bludclot Posted August 6, 2016 Share Posted August 6, 2016 Hello guys.. Long time no shoot. I've been busy working on this map instead of playing for the last few months. Thought it about time I show you guys what is up. BI forums thread: https://forums.bistudio.com/topic/191222-arctic-circle-map-project-horde/ My youtube: (go sub if you want early access or wish to help out) https://www.youtube.com/user/murdercrowawdio Dev blog with all information collected in one place: https://horde.wordpress.com/ The map is 1600km2 and this video only shows a tiny portion of it. Check out the other videos on my youtube to see more of it and what to expect. Out. B. Lone, Minipily, Grezvany13 and 1 other 4 Link to comment Share on other sites More sharing options...
Lone Posted August 7, 2016 Share Posted August 7, 2016 Interesting music choice, but cool looking map. Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted August 7, 2016 Share Posted August 7, 2016 Gorgeous map, very varied terrain and very detailed. Link to comment Share on other sites More sharing options...
Pancake Posted August 7, 2016 Share Posted August 7, 2016 Oh yeh I remember seeing this, glad to see more of the map, looked real good back then too Link to comment Share on other sites More sharing options...
kennychr Posted August 7, 2016 Share Posted August 7, 2016 JÆÆÆVLA KULT! F***ing awsome work man so far =) Josh 1 Link to comment Share on other sites More sharing options...
Copey Posted August 7, 2016 Share Posted August 7, 2016 Looks like a very good map, very interesting looking areas in there. Especially liked the look of the valleys, they'd be good fun to fly through. Link to comment Share on other sites More sharing options...
bludclot Posted August 7, 2016 Author Share Posted August 7, 2016 25 minutes ago, Lone said: Interesting music choice, but cool looking map. The music was made in the late 90s by a friend of mine using fasttracker in msdos. I use Norwegian music in all the videos. Because I'm old and stuck two decades ago 17 minutes ago, kennychr said: JÆÆÆVLA KULT! F***ing awsome work man so far =) Send meg en privat msg med steam details hvis du vil være med.. Link to comment Share on other sites More sharing options...
Winter Posted August 7, 2016 Share Posted August 7, 2016 And meanwhile I'm just wondering how many times you crashed during the recording of the plane scenes.. that being said, it looks like it would be great fun to fly on that map. Link to comment Share on other sites More sharing options...
bludclot Posted August 7, 2016 Author Share Posted August 7, 2016 1 hour ago, Winter said: And meanwhile I'm just wondering how many times you crashed during the recording of the plane scenes.. 42. And I only took off once from the ground.. it is a real mystery. Link to comment Share on other sites More sharing options...
Ryko Posted August 7, 2016 Share Posted August 7, 2016 Great looking map. How big is the pbo right now? Australia is also 40km x 40km and it's 968MB. Link to comment Share on other sites More sharing options...
bludclot Posted August 7, 2016 Author Share Posted August 7, 2016 1 hour ago, Ryko said: Great looking map. How big is the pbo right now? Australia is also 40km x 40km and it's 968MB. Thanks. The pbo is 670mb. I recently removed almost 2 million trees because I wasn't happy with them. It was in the 900s. Link to comment Share on other sites More sharing options...
Ryko Posted August 7, 2016 Share Posted August 7, 2016 That's really quite reasonable for a custom 40x40 map. I'll be looking forward to your release! Link to comment Share on other sites More sharing options...
Rave Posted August 7, 2016 Share Posted August 7, 2016 Looks great Link to comment Share on other sites More sharing options...
Minipily Posted August 7, 2016 Share Posted August 7, 2016 Looks awesome, already spotting so many areas to lay out amazing scenarios, looks like something straight from Bohemia themselves! Link to comment Share on other sites More sharing options...
Ryko Posted August 7, 2016 Share Posted August 7, 2016 Possible to get a top down overview? Link to comment Share on other sites More sharing options...
bludclot Posted August 7, 2016 Author Share Posted August 7, 2016 2 hours ago, Ryko said: Possible to get a top down overview? Like the whole map view? Link to comment Share on other sites More sharing options...
bludclot Posted August 7, 2016 Author Share Posted August 7, 2016 2 hours ago, Ryko said: Possible to get a top down overview? Here is the basic satellite image. I have marked the locations and flight path from the video. 4096x4096 The regions marked with blue that say snow will be snow covered eventually. Karate Pyjamas 1 Link to comment Share on other sites More sharing options...
Josh Posted August 7, 2016 Share Posted August 7, 2016 Looks awesome bud! I'm sure we all look forward to getting some play time down on it Link to comment Share on other sites More sharing options...
duffyman Posted August 8, 2016 Share Posted August 8, 2016 Looks great would amzing driving a convoy though those tunnels and getting ambushed Link to comment Share on other sites More sharing options...
bludclot Posted August 9, 2016 Author Share Posted August 9, 2016 4 hours ago, duffyman said: Looks great would amzing driving a convoy though those tunnels and getting ambushed Thanks. AI don't work in the "underground" things. They are more like bases and stuff for players. I have tried almost everything to get AI to drive on roads with tunnels built over them but they just refuse to go inside. There are hundreds of places to get ambushed though :o) Link to comment Share on other sites More sharing options...
Grezvany13 Posted August 9, 2016 Share Posted August 9, 2016 10 hours ago, bludclot said: Thanks. AI don't work in the "underground" things. They are more like bases and stuff for players. I have tried almost everything to get AI to drive on roads with tunnels built over them but they just refuse to go inside. There are hundreds of places to get ambushed though :o) I was thinking the same as @duffyman, but also what kind of hell it must be for a Zeus (or mission maker) to manually add units there. As for the AI in tunnels; at the BIS forums I noticed that there is a way to make AI workable. What they did was creating the world where the "underground" (or tunnels) was actually at ground level, and then placed a fake roof on it (which then could be used to place object on) or adding an enterable object in the (partial) shape of a mountain/hill. It does give some other issues (like altitude meters will show the height till "ground level", which is underground, and road placement might be bugged). But for now I think it's more than enough to have a first release of a great new map!!! And hopefully BI will add full support of underground structures to the AI in the (near) future. Keep up the good work! David 1 Link to comment Share on other sites More sharing options...
bludclot Posted August 9, 2016 Author Share Posted August 9, 2016 Well that is how the underground bits are made here. Same way as Tanoa pretty much. Maybe one day they will give us the tech from VBS that lets them make holes in the ground mesh.. Honestly it wouldn't be too hard for a zeus to add units there.. just pop the camera in. and place them. The only problem is if they walk around they pretty much ignore most of the rocks. It works fine if you do this: https://forums.bistudio.com/topic/162096-how-to-make-the-ai-hold-position/ Link to comment Share on other sites More sharing options...
bludclot Posted September 8, 2016 Author Share Posted September 8, 2016 New progress video: Josh 1 Link to comment Share on other sites More sharing options...
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