Pvt. Zwerger Posted November 18, 2015 Share Posted November 18, 2015 I dont know if this Topic has been already been discussed on the Forums if so i couldn't find it in the Forums. I was just strolling through armaholic and i found this Script for random IEDs. http://www.armaholic.com/page.php?id=23995 I don't know if it would be easy or hard or even possible to implement this script, but if it would be possible i Personally would love to see it on the EU3 server. Why? Because it would make Convoy missions more interesting. Because you would have to bee way more alert when moving around the map. What are your opinions? Ryko 1 Link to comment Share on other sites More sharing options...
PERO Posted November 18, 2015 Share Posted November 18, 2015 2 things: its and old script, that probably doesnt work well anymore its a performance heavy script, so no way it can be used on a persistent mission So I would say NO to it. Link to comment Share on other sites More sharing options...
Rave Posted November 18, 2015 Share Posted November 18, 2015 2 things:its and old script, that probably doesnt work well anymore its a performance heavy script, so no way it can be used on a persistent mission So I would say NO to it. It was used before and the results were.....spectacular in both the good and the bad sense. TheToxicPixels 1 Link to comment Share on other sites More sharing options...
Ryko Posted November 18, 2015 Share Posted November 18, 2015 I've been working on a few missions, and have looked at systems like COS (Civilian Occupation System) and DAC (Dynamic AI Creator). They all work with triggers, and when triggers run a script, that's what affects performance. In the case of COS and DAC (yes, I'm getting to the point re the IEDs) they continuously re-spawn new units when players walk into new zones, which is what creates stutters and lags. In this IED script, all the IEDs are created at the beginning of the mission, so there shouldn't be any effect on performance after the IEDs are spawned. As for whether it's an old script or not, DAC has been working off the same code base since 2010, while this IED script is from 2014. I don't think ARMA code changes very much, so if it worked then, it should work now. I'd vote to use it, but I have this feeling that work on Gauntlet has come to a standstill now that Kenny is on to Valiant. -R Pvt. Zwerger 1 Link to comment Share on other sites More sharing options...
BACONMOP Posted November 18, 2015 Share Posted November 18, 2015 The IED script has issues with multiplayer and usually tends to spawn a couple hundred IED's or none at all. Also from missions that we have done with IED's they don't really work in terms of gameplay. Link to comment Share on other sites More sharing options...
Pvt. Zwerger Posted November 18, 2015 Author Share Posted November 18, 2015 I just tried it on a server and it worked fine. They spawned in at the beginning of the Mission and they spawned in a normal number. Maybe it is possible to implement the Script into Valiant or at least the Idea of random IEDs Link to comment Share on other sites More sharing options...
TheToxicPixels Posted November 18, 2015 Share Posted November 18, 2015 I think IEDs on Gauntlett would lead to a lot of frustration in the player base, however having a mission maybe to diffuse one or safely explode it would be pretty cool. Pvt. Zwerger and mechE 2 Link to comment Share on other sites More sharing options...
Nicolai Posted November 20, 2015 Share Posted November 20, 2015 My opinion on IEDs is: I would like to have them in the Gauntlet, once vehicle repair in the field is possible. I also coincide with TheToxicPixels, that it would probably create a lot of frustration. On the other hand it might be just the same frustration as the frustration of the ground troops relying on the pilots for transport, unwilling or incapable of driving a ground vehicle from one end of the map to the other without crashing it. Link to comment Share on other sites More sharing options...
mechE Posted November 20, 2015 Share Posted November 20, 2015 +1 to ToxicPixels for the IED defuse mission... would be cool to have maybe 3 or so placed on main roads around a larger city, with an AA base nearby overlooking the city as a secondary objective to clear (placed to encourage ground vehicle transport to AO). Then maybe a defend once completed? Link to comment Share on other sites More sharing options...
Ryko Posted November 20, 2015 Share Posted November 20, 2015 I would say if there are going to be mines or IEDs you would have to have some cue that they are around. At least a tag in the mission briefing that says "warning! IEDs are in the area." That way people know to look for them. I know it -should- be a given, but because IEDs are not a thing right now, it will suck to be the first one to die from them. I think it would be a neat touch, just that they would have to be carefully integrated. -R Link to comment Share on other sites More sharing options...
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