Grezvany13 Posted July 4, 2016 Share Posted July 4, 2016 I've created several loadouts with the Arsenal (in Editor, but with Arsenal script from I&A mission), however after saving them it's impossible to load them again. The mission file which I used: co60_AW_Invade_Annex_2_86D.Altis Arsenal script: vaserver.sqf Spoiler // Made by Raz, data entry from Josh, Zissou and stuffed sheep Made on AhoyWorld this script features all magazines, most weapons, Nato backpacks, Nato items, Nato clothes. You may use this on your mission start, please keep us credited! Enjoy. // _null = [this] execVM "scripts\VAserver.sqf"; if (!isServer) exitWith {}; private ["_box"]; _box = _this select 0; ["AmmoboxInit",[_box,false,{true}]] call BIS_fnc_arsenal; [ _box, [ "B_Kitbag_Base","B_Kitbag_mcamo","B_GMG_01_weapon_F","B_HMG_01_A_weapon_F","B_GMG_01_A_weapon_F","B_UAV_01_backpack_F","I_UAV_01_backpack_F","O_UAV_01_backpack_F","B_HMG_01_high_weapon_F","B_GMG_01_high_weapon_F","B_HMG_01_A_high_weapon_F","B_GMG_01_A_high_weapon_F","B_HMG_01_support_F","B_HMG_01_support_high_F","B_AT_01_weapon_F","B_AA_01_weapon_F","B_Mortar_01_weapon_F","B_Mortar_01_support_F","B_AssaultPack_dgtl","B_AssaultPack_rgr","B_AssaultPack_sgg","B_AssaultPack_Blk","B_AssaultPack_cBr","B_AssaultPack_mcamo","B_AssaultPack_ocamo","B_AssaultPack_kerry","B_","Bergen_Blk","B_","Bergen_mcamo","B_","Bergen_rgr","B_","Bergen_sgg","B_","BergenC_Blu","B_","BergenC_grn","B_","BergenC_red","B_Carryall_cBr","B_Carryall_oli","B_Carryall_khk","B_Carryall_mcamo","B_Carryall_ocamo","B_Carryall_oucamo","B_FieldPack_cBr","B_FieldPack_khk","B_FieldPack_ocamo","B_FieldPack_oucamo","B_FieldPack_oli","B_FieldPack_Blk","B_Kit","Bag_mcamo","B_Kit","Bag_sgg","B_Kit","Bag_cBr","B_Kit","Bag_rgr","B_OutdoorPack_Blk","B_OutdoorPack_Blu","B_OutdoorPack_tan","B_TacticalPack_Blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr","B_Parachute" ], true ] call BIS_fnc_addVirtualBackpackCargo; [ _box, [ "1Rnd_HE_Grenade_shell","UGL_FlareWhite_F","UGL_FlareGreen_F","UGL_FlareRed_F","UGL_FlareYellow_F","UGL_FlareCIR_F","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeRed_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeYellow_Grenade_shell","1Rnd_SmokePurple_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_UGL_FlareWhite_F","3Rnd_UGL_FlareGreen_F","3Rnd_UGL_FlareRed_F","3Rnd_UGL_FlareYellow_F","3Rnd_UGL_FlareCIR_F","3Rnd_Smoke_Grenade_shell","3Rnd_SmokeRed_Grenade_shell","3Rnd_SmokeGreen_Grenade_shell","3Rnd_SmokeYellow_Grenade_shell","3Rnd_SmokePurple_Grenade_shell","3Rnd_SmokeBlue_Grenade_shell","3Rnd_SmokeOrange_Grenade_shell","HandGrenade","MiniGrenade","SmokeShell","SmokeShellYellow","SmokeShellGreen","SmokeShellRed","SmokeShellPurple","SmokeShellOrange","SmokeShellBlue","Chemlight_green","Chemlight_red","Chemlight_yellow","Chemlight_blue","B_IR_Grenade","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag","ClaymoreDirectionalMine_Remote_Mag","APERSMine_Range_Mag","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","APERSTripMine_Wire_Mag","Laserbatteries" ], true ] call BIS_fnc_addVirtualMagazineCargo; [ _box, [ "srifle_GM6_camo_F","srifle_LRR_camo_F","hgun_P07_F","hgun_Pistol_heavy_01_F","SMG_01_F","SMG_02_F","arifle_MX_F","arifle_MXC_F","arifle_MXM_F","arifle_MX_GL_F","arifle_MX_SW_F","arifle_MX_Black_F","arifle_MXC_Black_F","arifle_MXC_Black_F","arifle_MXC_Black_F","arifle_MXC_Black_F","arifle_MXM_Black_F","arifle_MX_GL_Black_F","arifle_MX_SW_Black_F","srifle_LRR_F","launch_NLAW_F","launch_B_Titan_F","launch_B_Titan_short_F","hgun_ACPC2_F","hgun_PDW2000_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","LMG_Mk200_F","srifle_EBR_F","srifle_GM6_F","launch_I_Titan_F","launch_I_Titan_short_F","arifle_TRG20_F","arifle_TRG21_F","arifle_TRG21_GL_F","arifle_SDAR_F","Binocular","Rangefinder","Laserdesignator","MineDetector","srifle_DMR_02_ACO_F","srifle_DMR_02_ARCO_F","srifle_DMR_02_camo_AMS_LP_F","srifle_DMR_02_DMS_F","srifle_DMR_02_MRCO_F","srifle_DMR_02_sniper_AMS_LP_S_F","srifle_DMR_02_F","srifle_DMR_02_camo_F","srifle_DMR_02_sniper_F","srifle_DMR_02_SOS_F","srifle_DMR_03_ACO_F","srifle_DMR_03_AMS_F","srifle_DMR_03_ARCO_F","srifle_DMR_03_DMS_F","srifle_DMR_03_DMS_snds_F","srifle_DMR_03_MRCO_F","srifle_DMR_03_SOS_F","srifle_DMR_03_tan_AMS_LP_F","srifle_DMR_03_F","srifle_DMR_03_khaki_F","srifle_DMR_03_multicam_F","srifle_DMR_03_tan_F","srifle_DMR_03_woodland_F","srifle_DMR_04_ACO_F","srifle_DMR_04_ARCO_F","srifle_DMR_04_DMS_F","srifle_DMR_05_ACO_F","srifle_DMR_05_ARCO_F","srifle_DMR_05_DMS_F","srifle_DMR_05_DMS_snds_F","srifle_DMR_05_KHS_LP_F","srifle_DMR_05_MRCO_F","srifle_DMR_05_SOS_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_f","srifle_DMR_06_camo_F","srifle_DMR_06_camo_khs_F","srifle_DMR_06_olive_F","MMG_02_black_F","MMG_02_camo_F","MMG_02_sand_F","MMG_02_black_RCO_BI_F","MMG_02_sand_RCO_LP_F","MMG_01_base_F","MMG_01_hex_F","MMG_01_hex_ARCO_LP_F","MMG_01_tan_F" ], true ] call BIS_fnc_addVirtualWeaponCargo; [ _box, [ "G_B_Diving","G_Balaclava_blk","G_Balaclava_combat","G_Combat","G_Tactical_Black","G_Tactical_Clear","G_Shades_Black","G_Lowprofile","G_Bandanna_shades","V_TacVestIR_blk","U_I_G_Story_Protagonist_F","U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt", "U_B_CombatUniform_sgg_vest", "U_B_CombatUniform_wdl", "U_B_CombatUniform_wdl_tshirt", "U_B_CombatUniform_wdl_vest", "U_B_SpecopsUniform_sgg","U_B_GhillieSuit","U_B_HeliPilotCoveralls","U_B_PilotCoveralls", "U_B_Wetsuit","U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3","U_B_survival_uniform","V_PlateCarrier1_blk","V_PlateCarrier1_rgr","V_PlateCarrier2_rgr","V_PlateCarrier3_rgr","V_PlateCarrierGL_rgr","V_PlateCarrierSpec_rgr","V_PlateCarrierL_CTRG","V_PlateCarrierH_CTRG","V_PlateCarrier_Kerry","V_Chestrig_khk","V_Chestrig_rgr","V_Chestrig_oli","V_Chestrig_blk","V_RebreatherB","H_HelmetB","H_HelmetB_camo","H_HelmetB_paint","H_HelmetB_grass","H_HelmetB_snakeskin","H_HelmetB_desert","H_HelmetB_black","H_HelmetB_sand","H_HelmetB_light","H_HelmetB_light_desert","H_HelmetB_light_black","H_HelmetB_light_sand","H_HelmetB_light_grass","H_HelmetB_light_snakeskin","H_HelmetSpecB","H_HelmetSpecB_paint1","H_HelmetSpecB_paint2","H_HelmetSpecB_blk","H_HelmetB_plain_mcamo","H_HelmetB_plain_blk","H_HelmetCrew_B","H_CrewHelmetHeli_B","H_PilotHelmetHeli_B","H_PilotHelmetFighter_B","H_Bandanna_mcamo","H_BandMask_blk","H_BandMask_demon","H_BandMask_khk","H_BandMask_reaper","H_Booniehat_mcamo","H_MilCap_mcamo","H_Beret_grn_SF","H_Beret_brn_SF","H_Beret_02","H_Cap_brn_SPECOPS","H_Cap_tan_specops_US","H_Cap_khaki_specops_UK", "ItemWatch","ItemCompass","ItemGPS","ItemRadio","ItemMap","NVGoggles","NVGoggles_OPFOR","FirstAidKit","Medikit","ToolKit","muzzle_snds_L", "muzzle_snds_acp", "muzzle_snds_M", "muzzle_snds_H", "muzzle_snds_H_MG", "muzzle_snds_B", "acc_flashlight", "acc_pointer_IR", "optic_Yorris", "optic_MRD", "optic_Aco_smg", "optic_ACO_grn_smg", "optic_Holosight_smg", "optic_Aco", "optic_ACO_grn", "optic_Holosight", "optic_Hamr", "optic_Arco", "optic_MRCO", "optic_DMS", "optic_SOS", "optic_LRPS", "optic_NVS", "optic_Nightstalker", "optic_tws", "optic_tws_mg","H_Shemag_khk","H_Shemag_olive","H_Shemag_olive_hs","H_Shemag_tan" ], true ] call BIS_fnc_addVirtualItemCargo; After doing some research, it seems that the issue is generated due the "composite weapon" class names. eg. "arifle_MX_F" (whitelisted) + "optic_Arco" (whitelisted) + "acc_pointer_IR" (whitelisted) + "muzzle_snds_H" (whitelisted) = "arifle_MX_RCO_pointer_snds_F" (NOT whitelisted) It's a known issue (see: https://feedback.bistudio.com/T79336, https://feedback.bistudio.com/T81287), but can be "fixed" by adding all (allowed) combinations to the whitelists. Link to comment Share on other sites More sharing options...
Guest Posted July 4, 2016 Share Posted July 4, 2016 Thanks for helping out grez AhoyWorld is working on fixing the bugs. It might take some time with the whole beta testing right now. Link to comment Share on other sites More sharing options...
Grezvany13 Posted July 4, 2016 Author Share Posted July 4, 2016 No problem. And if there's something I can do to help (as in programming), I'll be happy to take a look at the code. Can't promise anything, since it has been a while since I wrote stuff for ArmA Link to comment Share on other sites More sharing options...
Sjakal Posted March 3, 2017 Share Posted March 3, 2017 Hi, this may be a separate bug but still sounds related to OP: Open Arsenal on I&A #2 server (Alpha Repair Specialist). Remove all equipment, save loadout (as Test). Cannot load it again afterwards (see attached image). Since import/export is not permitted on server, I cannot verify content of the loadout, but basically I removed all equipment (including map, compass, radio, etc) before saving it. Oddly enough, the identical Empty loadout saved during a play session some days ago is working just fine, so apparently it was saved without corruption/issues (perhaps from a different role, Alpha Medic I think). PS: In my situation above, during the bugged play session, ANY loadouts I saved couldn't be loaded regardless of what equipment or no equipment they contained. I tried some Notepad editing/renaming of the loadouts after, hoping it would fix the bug, but this just corrupted/deleted all my local Arsenal loadouts. So players, don't do that. Link to comment Share on other sites More sharing options...
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