer/Torch are not ground troops.

 

Optional but Amentes-recommended:

Join active teams before starting new ones. If Bravo 1 is 3 man strong and Bravo 2 is zero, filling up 1 instead of going 2 would be considered a team-spirit approach.

When choosing gear for your role, always keep the mantra "Am i helping the team?" in your head. A Marksman running an ACOG isn't extending the range of the team much if everyone else is too. (And is also bypassing the ACE zeroing system. SHAME!)

 

I'll add more as I think of them.

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Just now, PiranhA said:

Sorry for the strange posting above, for some reason i couldnt write text below the quote.

But if theres too many people caring about themself, im sure there will be not a single rule able to change the attitude. "They" should ask themself why they are playing on eu3 becouse i would reccomend eu1 & 2 to fit in perfect with their needs.

 

Yeah, true.

But I know some that stick to the rules but will try to stretch them if they can.
They will also do things which they know they really shouldn't do but will still do them because they are not in the rules.

I've just been annoyed by quite a few players and this was the biggest issue I had, others had it too.


 

1 minute ago, Amentes said:

Hard rules, not to be broken unless specifically allowed by Admin or Moderator:

Fill Alpha before Bravo, Bravo before Charlie, etc.

No 3-man squads before Alpha is full, with the exception of a single AT squad as that can sometimes be needed to combat heavy armor.

Vortex 1 requires zero ground troops. Vortex 2 requires 16 ground troops. Aka, "first one's free." CoPilots and Hammer/Torch are not ground troops.

 

Optional but Amentes-recommended:

Join active teams before starting new ones. If Bravo 1 is 3 man strong and Bravo 2 is zero, filling up 1 instead of going 2 would be considered a team-spirit approach.

 

 

I'll add more as I think of them.

 

I know but it's not listed all that clearly anywhere.

I've just been missing the team spirit a lot lately.

That's also why I've decided to take a little break from EU #3.
 

-Taxi Thomas

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Quote

Fill the primary slots before secondary/support:

  • Alpha should be filled before other support elements/squad slots are taken. *MAT or HAT will be accepted however both before alpha fills will not*
  • Filling Marksman and medic slots in other squads before alpha is not filled is strictly against the rules.
  • Platoon command and Engi/demo are accepted however playing FAC/Medic before Platoon Command is taken is also not acceptable.

 

https://www.ahoyworld.net/eu3/rules-regulations/

 

 

@Amentes From what I've seen the rules still state

Quote

With no more than 1 pilot team for every 8 infantry.

 

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Taxi, i understand exactly what ur saying. And i think the rules already provide a good cover of what we are discussing here:

 

1.1.1.       AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. Admins reserve the right to warn/kick/ban users whose behaviour is deemed disruptive or aggressive and not conducive to a place of tolerance/friendship/comradery. Whether behaviour is disruptive or not will be determined on a case-by-case basis on the judgment of the admin/admins present.

 

4.1.2.       Play the mission as intended

4.1.2.3.            Use your role to the best of your ability, if you’re a medic heal people, if you’re a repair specialist, keep your repair kit. Intentionally ignoring duties is frowned upon and may lead to your being moved to another role or being kicked.

 

4.3.10.  If you select a role, please play that role. *Please check the useful links section at the bottom for a list of what each role should be using.* By this we mean:

4.3.10.1.        We do not want to see a medic with a DMR and/or AT Launcher.

4.3.10.2.        We also expect you to play as the faction you are. BLUFOR faction gear with BLUFOR and OPFOR with OPFOR. OPFOR does not use AR type weaponry (m4 based weapons) and they do not use MTP/Multicam, DPM or any other NATO used camouflaged clothing.

4.3.10.3.        This rule also covers the amount of gear you carry. Any more than 20 mags is NOT acceptable as you will run out of stamina fairly quickly and endanger the team when you are stationary in an open field.

6.1.   Admins, moderators and core staff strive to ensure that as many people as possible have a pleasant experience while at AW. Please heed their advice.

6.2.   The structure of AW is set up roughly as

6.2.1.       Core Staff

6.2.2.       Admins

6.2.3.       Moderators (Enhanced)

6.2.4.       Spartans

6.2.5.       Field Ambassadors

6.3.   Admins are not here to micro manage you will still need to play the game

 

 

I think the rules cover quite a big amount of your frustration. 

Its still my opinion the solution isnt in the rules. Have you ever considered talking to the people you think are doing wrong? Maybe dont see their own behaviour and arent aware they are spoiling the fun. My last reaction/conclusion/advice on this topic:

 

- Solve the problem/frustration with communication, use the rules when communication fails. Maybe ask a admin...

 

 

PS: Damnit @Colsta youve just posted the complete rule list, done all the copy-paste for nothing!

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2 minutes ago, PiranhA said:

I think the rules cover quite a big amount of your frustration. 

Its still my opinion the solution isnt in the rules. Have you ever considered talking to the people you think are doing wrong? Maybe dont see their own behaviour and arent aware they are spoiling the fun. My last reaction/conclusion/advice on this topic:

 

- Solve the problem/frustration with communication, use the rules when communication fails. Maybe ask a admin...

 

I know, I have taken many players aside after battle and talked to them.

Some were very ignorant and others understood and either changed or still kept on going.

I'm always trying to improve my own attitude towards other players and also try creating a better community for others.

 

As for the rules: 

I would just like to see a clearer version of the squads thing, that's why I started this topic first of all.

Right now it's all a little vague IMO.

 

-Taxi Thomas

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14 hours ago, Colsta said:

 

https://www.ahoyworld.net/eu3/rules-regulations/

 

 

@Amentes From what I've seen the rules still state

 

Iff you read that the way you should it how you thing colsta but it should be the way how amentes  thinks  and to my knowledge we are enforcing it that way    

 

 

We are still in the process to clarify the rules even better 

Iff you want Taxi what you could do it make us a nice diagram about how you would like to see this worded or shown in the rules and PM it to me copey or Ryko  and we look in to it further 

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2 hours ago, S0zi0p4th said:

We are still in the process to clarify the rules even better 

Iff you want Taxi what you could do it make us a nice diagram about how you would like to see this worded or shown in the rules and PM it to me copey or Ryko  and we look in to it further 

 

Will do.

I don't have much time the next few days so it'll be a bit until I can make and send it.

 

-Taxi Thomas

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