Hi everybody! Whilst playing on I&A, I notice that a lot of the time the side mission is either ignored or failed because nobody is supporting the lone wolf player there. The reason I think this happens is that the side mission isn't 'interesting' enough.
What I'm suggesting is a larger variety of side missions that really deviate from the main AO. To think of a few, there could be a patrol mission in which the players must follow a set of waypoints with maybe a mini-objective at each one; or maybe a mission where the players must relieve a friendly (AI) force that is under attack.
I know i don't have a lot of ideas to back this up but I reckon it could work with some thought from the great minds behind the missions.
Another idea I had whilst writing this was maybe a rewards 'choice' system within the side mission. Like maybe once the mission is complete, a computer spawns and players can choose from, lets say 3, possible rewards in the scroll menu. I reckon this would encourage people to complete the side mission and maybe to work as a team, and it would also see the end of the lonely, dusty Mora that always sits at the rewards pad.
Just an idea, feel free to tell me I'm wrong. Thanks for reading!
P.S. I forgot the check if there was already a post about this
Question
Spearhead
Hi everybody! Whilst playing on I&A, I notice that a lot of the time the side mission is either ignored or failed because nobody is supporting the lone wolf player there. The reason I think this happens is that the side mission isn't 'interesting' enough.
What I'm suggesting is a larger variety of side missions that really deviate from the main AO. To think of a few, there could be a patrol mission in which the players must follow a set of waypoints with maybe a mini-objective at each one; or maybe a mission where the players must relieve a friendly (AI) force that is under attack.
I know i don't have a lot of ideas to back this up but I reckon it could work with some thought from the great minds behind the missions.
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Another idea I had whilst writing this was maybe a rewards 'choice' system within the side mission. Like maybe once the mission is complete, a computer spawns and players can choose from, lets say 3, possible rewards in the scroll menu. I reckon this would encourage people to complete the side mission and maybe to work as a team, and it would also see the end of the lonely, dusty Mora that always sits at the rewards pad.
Just an idea, feel free to tell me I'm wrong. Thanks for reading!
P.S. I forgot the check if there was already a post about this
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This has been mentioned before, my bad.
Edited by SpearheadLink to comment
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