kennychr Posted December 18, 2015 Share Posted December 18, 2015 So the holidays are aproaching and I thought I would give you guys a update on the status and direction of Valiant and other things. Valiant\Gauntlet First and foremost Gauntlet is now legacy "software" and will not be maintained by me at all, so kudos to the guys who hot-fixed it post 1.54. Moving on: Valiant has been put on hold until the holidays are over and the new year rings in because work has been pretty hectic and I havent had the energy to put in hours on development. So the 300+hours i spent on it in october still is as how far as I got. This means the mission currently is pre-alpha tested for stability in the main and side FSMs for mission selecting and it has 5 main missions and 3 side missions. This wil be expanded upon when I deem the selector FSMs rock stable(which pre-alpha tests showed it was). Expanding upon the initial 300+hours of deving a new "backend" plus learning FSM will be some form of AAR\Stattracking in the form of ALiVE mods stuff we tested on the Insurgency mission we played, I will not however add any object\player persistency as saving the current mission state(in-game mission) is not viable and I dont want to add any mod dependencies as I made valiant as effortlessly possible to just port over. By effortlessly I mean copy over the code onto a base-template and alter the DAC unit configs to whatever you have as your poison. Moving on yet again, I have a question for you the users: Gamenight(s) Upon player Valiant_Insurgency I felt that the general consensus was that this was great fun and I felt I could make some improvements\other styles of the same deal(Persistent,multi sessions to complete) and I was thinking that I would make a fictional Nation and Scenario where the small nation of Ahoy had to push a invader out of their territories(All viable maps in the repo). This generally would mean in rough outlines that each mission would take 2-3 game-nights to complete depending on how far\long we take to push and repell the occupying forces. We would need to use logistics properly as in I will give the platoon a set amount of ammo in the form of either crates\ammo-trucks\rhinos that need to be moved as we gain ground and general CSS(combat service support) would be maintained in a more expanded approach than we use atm i.e repairs,refueling etc. Re-spawn will be handled like in Val-Ins with a spawn timer of 10 minutes (or more). Fixed loadout would be in effect as we are a nations army and not pmc-esque style of Valiant\Gauntlet. Regards Christiansen AW_Valiant lead coder & EU3 Manager mechE, Pvt. Zwerger, PERO and 4 others 7 Link to comment Share on other sites More sharing options...
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