Ryko Posted December 17, 2015 Share Posted December 17, 2015 Contains some interesting updates: Tweaked: Adjusted the magnitude of weapon sway levels; increased stability in rested and deployed states to provide more benefit for active reduction of weapon sway and to reward tactical gameplay Tweaked: Optimized weapon sway magnitude and duration of the hold breath penalty. Improved benefits of resting and deployment with regards to weapon sway and weapon recoil. Fixed: Character is no longer forced to crouch when switching away from a launcher when standing and not possessing any other weapon Hopefully this means that the weapon sway has been reined in a bit. -R Link to comment Share on other sites More sharing options...
Max Posted December 17, 2015 Share Posted December 17, 2015 I still find trying to look through the laser designator and other high-power magnification in any position that isn't lying down nigh-impossible, but maybe that's just me... Link to comment Share on other sites More sharing options...
Ryko Posted December 17, 2015 Author Share Posted December 17, 2015 Yeah. They should adjust the amount of sway based on the weight of the item being looked through, as well as the stance. I suppose in a mission one could probably adjust the aiming coefficient based on the item, ie., kill it for binocs. -R Link to comment Share on other sites More sharing options...
Colsta Posted December 17, 2015 Share Posted December 17, 2015 kill it for binocs. Last time I tried it, rangefinding is a nightmare with the Vector 21! Link to comment Share on other sites More sharing options...
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