Ryko Posted October 15, 2015 Share Posted October 15, 2015 Hi folks, I had an idea today that I'd like to try tomorrow (Thursday) - and it's a simple one. We don't RTB between missions. That is to say, we need to plan to stay out in the field for each of the four operations that spawn in each mission. I recognize there will be challenges with this approach, especially regarding the re-insertion of soldiers who are KIA on the battlefield. My thinking is that this would be a great challenge for a Logi squad; creating an FOB in a central area of the map, and then running the missions from there. I think this could be a really fun challenge. -R Nicolai and edgEe 2 Link to comment Share on other sites More sharing options...
Plant1ing Posted October 15, 2015 Share Posted October 15, 2015 Finally using Gauntlet in its full potential. Josh 1 Link to comment Share on other sites More sharing options...
S0zi0p4th Posted October 15, 2015 Share Posted October 15, 2015 First problem to tackle is the 9000 different weapon systems people uses. Because you will not get ammo for every one in the fob or by logi Link to comment Share on other sites More sharing options...
edgEe Posted October 15, 2015 Share Posted October 15, 2015 First problem to tackle is the 9000 different weapon systems people uses.Because you will not get ammo for every one in the fob or by logi Technicly its not yours or logi problem that they don't how some type of ammo. Its problem only for soldier who have other ammunition than standard one. If some one run out of his ammo then need to improvise.. change weapon ( for ex. m4 from humvee, etc.) Link to comment Share on other sites More sharing options...
MessedUpSmiley Posted October 15, 2015 Share Posted October 15, 2015 Suggest everyone to finally take 5.56 STANAG weapons instead 50:50 - 5.56:7.62.I suggest you do this on a small map like Fallujah for example.Also Logi isn't meant to be a thing without a good amount of people on :-/Furthermore ... good luck, you'll probably need it. EDIT: Damn Dutch autocorrect! Josh 1 Link to comment Share on other sites More sharing options...
GhostDragon Posted October 15, 2015 Share Posted October 15, 2015 I like the idea it would work as long as all units were on board. This would mean making sure the 249 is used as lmg because this accepts the STANAG 30 ROUND MAGS getting FTLs to make sure that all units have compatible weapons and backpacks to make sure the weapons are able to give new MAGS easily. Josh 1 Link to comment Share on other sites More sharing options...
S0zi0p4th Posted October 15, 2015 Share Posted October 15, 2015 Ryko poke me before you wanna do it to set a time and we will arrange something Link to comment Share on other sites More sharing options...
Guest Hellspawnednl Posted October 15, 2015 Share Posted October 15, 2015 Would not be bad to do a day with all basic gear so all wear same uniforms and use m4/m16/m249 depending on role. It would make for good recording material aswell. Link to comment Share on other sites More sharing options...
razgriz33 Posted October 15, 2015 Share Posted October 15, 2015 Sounds like a really interesting challenge I'd love to take part in. Link to comment Share on other sites More sharing options...
MessedUpSmiley Posted October 15, 2015 Share Posted October 15, 2015 Would not be bad to do a day with all basic gear so all wear same uniforms and use m4/m16/m249 depending on role. It would make for good recording material aswell. Make a day in the week no-arsenal day and see how that goes Plant1ing 1 Link to comment Share on other sites More sharing options...
GhostDragon Posted October 15, 2015 Share Posted October 15, 2015 only bad thing with this is we need some where to re arm and things. Link to comment Share on other sites More sharing options...
edgEe Posted October 15, 2015 Share Posted October 15, 2015 maybe insted doing it without arsenal just say on begining to take only guyns that accept certain type ammo. Thats all. Link to comment Share on other sites More sharing options...
Ryko Posted October 15, 2015 Author Share Posted October 15, 2015 Re: 5.56 vs 6.8 vs 7.62 (Smiley & edgEe) - I agree with both sides. I'd love to enforce an ammo type policy, but I also wouldn't want to be so anal about it; if there's a good reason for a player to take a given ammo type, they should be able to do so. (I'm thinking about a marksman taking 7.62 for the longer range). If that's the case, the FTL just has to be able to ensure that extra ammo for each of his units is available. Re Logi squad - this is the perfect opportunity for it to actually do something. I think this mission challenge would be good for a full Alpha squad, Platoon commander + Medic + Engineer, full MAT or HAT squad (depending on the map) and then Vortex/Talon, and Logi: this would be 12 + 3 + 3 + 2 + 2 = 22 players. I'd be all for a no-arsenal day: we'd need a Gauntlet variant where instead of a virtual arsenal, there are standard ammo boxes with a set amount of ammo. For bonus points, these are the type of crates that can be loaded into vehicles. Same with weapons / launchers in crates. Re: needing a place to re-arm: the idea would be that the first non-gauntlet mission would be to set up a FOB with ammo and replacement weapons, then tackle the first mission. Ideally, units only have to return to the FOB to rearm if they are critically low or unable to get back there in any sort of time; you could have Logi deploy from the FOB or base to re-arm units in the field before moving out to the next AO. Nicolai 1 Link to comment Share on other sites More sharing options...
TheToxicPixels Posted October 15, 2015 Share Posted October 15, 2015 May use this on the operation Saturday! Link to comment Share on other sites More sharing options...
Arkod Posted October 15, 2015 Share Posted October 15, 2015 I always wanted to see something else other than Mission-RTB-Mission... How would re-deploying work after death? I would suggest that heli pilot has to wait until X (6+?) amount of players are back at base. That way you don't have a constant stream of freshly spawned people with full ammo coming into AO, instead you'll get "waves" of reinforcements. People using different type of ammo should not be a problem. Just make it clear that the standard ammo is 5.56, but if someone wants to use anything else it's their problem. Also, if someone is concerned about not having enough ammo, they can get a backpack and fill it, but they'll have to deal with all extra weight or lack special items such as extra ammo for AT/AR. I'd like to participate in this kind of gameplay. Any way I can know when it's going to happen? Link to comment Share on other sites More sharing options...
Tactical Bear Posted October 16, 2015 Share Posted October 16, 2015 Re: 5.56 vs 6.8 vs 7.62 (Smiley & edgEe) - I agree with both sides. I'd love to enforce an ammo type policy, but I also wouldn't want to be so anal about it; if there's a good reason for a player to take a given ammo type, they should be able to do so. (I'm thinking about a marksman taking 7.62 for the longer range). If that's the case, the FTL just has to be able to ensure that extra ammo for each of his units is available. I remember we tried this the other day, not RTBing. And the Humvees were loaded up with ammo for Rifleman and Auto-rifleman. I was the marksman then and they forget about me all together... This needs to be taken into consideration every time because I was running around with my M1911 later on. As for the non-arsenal subject.. meh. The reason why I started playing on EU3 is because of the diversity of loadout that we can have and still play tactical. Take that away and you're another bunch of generic guys. You are restricting people too much I believe. Nicolai 1 Link to comment Share on other sites More sharing options...
Nicolai Posted October 16, 2015 Share Posted October 16, 2015 I'm in anytime for the no-RTB four mission series, again. I made good experiences with this in the past. I remember it increased the pressure to try staying alive and preferably unwounded. Once you give that challenge some time for people to learn from it, by simply playing it a few times in a fashion like this, I'm sure we will be able to observe interesting changes to the gameplay and overall behaviour of the group and its dynamics, that will even be noticable once you go back to the old fashioned mission-RTB-mission series after a while. I'm talking about spontaneous cooperation between teammembers who didn't know or coordinate beforehand or outside of the actual game session. I remember this cooperation took place with regard to ammo and also with regard to all the other depletables used during combat without the need of enforcing anything here. Instead of enforcing by taking away and policing, I also would prefer to see simple, effective - and for some probably weird reason still rarely observed - nifty features of Gauntlet be considered, as for example the empty ammo crate, that can be spawned from the flagposts in arbitrary numbers. It can even be put into vehicles as of ACE3 status on EU#3 today, not only be lifted by helicopters anymore. It offers volume for like 20 AOs in a row, when used wisely. I prefer the variation, where the players need to fill such a crate with the stuff they expect to need themselves. Of course, crate using adds additional charge on the team and transport crew, as crates can indeed be lost, destroyed, etc. crates need transport. Furthermore, a rolling ammo box of the M1025, M1078A1 or M1083A1 kind, operated by driver or driver/gunner on a defensive position and in an intelligent way, is something I've rarely seen and that can be an option on the 4 mission challenge's ammo / depletables / rearm aspect, that I also don't see in this thread yet. Anyway, I'm in - for the next occasion.. straight into the most simple way of just not RTBing after AO and without any additional crating, ammo boxing, enforcing or policing. I remember we tried this the other day, not RTBing. And the Humvees were loaded up with ammo for Rifleman and Auto-rifleman. I was the marksman then and they forget about me all together... This needs to be taken into consideration every time because I was running around with my M1911 later on. As for the non-arsenal subject.. meh. The reason why I started playing on EU3 is because of the diversity of loadout that we can have and still play tactical. Take that away and you're another bunch of generic guys. You are restricting people too much I believe. I now see you kindly mentioned the crate of the rolling kind and one of its issues. While keeping the diversity, which is my preference, this particular problem can be helped by letting the players fill the crate/vehicle themselves. What I still not see is how it can happen to need so much ammo, when firing effectively. A reasonable marksman takes out a technical crew from 400m with two shots. With 5 Mags of ten rounds you can take out >20 technical crews. Other role often mentioned in this is AR: I don't even need a backpack as ALPHA 2 AR, without assistant, when not engaging targets across a distance, that required more than two or three short salvos, when only engaging groups or harder targets, really being the point man and being deployed. Link to comment Share on other sites More sharing options...
Plant1ing Posted October 17, 2015 Share Posted October 17, 2015 We need to practice this thing. Really enjoyed last two times, even it wasn't intentional. Like CMD and SLs occupying building temporarily for mission preparation, while troops guard corners of the building. Then if we need ammo, CMD informs Logi to drop ammo create or bring it with Rhino if the roads allow that. If we all like not RTBing, and we like proceeding to next objective, man, I'll be in dreamy Gauntland. Regarding calibers, I have now Masada, I need no G3 anymore. But I'm still anticipating that mk18 (2.5 update I'm counting on you). And M4 is really great weapon, but I know, it's just plain boring. M16 is even better just ugly with that grip below IMO. I mean when I go prone and see that my character still holds that grip... I should have wrist and shoulder pain. AFG (shorter weapons) or nothing. Grip orientated wrist is natural and ergonomic position. Holding rail cooling system isn't. @modders: removable grip, afg. @Tactical Bear don't get me wrong, I was marksman with light loadout before restriction on slot and still freshman on EU#3. I was running 16 inch HK417 (best looking gun, yes I'm fashion orientated) and went out of ammo, First Humvee arrived to AO, I didn't ask for anything, took m4 carryhandle and went into fight. The only thing we need still to resolve is vanilla dmg we are all having. I don't like to move to another AO in Matrix style Bullet time walk over Armaland. Huge thanks goes to moderators Smiley, Soziopath and admin Rave who keept track of our slowmo movement. Even I think if you have crashed bones of your legs you should walk like that. Then Logi needs to evac you to base so you can heal at medical tent. Went hard off-topic. Sorry. Got into it. Cheers, Plant Link to comment Share on other sites More sharing options...
Tactical Bear Posted October 17, 2015 Share Posted October 17, 2015 It wasn't an attack on anybody, just putting it out there that we need to think as a team, and not seperate individuals. Most of you already do that but you I guess it's also the FTL or SL job to make sure everything is in order. I'm absolutely sure that after some practice we'll be an oiled machine and everything will go as planned. @Wolfsauge I think the (sling)loading of crates into vehicles is just the best idea there is right now. Have Logi (or somebody else) load up ammo crates with specific ammo, weapons and other devices into the vehicles that go into the AO, SL/FTL should be communicating about what they need before somebody is inserted. I'm getting excited about this a lot, really think it could make the gameplay just that tiny bit better and immersive. Link to comment Share on other sites More sharing options...
Ryko Posted October 17, 2015 Author Share Posted October 17, 2015 @plant1ng - off topic and agreed - the vanilla damage walking thing has to go. I note that it's a feature but nobody likes it. One other thing that would be awesome would be paradropped crates - a major innovation for a Logi team would be pre-loaded crates which have an assortment of weapons, ammo and launchers (like the HMMWVs have now) that could be just chucked out the back of a chopper to parachute into a FOB location. -R Link to comment Share on other sites More sharing options...
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