Minipily Posted November 26, 2015 Share Posted November 26, 2015 Hey, just wanna see if I can clarify some things here. So, a lately, it seems that it is becoming more and more tough to drop enemies when really, it shouldn't be, and that we usually get dropped instantly from AK rounds. Yesterday, I shot a insurgent on Fallujah in the head with a M16A4, this caused him to go unconcious, fair enough, the 5.56 round was designed to wound and it may have gone through a cheek or some shiz. However, when I went to finish him off, I found that it took around 7-10 rounds of 5.56 to the torso to kill him. This is insurgents we're talking about here too, guys with little to no armor. I've found before that with my shooting, i'm capable of dropping an insurgent or Russian with 2-4 shots of 5.56 to the chest area, as that is where I aim all the time. But a lately, I don't get the results that I did. I don't know if something has been messed around with or something but to be honest, I much prefer being able to kill them easier if they at least get the realism of being able to kill us easily. I know body armor advances these days are good but for god sake they only do so much. One really does not simply walk away from a few 5.56 rounds to the chest, even if it doesn't go through the armor, it's still gunna knock em on their ass and send em to sleep. Dunno if anyone else has got any BS like this a lately but it really grinds my gears when bullets don't do their job. At this rate i'm gunna have to go SEAL Team 52 and take a goddamn 7.62 rifle with a suppressor like some of the others... Once again, if something has been tinkered with or something it would be nice to know, because I really have never had to shoot this much before. Johnson 1 Link to comment Share on other sites More sharing options...
Ryko Posted November 26, 2015 Share Posted November 26, 2015 I gather there are a lot of things at play here, from RHS weapons implementation, ACE damage effects, and the way ARMA handles damage. This is all going to get mucked about again when Bohemia releases the 1.54 branch (Nexus) of Arma (it was supposed to be today), and invariably, ACE and RHS are going to crap out and need to get updated. So the short answer is that everything is a bit funky right now, but it should get ironed out in the next few weeks. My hope is that part of this renovation will be ACE finally fixing the boolean which allows mission makers to enable or disable the broken leg "feature" (ie., the vanilla damage walking bug). Technically there's a switch in there ("Remove Bloodstains") which should allow this, but right now it doesn't work. -R Link to comment Share on other sites More sharing options...
PERO Posted November 26, 2015 Share Posted November 26, 2015 There is an issue with RHS (and some other units) due to the hit points not setup correctly, hence they become bullet sponges on some parts of the body. With Nexus update (1.54) I`ve been told they are changing the hit points again, hence it will be even more broke until modmakers update the mods. Link to comment Share on other sites More sharing options...
SkullCollector Posted November 26, 2015 Share Posted November 26, 2015 Now that you mention it, I have a feeling that a range coefficient might be borked as well. At ranges from 20 to 50 metres, 5.56 does its job as expected, and considering fall-off on greater ranges like 300-500 metres, 5.56 still works as expected. But in between these, I've noticed that it's not simulated as reliably. I even tested it in the virtual arsenal with an M16, M4 and SCAR-L, same ammo types, ranges as described. Any unarmoured target above 100 metres but below 300 metres away takes an average of four more bullets to the chest than the same target at twice the distance. Quite counter-intuitive if you ask me. But of course I have no idea how ballistics are calculated in Arma or ACE, or if it's a bug specific to a certain ammo type. Link to comment Share on other sites More sharing options...
Ryko Posted November 26, 2015 Share Posted November 26, 2015 Seeing as everything is about to change I wouldn't spend a whole lot of time testing the current model. -R Link to comment Share on other sites More sharing options...
Plant1ing Posted November 27, 2015 Share Posted November 27, 2015 Joke: Now all I'm seeing is @Minipily going around bodies with Desert Eagle to make sure they are actually dead. . Maybe because of our absence on EU#3, they've managed to get their hands on supplies and better armament? It's all about story and immersive plays. No wonder server greets you with "Play your role." Idea: If Takistaniis manage to smuggle a cargo trucks (undisclosed mission) they can have better equipment on the next AO. PiranhA 1 Link to comment Share on other sites More sharing options...
Minipily Posted November 27, 2015 Author Share Posted November 27, 2015 Joke: Now all I'm seeing is @Minipily going around bodies with Desert Eagle to make sure they are actually dead. . Maybe because of our absence on EU#3, they've managed to get their hands on supplies and better armament? It's all about story and immersive plays. No wonder server greets you with "Play your role." Idea: If Takistaniis manage to smuggle a cargo trucks (undisclosed mission) they can have better equipment on the next AO. Not gunna lie, the amount of times i've had to grab my Beretta or P226 and execute a unconscious guy is pretty darn high. Link to comment Share on other sites More sharing options...
Guest Jim Posted November 30, 2015 Share Posted November 30, 2015 Anyone dispatching wounded ai must go Shakespeare on them "Shuffle off this mortal coil" - but remember it could land you 4 years in prison Link to comment Share on other sites More sharing options...
Fraggloid Posted December 5, 2015 Share Posted December 5, 2015 Definitely noticed this today for some reason. I hit one AI 8 times (Definite hits, as his body recoiled, as they do), and he simply ran around a corner. Link to comment Share on other sites More sharing options...
GhostDragon Posted December 5, 2015 Share Posted December 5, 2015 new server update fixed this. Link to comment Share on other sites More sharing options...
PERO Posted December 6, 2015 Share Posted December 6, 2015 AI units are still broken and will be until RHS fixes their config entries (unless default CSAT units are used). Link to comment Share on other sites More sharing options...
GhostDragon Posted December 6, 2015 Share Posted December 6, 2015 all RHS weapons seem to be performing as expected since the new ACE update from my testing. Link to comment Share on other sites More sharing options...
Amentes Posted December 6, 2015 Share Posted December 6, 2015 I'd say we're actually in the opposite ditch now. Everything seems to die to a single 5.56 to the chest, passing straight through the heaviest of armors. Karate Pyjamas 1 Link to comment Share on other sites More sharing options...
Ryko Posted December 6, 2015 Share Posted December 6, 2015 Confirmed in virtual arsenal - you can punch through any vest with a Ruger 22. Shooting in the legs and arms will wound, while body shots will kill 100%. Karate Pyjamas 1 Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted December 7, 2015 Share Posted December 7, 2015 Too many 1 shot kills yesterday, from both sides. Grenades are quite effective now, I've been clearing out whole AO's by lobbing nades over walls. Link to comment Share on other sites More sharing options...
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