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zissou

EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING

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14 hours ago, Cebi said:

@Jason.:People will try to become acomplished pilots just to get on board of fame by actualy training in editor? Example will be set in imaginery digital stone? But when few people are bothered to read rules even less will be bothered to read some monument for decent pilots. Dont know how effective this would be.

 

@All: Sadly only way i see to improve on present state is to reduce importance of helicopter transport.

 

Edit: Or there could be credit/point system for pilots. If they are succesfuly transporting players they earn credits which they can use to respawn helicopters. If they crash helicopters they could find themself without credits to spawn more and thus would be forced to disconect. That would remove the worst kind of "pilots".

Having a credit system for respawning helicopters would be very interesting. But it might bad when for example an AA priority target is present.

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@TonyPestroni: Let me elaborate that some more.

You join and you have credits to spawn exactly two copies of let's say MH-9. You transport some troops around and you can earn more credits per troop transported more than 2 km. You can spend credits by buying bigger/better helicopter if you despawn your current one (progression motivates people and players can easily spot who is doing well by simply looking at helicopter).

 

Now let us look at the incompetent pilot.

He joins, spawns MH-9 and crashes/gets shot down in AO or just dicks around base without actually doing any troop transport. He will find himself without credits eventually to spawn MH-9 and is thus forced to reconnect to the server to get some. This is of course the time when somebody who witnessed his bad flying can "steal" his slot.

 

PS: AA priority is easy to avoid if you know that it will engage you only when you fly approximately more then 25m above ground. In case it is up you simply can flare missiles already in the air and land ASAP, or you will fly low to avoid lock.

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It's a nice idea but it would take a lot of time to implement (if it's even possible), and could be easily abused.

  • Pilots could purposefully fly longer routes to earn more "credits".
  • Pilots would be discouraged to do supply drops, or to lift vehicles (offroad repair), as they wouldn't earn any credits.
  • Pilots would be much more likely to fight over transporting players so that they can earn more credits.
  • Pilots wouldn't waste their time going to evac a single player as they won't earn many credits.

The idea of progression is nice, but I don't think it's right to assume that some helicopters are better than others since everyone has different opinions, I know many would disagree with the MH-9 being the worst/cheapest.

 

I think this idea is just far too complicated and has too many flaws to be a good solution.

 

So here's one of mine:

Create a leaderboard that shows the five current pilots online and ranks them by their deaths/hour. The information should be easy to get, the only problem I see is displaying the info, static billboards obviously won't work for this.

Perhaps it could be done using map markers that can be updated?

 

Another idea:

From your idea of progression, use helicopter skins to show how good a pilot is. All helicopters will spawn a certain colour, then every 30 minutes the colour will change to a "better" one, crashing the helicopter would then result in it going back to the original colour. 

So the colour of the skin will show how long the pilot has gone without crashing.

I personally really like this idea, but the problem is that skins are classed as "mods" and so they have been denied in previous topics.

But maybe this could still be possible?

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Okay so a few points after a couple of months of the new rules. 

We still have some shit pilots. 

Not enough pilots are repairing. 

Zeus players are fixing or replacing helis when they kinda shouldn't, but 45 players waiting for transpo makes it necessary. 

It hasn't improved the overall standard of piloting. 

The really shit pilots leave much quicker (but only when there are a few of them) if it's only one or two then the good pilots seem to suffer. 

Admins are not receiving enough reports about poor piloting (or general rule breaking) (guys we might not be overjoyed at being interrupted but we don't blame the reporting player we blame the useless pilot or the tker.) 

A group of bad pilots can quickly bring the server to a standstill. 

Pilots are improving in some cases but not all. (fewer fly overs of active aos). 

 

So in my mind the rule change has been a mixed bag that wasn't as successful as I would have hoped. 

Points system as described sounds great but who's gong to create/maintain it? It's far too complex as described. 

Whitelist of pilots will never happen it's not what aw is about. 

Zeus players will fix helis for the server if needed but should avoid if possible. 

Pilots destroying helis will be punished but we need to know about them. 

 

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I had seen a variation of the system I described implemented. I am not pulling this out of a magic hat. If there would be any demand or interest for it I can ask if part of the code can be shared and dissected by someone who is more versed in computer science then me :).

 

Every solution which will not involve rule changes will eventually boil down to: "Who will do this... thing?!"

 

@Jason. :

The system I described might be too evolved but can be simplified to something like thumbs-ups through action menu from passengers instead of credits (flying long routes solved).

Progression is always a good thing in my eyes and when somebody loves MH-9 I don't see a problem with that although I might add that there are helicopters which offer to a skilled player more utility then little unprotected "hummingbird". Ultimately progression can be left out and we will be left with bare-bone solution for misbehaving pilots.

 

In my opinion, all leaderboards in the world can not solve problematic pilots on a public server where the majority of players can not be bothered to read rules.

But as someone wise said to me: "You can't game design stupid out of people."

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1 hour ago, zissou said:

Okay so a few points after a couple of months of the new rules. 

We still have some shit pilots. 

Not enough pilots are repairing. 

 

Admins are not receiving enough reports about poor piloting (or general rule breaking) (guys we might not be overjoyed at being interrupted but we don't blame the reporting player we blame the useless pilot or the tker.)

 

Pilots are improving in some cases but not all. (fewer fly overs of active aos). 

 

So in my mind the rule change has been a mixed bag that wasn't as successful as I would have hoped.

 

Pilots destroying helis will be punished but we need to know about them. 

 

 

This is the crux of it for me.

Most people are still stuck in the old mentality of "It's damaged, destroy it".

It has been improving though, more people are requesting repairs and more pilots are willing to try and recover their Heli.

Unfortunately there still aren't enough people willing to actually tell an Admin about poor piloting/heli destroyers.
I regularly get people telling me via Teamspeak/in game chat, that someone is crashing far too often, or that they are destroying Helicopters that could be recovered.
I do inform the bad/inexperienced pilots that perhaps they should get more practice when the server is less populated, or via the editor.. and no doubt many (in EU#2) have seen me tell those planning to destroy their Heli to stop, and to request a Repair spec/Engineer, and explain to them that it is not ok to destroy a vehicle unless it is 100% unrecoverable.

From that point, there is nothing more that I can personally do, and that is where I refer players to the Admin Staff, more than half of them immediately give up and cannot be bothered to even message an Admin, and so I end up having to do it myself.

We knew these rules wouldn't change things overnight, and yes it's still a little frustrating when these things happen, but given more time... and less free weekends :P ... Things will continue to improve. But only if we continue to guide those other players and explain things to them as they begin their experience here.

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Whitelist all pilot slots bar one or two. Thus allowing pubbers to still be able to fly and get noticed. But whitelist members and decent players. Could be done via an xml very easily. Aw already has a system in place for xml. Pilots could be recommended via users and Spartans etc. Or they could apply. 

 

God id even offer to do the i&a code for this. Think I could do it haha

 

Sent from work. Can expand on this idea if required too.

 

----Edit

 

So upon review we use 5 pilot slots. My suggestion: whitelist 3/5 leaving the remaining 2 for pubbers. 

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6 hours ago, Josh said:

My suggestion: whitelist 3/5 leaving the remaining 2 for pubbers. 

 

I agree with the idea, but personally I think whitelisting 3/5 of the slots is way too much.

1/5 or 2/5 would be enough, at least to begin with.

 

The ratio of bad/new pilots to good/known pilots is pretty high, so 3/5 would make it very easy for the listed pilots to get a slot, but very hard for newer players, which isn't what we want for the public servers.

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11 hours ago, Jason. said:

 

I agree with the idea, but personally I think whitelisting 3/5 of the slots is way too much.

1/5 or 2/5 would be enough, at least to begin with.

 

The ratio of bad/new pilots to good/known pilots is pretty high, so 3/5 would make it very easy for the listed pilots to get a slot, but very hard for newer players, which isn't what we want for the public servers.

as i see it different pilots have varied amount of experience. Maybe a rank system?

for example: Master, Expert, Adept, Apprentice, Novice. Then maybe there could be an icon next to the pilots name.

having at least one reserved slot for known good pilots sounds like a good idea to me.

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Yes a reserved/whitelisted slot for pilots would be good. Maybe one or two. But it'll never happen here at ahoy. I've been told that too many times before. 

 

Ohwell. Hooray for eu1/2 :rolleyes:

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43 minutes ago, Josh said:

Yes a reserved/whitelisted slot for pilots would be good. Maybe one or two. But it'll never happen here at ahoy. I've been told that too many times before. 

 

Ohwell. Hooray for eu1/2 :rolleyes:

maybe it could be implemented in the new version of i&a for the apex expansion.

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okay the reason whitelisting won't happen is because it's not what ahoyworld is about we're an open community. Many good pilots are not on ts are not on the forums and that's okay of course we'd prefer if they got involved but that's their choice. A rank structure would be close to impossible to manage how would ranks be assigned? how would they be monitored? the best we can do is kick poor pilots from the server and encourage good flying.

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Alright, throwing my helmet into the ring to try to help formulate a possible compromise to Ahoyworld's open community and a few concerns talked about by the players.

 

What if we added a 6th pilot slot but reserved it for a whitelist? Something like this doesn't take away from anyone within the community because it's merely an additional slot for the TRUSTED and WELL RESPECTED pilots to take. I understand that some of the best pilots are not on the forums nor on TS but if you could just get a list of players who are known good pilots (I can think of 5 of them on the top of my head) and reserve a pilot slot for them in the emergency of the pilots are derping out and getting the ground troops killed left and right, this could be a possible solution that could potentially work based on what I have just read.

 

The idea can be taken further, but only if it is considered. And to be honest I'd rather see the time spent implementing a possible solution to this rather be spent on I & A 3, but that's all my opinion.

 

Also, just a thought, but driving isn't really that bad! ^_^

 

Looking forward to reading the replies, stay alive everyone! B)

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3 hours ago, Liru the Lance Corpral said:

Alright, throwing my helmet into the ring to try to help formulate a possible compromise to Ahoyworld's open community and a few concerns talked about by the players.

 

What if we added a 6th pilot slot but reserved it for a whitelist? Something like this doesn't take away from anyone within the community because it's merely an additional slot for the TRUSTED and WELL RESPECTED pilots to take. I understand that some of the best pilots are not on the forums nor on TS but if you could just get a list of players who are known good pilots (I can think of 5 of them on the top of my head) and reserve a pilot slot for them in the emergency of the pilots are derping out and getting the ground troops killed left and right, this could be a possible solution that could potentially work based on what I have just read.

 

The idea can be taken further, but only if it is considered. And to be honest I'd rather see the time spent implementing a possible solution to this rather be spent on I & A 3, but that's all my opinion.

 

Also, just a thought, but driving isn't really that bad! ^_^

 

Looking forward to reading the replies, stay alive everyone! B)

This man speaks good works. I think this is something that should be thought hard about. Because it could be a very good help in the solution to helping pilot issues. 

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18 hours ago, Liru the Lance Corpral said:

Alright, throwing my helmet into the ring to try to help formulate a possible compromise to Ahoyworld's open community and a few concerns talked about by the players.

 

What if we added a 6th pilot slot but reserved it for a whitelist? Something like this doesn't take away from anyone within the community because it's merely an additional slot for the TRUSTED and WELL RESPECTED pilots to take. I understand that some of the best pilots are not on the forums nor on TS but if you could just get a list of players who are known good pilots (I can think of 5 of them on the top of my head) and reserve a pilot slot for them in the emergency of the pilots are derping out and getting the ground troops killed left and right, this could be a possible solution that could potentially work based on what I have just read.

 

The idea can be taken further, but only if it is considered. And to be honest I'd rather see the time spent implementing a possible solution to this rather be spent on I & A 3, but that's all my opinion.

 

Also, just a thought, but driving isn't really that bad! ^_^

 

Looking forward to reading the replies, stay alive everyone! B)

As someone who usually likes to take a pilot slot, I really think this is a good idea, this would mean that there is no limitations on the 'publicness' of all the slots, we're just adding a slot to ensure troops actually get to the AO without numerous deaths.

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Adding a sixth pilot slot without whitelist would still be good since not all pilots are flying at the same time.

 

you know the pilots are doing what they are supposed to do when theres active helis waiting in base.

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2 hours ago, TonyPestroni said:

you know the pilots are doing what they are supposed to do when theres active helis waiting in base.

 

Until you get in and find out the pilot is flying into a new AO full with enemy gear used against you and your fellow travelers. 

Until you get in and find out the pilot is a tree hugging vegetarian with a distinct hate against arma infantrymen.

Until you get in and find out the pilot is going on a mission to the moon couse he likes the kerbal space program.

Until you get in and find out the pilot is like the dutch politics and is going nowhere.

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I think white listing 2 or 3 pilot slots would be a great idea. 

Adding another slot not so much a good idea. 

 

We have enough pilots most of the time or at-least people willing the fly.

Having 5 slots, already means 2 or 3 pilots idle. When ao is fought for. 

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8 minutes ago, D.v.Brandenburg said:

I think white listing 2 or 3 pilot slots would be a great idea. 

Adding another slot not so much a good idea. 

 

We have enough pilots most of the time or at-least people willing the fly.

Having 5 slots, already means 2 or 3 pilots idle. When ao is fought for. 

Refer to what Zissou already said.

 

If you really wanted a change that did not infringe on the community standards that AhoyWorld strives with as dictated by Zissou, you have to look for ways to make changes to add to I and A while leaving the original integrity of I and A to keep said standards.

 

But it's up to our Ahoverlords...

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... just a quick rant on changing the mission by adding a 3rd GH and disabling co-piloting @ the MH9

This is about as contradicting the rule change as it gets - seriously,who thougt this would be a good idea? 

And not even a news mentioning this ... 

 

 

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@TheScar: Quick rant it is. Could you please elaborate why do you think it is contradicting? Any posible solutions which comes to your mind?

 

I agree than comming change was poorly comunicated on forums.

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Simple.

Adding a 3rd GH and "reseting" the respawn timer so the birds respawn immidiatly is the poorest move for getting people to take care for their equipment.

I know (and mentioned it) it is hard to uphold said rules 24/7 but this solution now cannot be serious,i already got tons of screenshots with idtiotic pilots and such,but today as i was trying to access (my) MH9 i noticed it isnt possible anymore,so for now if there s no pilots on you trust to get their job done,you r forced to drive because you cant pilot the only available thing we had all those time anymore.

Reads and sounds butthurt,but yea - it really pissed me off this morning ...

 

Possible solution :

- cap the change (usual chopper layout/MH9 accessable as copilot)

- (re)write a script locking pilot slots to players available (5slots = >60player,4 slots =>50 player,3 slots = >20player)

- enforce the rules (2 warnings > kick)

- build a wall

 

 

 

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