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About the removal of VAS and other things.


Teddy
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So during the apparent server update (On EU1 at least, not sure about the others) today, with the most notable change, the removal of VAS, has gotten quite a lot of people flustered. Including me as one of them. I knew this change was coming, but i didnt know when and I'm sure a lot of people were/are in the same position, and are a little bit angry that all of their load outs are gone and weren't really notified or given time to try and transfer the load outs to arsenal to at least ease their transition. Now this still has its problems has half of the things in arsenal now are restricted, which is probably the #1 that has annoyed me with this little update, i feel like my freedom to create classes has been whisked away. A lot of people have voiced their concerns on the server over a lot of this. I'll definitely be spending the next couple of days in arsenal trying to work around the countless restrictions in place now to try and sort my classes out.

 

Another quick thing is that the stamina system is back. I'm not sure if it was intentional or not, but i sure hope it isn't here to stay.

 

I think i had a lot more to say, but i have forgotten, hopefully a lot of this in taken in.

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This setup has been running on EU#2 for a while now, and while I know it's somewhat of a daunting transition for some, it has been felt by many to be a positive update.

People no longer charge in to AOs/Side Missions with a ridiculous amount of rockets/ammo. This has prevented them from Ramboing everything and ruining the experience of those people who have come to Ahoyworld for some fun team-based gameplay.

More people have been taking the 'less used' roles such as Repair Specialists and EOD, as they now have a legitimate role within the team.

Give it a month or two, things will settle, people will have created their kits and the Teamwork 'SHOULD' begin to start becoming more noticable.

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7 minutes ago, xSniper1982 said:

This setup has been running on EU#2 for a while now, and while I know it's somewhat of a daunting transition for some, it has been felt by many to be a positive update.

People no longer charge in to AOs/Side Missions with a ridiculous amount of rockets/ammo. This has prevented them from Ramboing everything and ruining the experience of those people who have come to Ahoyworld for some fun team-based gameplay.

More people have been taking the 'less used' roles such as Repair Specialists and EOD, as they now have a legitimate role within the team.

Give it a month or two, things will settle, people will have created their kits and the Teamwork 'SHOULD' begin to start becoming more noticable.

Good points. However the only people i see "Ramboing" are people in hunter HMGs *Cough* Scar *Cough* and fill em up with what you said as ridiculous amounts of rockets, kill the armour, and then mop up the infantry with the HMG.

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Scar's gonna Scar.

 

I'll be blunt, to me ArmA is about working with the other players. Personally, I'm always up for running a squad; I used to do so in my #1 days, and have been doing it when not piloting lately on #2.

 

That said, very few people choose to go down the Rambo path. It might even be interesting to lock out the Static Titan ATs.

 

Overall, having the Fatigue system back is good. It promotes reasonable kits, which in turn have team-play potential.

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6 hours ago, IOnceWasATeddy said:

So during the apparent server update (On EU1 at least, not sure about the others) today, with the most notable change, the removal of VAS, has gotten quite a lot of people flustered. Including me as one of them. I knew this change was coming, but i didnt know when and I'm sure a lot of people were/are in the same position, and are a little bit angry that all of their load outs are gone and weren't really notified or given time to try and transfer the load outs to arsenal to at least ease their transition. Now this still has its problems has half of the things in arsenal now are restricted, which is probably the #1 that has annoyed me with this little update, i feel like my freedom to create classes has been whisked away. A lot of people have voiced their concerns on the server over a lot of this. I'll definitely be spending the next couple of days in arsenal trying to work around the countless restrictions in place now to try and sort my classes out.

 

Another quick thing is that the stamina system is back. I'm not sure if it was intentional or not, but i sure hope it isn't here to stay.

 

I think i had a lot more to say, but i have forgotten, hopefully a lot of this in taken in.

But hey, at least one can use TWS scopes as a Marksman/Sniper now. Worth it! And I agree, people will have to get used to it. It feels a little restrictive, but also a lot more realistic. I like it.

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Well,kudos for the dev team trying to make I+A a better world ... /partly sarcasm

For a start i´d like to mention that restricting the LRPS to Snipers only is a unstandable offense - at least give me the option to make use of looting on enemy (snipers) to get a scope that way,i do understand where you coming from but i dont see the point in restricting any decent scope used for engagements beyond 500m.

Then we´r at restricting the Mk18 to Marksman class,which is another unstandable offense i m not willing to take easily,i can use any gun to perform equally,but i m using the Mk18 since the past 14months and now getting it removed from all my kits does piss me partly off,untill i found the AK12 ;) - but lets not get offtopic.

Also i find Arsenal a overall to much clicky clicky piece of sh*t - creating a decent kit without Mk18 and having mine detector,LD,FAKs and sh*t took me nearly 20min and once in battle you notice your scope is missing or you forgot Smoke nades,etc - then u realise you can run for 10m then walk 2kmh forever,which turns out great if you r in engagement with a tank and you need to "quickly" get cover ...

Well,adapting aint that hard - but like Tedster mentioned,a little mention before hand would make things go down the throat easier ...

#propagandaminister

 

 

 

And dont get me started on VAS removal (yet not complete removed)

Sure,VAS isnt updated/supported by its maker anymore,but its far more convinient than the Arsenal BS (cant be opend unless close to ammo box) that takes everyones more time to get their kits chosen and is more of a 3rd person dressupdoll style to me.

Loading vehicles with Arsenal is quite hard to do,especially if you have to do it more than 1 time per hour.

 

I can understand that having two ways of selecting Equipment in 1 mission isnt a good solution too.

But i still digg VAS over Arsenal anyday ...

 

 

 

 

 

15 hours ago, Amentes said:

Scar's gonna Scar.

 

 

Complaining about my POE isnt up to debate,in fact i m always willing to leave side missions to formed teams that communicate (to me) that they are working on it - but,as reality proves - lots of people goign for side return to base in a coffin (mostly a burning one) and have no plan/expection/necessary gear to lead their "team" to a success of the mission.

You people just assume i m raiding "your" missions,where in fact you didnt bothered 5sec to figure out the conditions of approach and engagement necessary (INTEL as example) where i on the other side ... to much offtopic

:blink:

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20 hours ago, IOnceWasATeddy said:

Good points. However the only people i see "Ramboing" are people in hunter HMGs *Cough* Scar *Cough* and fill em up with what you said as ridiculous amounts of rockets, kill the armour, and then mop up the infantry with the HMG.

 

I think Scar is unfairly targeted here. Very little players give a hoot about side missions until I got interested in it recently. Even so, he let my squad complete them when it should have been first-come-first-served policy. I know it is supposed to be a joke but oh well... :P

 

I feel the pain about VAS being removed but why not we have it reinstated but retain the fatigue system.

 

If a little voice inside me starts telling me to look for other servers with VAS, I am not sure how the other public players feel.:mellow:

Edited by fir_nev
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I'm not referring to him "stealing" missions, only that I personally believe ArmA is about teamwork, and he always seems to be alone on a hill somewhere.

 

The fact that anyone would single him out, I don't think has anything to do with him being less interested in teamwork than the rest of all the guys, without communication there's no difference between Scar on a hilltop or the 30 people running around the AO like headless chickens.

 

The fact that he'd be singled out, then, is more flattering than anything really. The fact that anyone would expect anything other than what everybody else does.

 

So no, I don't believe there's any singling out of Scar in a negative way ;)

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Scar is not to be negativly singeldout.

I agree with Armentes. With out no or bad Comms a hilltop is better then running around.

Usualy when on side missions and no one there a Slammer on a hill top is a Good start before moving in to target area.

About Vas or No vas.

Arsenal takes some time to ger used to but IT is ok when get in to it. And dont forget that it is Easy to save The loadout till next time one sign in.

Skickat från min iPhone med Tapatalk

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On 21-7-2016 at 1:39 AM, Amentes said:

he always seems to be alone on a hill somewhere.

 

Ive done many missions together with him, hes a very good teamplayer, knowing what to do. His playing style  and approach of missions is something many players can learn about. Ive teamed up with him many times and we were very effective and succesfull. He can do things by himself were other people would need a team of 5 people and still fail, were mr scar would succeed.

Some impressive stats here: https://www.gametracker.com/player/TheScar [CCU]/144.76.82.169:2302/

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I often find that some items are missing from arsenal where I would usually grab them from VAS, such as tracer ammunition. Additionally, loadouts saved in arsenal sometimes usually can't be loaded again afterwards, for some backwards reason. As for stamina, it just means i can't haul 5 AO's worth of ammunition with me. 

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