Cellhawk Posted January 15, 2016 Share Posted January 15, 2016 As far as I know TFAR is only full-duplex. ACRE has better simulation for signal-loss, radios have waaaay more configuring options. As said before, TFAR is a light-weight radio mod as of ACRE that wants to go deeper into simulation. In that case, I am definitely voting for ACRE2 as long as it will work and I hope devs will find the issues soon. As I wrote before, we have really limited knowledge of what's going on, which makes the bugfixing kind of difficult. Link to comment Share on other sites More sharing options...
Fraggloid Posted January 15, 2016 Share Posted January 15, 2016 I'd say that if ACRE isn't fully fixed and working in the next week or so, we should consider a switch back to TFAR; at least for as long as it takes to test ACRE and get it running completely smoothly. We should also look into getting a better radio structure put into place; at present there are units without channels, and having two full fireteams plus a squad lead on a single frequency is proving a tad hectic at times. Realistic with the inclusion of shouting, but hectic all the same. Link to comment Share on other sites More sharing options...
SkullCollector Posted January 15, 2016 Share Posted January 15, 2016 A thing I'd like to address is not an issue of ACRE, but should be common sense in the player base: Don't be on shouting at all times, or even normal. Shouting on open terrain easily carries your voice a hundred metres, and not only confuses people in the AO, but can get on your nerves during the staging phase when you can't make out who is talking to you from where or with what relevance. I've already had to take off my headphones just so I wouldn't get crazy. Setting your voice all the way to whisper reaches out about 5 metres, and normal around 35 or so. When you brief your team or just have a general conversation, find a sweet spot between these two for whoever many people are around. Terrain occlusion matters, not sure if player bodies count in there. Mascant and Josh 2 Link to comment Share on other sites More sharing options...
Ryko Posted January 15, 2016 Share Posted January 15, 2016 Just as a note, ACRE seemed to work flawlessly during the Insurgency Game Night. Apart from some roles not spawning with a radio, but that was a loadout problem. razgriz33 and Josh 2 Link to comment Share on other sites More sharing options...
Josh Posted January 15, 2016 Share Posted January 15, 2016 A thing I'd like to address is not an issue of ACRE, but should be common sense in the player base: Don't be on shouting at all times, or even normal. Shouting on open terrain easily carries your voice a hundred metres, and not only confuses people in the AO, but can get on your nerves during the staging phase when you can't make out who is talking to you from where or with what relevance. I've already had to take off my headphones just so I wouldn't get crazy. Setting your voice all the way to whisper reaches out about 5 metres, and normal around 35 or so. When you brief your team or just have a general conversation, find a sweet spot between these two for whoever many people are around. Terrain occlusion matters, not sure if player bodies count in there. Big ups to this. Will probably start enforcing, to get people to stop doing this. SkullCollector 1 Link to comment Share on other sites More sharing options...
Origins Posted January 15, 2016 Share Posted January 15, 2016 Myself and Josh, have done some basic testing, and we have somewhat managed to find the problem and it revolves around the Arsenal... just simply don't use radios from the arsenal. MessedUpSmiley 1 Link to comment Share on other sites More sharing options...
Josh Posted January 16, 2016 Share Posted January 16, 2016 See this thread: http://www.ahoyworld.co.uk/topic/4964-acre-arsenal-and-radios/ We will try find a more perm fix Link to comment Share on other sites More sharing options...
razgriz33 Posted January 16, 2016 Share Posted January 16, 2016 Great job to all those participating in improving the end user experience. It's better to explore different methods than stick with the same one all of the time. Link to comment Share on other sites More sharing options...
Icy Posted January 18, 2016 Share Posted January 18, 2016 After Game night where we experimented with only using Radio`s out of boxes I would like to know what experiences you had apart from some people ''forgetting'' to take radios, which is on them.I thought this threat woud server well for that instead of making ANOTHER acre thread. Link to comment Share on other sites More sharing options...
Cellhawk Posted January 18, 2016 Share Posted January 18, 2016 Taking radios from the box works. So far so good. Link to comment Share on other sites More sharing options...
Amentes Posted January 18, 2016 Share Posted January 18, 2016 I don't think we had any radio issues yesterday Icy. Radios seem to have been working as intended, even though the transmit range on the '77 meant I ended up as an air courier near the end of the Op Link to comment Share on other sites More sharing options...
Fraggloid Posted January 19, 2016 Share Posted January 19, 2016 some people ''forgetting'' to take radios, which is on them. Guilty. Force of habit I suppose! To be honest, it wasn't THAT bad. while I did pick up a radio from the first member of my squad to die, before that (and after that one incident that won't be mentioned) I was simply using voice range... And it was fun. It's certainly given me some ideas for the future. Link to comment Share on other sites More sharing options...
Colsta Posted January 19, 2016 Share Posted January 19, 2016 With the whole ACRE and Arsenal interactions, I just assume the Arsenal is a dirty box full of disease that infects my radios and I have to either drop them before accessing it, to keep them pure, or get new ones that aren't tainted by that vile box. ParabolicAJB, Mascant and Josh 3 Link to comment Share on other sites More sharing options...
GhostDragon Posted January 20, 2016 Share Posted January 20, 2016 After playing with ACRE recently it seems a lot of the issues are now being caused by spawning items in from the arsenal, personally i think that the aresnal should only let people pull 343 radios, as these seem to be unaffected. Maybe it would be worth looking into this as it will also prevent people from taking radios that they shouldnt have on them for example 152s being carried by FTLs Link to comment Share on other sites More sharing options...
Josh Posted January 20, 2016 Share Posted January 20, 2016 After playing with ACRE recently it seems a lot of the issues are now being caused by spawning items in from the arsenal, personally i think that the aresnal should only let people pull 343 radios, as these seem to be unaffected. Maybe it would be worth looking into this as it will also prevent people from taking radios that they shouldnt have on them for example 152s being carried by FTLs Hmm the radios shouldn't be available in the arsenal it self. Inventory yes but not in the arsenal. I'll see to it that they're removed. Link to comment Share on other sites More sharing options...
Amentes Posted January 20, 2016 Share Posted January 20, 2016 Hmm the radios shouldn't be available in the arsenal it self. Inventory yes but not in the arsenal. I'll see to it that they're removed. They aren't, I think Ghostdragon meant that we can still load kits with them in it. Link to comment Share on other sites More sharing options...
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