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Allowed / Disallowed weapons


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Can someone point me to the thread which lays out which weapons are allowed to use by whom on EU3 and which are not?  I've searched through and haven't found anything obvious.

 

Alternately this is a renewed plea to either blacklist more or add the disallowed tag to the weapons / gear description.

 

-R

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Josh, could you be convinced to go over that thread and ensure it's actually accurate?

 

I asked the guys yesterday if a Team Lead could carry an HK417 16inch, and was told no; however I can't find anywhere in the thread saying that.

 

I will be doing my utmost to scold anyone carrying things that they shouldn't be, but to that end I feel it's important that the list is confirmed accurate; the current consensus seemingly being that such is not the case.

 

A note on what radio individuals should be using would be neat as well, cast in point yesterday with me assuming a Team Lead could carry the -152 and the subsequent confusion that followed. Too many people carrying lLWs for my taste as well, tbh.

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Josh, could you be convinced to go over that thread and ensure it's actually accurate?

 

I asked the guys yesterday if a Team Lead could carry an HK417 16inch, and was told no; however I can't find anywhere in the thread saying that.

 

I will be doing my utmost to scold anyone carrying things that they shouldn't be, but to that end I feel it's important that the list is confirmed accurate; the current consensus seemingly being that such is not the case.

 

A note on what radio individuals should be using would be neat as well, cast in point yesterday with me assuming a Team Lead could carry the -152 and the subsequent confusion that followed. Too many people carrying lLWs for my taste as well, tbh.

If it ain't on the list yah can't use it :P It says (12 inch) for a reason :)

 

I will update/look over the list when i've got time. Probably not today due to work. I'm also gonna look into in-game methods. 

List updated. The 16inch is under the marksman category only. 

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List updated. The 16inch is under the marksman category only. 

 

Is there even any marksmen slots left on the gauntlet missions? I don't remember seeing one on the Chernarus or Panthera maps

 

A note on what radio individuals should be using would be neat as well, cast in point yesterday with me assuming a Team Lead could carry the -152 and the subsequent confusion that followed. Too many people carrying lLWs for my taste as well, tbh.

 

Yeh, that always confused me seeing fireteam leaders running around with a backpack radio instead of using the AN/PRC152 on the squad frequency, if the server was full then all the fireteams giving reports would pretty much jam the LW channels

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Fire team leaders arent supose to take a backpack radio with them

Thats the job of the squad leader if no Squadleader is present 1 of the 2 fireteam leader should take a backpack radio

 

the only people carrying the Backpack are

CMD

FAC

SL

CMD torch or hammer 

And all the pilot's need to have 1 per group (wich mostly should be the co-pilot)

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Honestly, I don't like these discussions on blind spots of the rules and efforts on waterproofing them and I raise my voice here and now once again to discourage such efforts as my personal opinion.

 

Not because I find it inappropriate to scold on other players in general.

 

Not because newbies usually mix up rules with contents of HOW TOs or with best practices.

 

Not because my personal opinion on such "new blockwarting" finds it to be a terrible and depressing behaviour, while I might be acknowledging it to happen in good intent.

 

Not because my experience shows it to be a unsuccessful attempt in changing people's behaviour.

 

But rather because an abundance of rules could be seen as a sign that nobody knew anymore how to command intelligently. Or that nobody knew anymore how to obey freely.

 

While in fact no one rebels against authority, but only against those who usurp it.

 

Every rebellion against the order of CMD is noble, so long as it does not disguise rebelliousness against the order of the mission at hand, which is the order of the simulated world the game takes place in.

 

I've been playing on this server for almost a year and haven't seen changes to the rules - except for some textual clarifications, which were destined for the most obstinate. I think those rules are pretty much the same everyone with a sane mind would come up with after playing this server for a while. Only a small part of it is related to the technical or (in this context) practical necessities - most of the rules present are made to enable everyone to participate. And this makes obeying and excercising the rules an ethical behaviour, while at the same time it makes it a noble thing.

 

Most successful in the past for me was going forward by example, ignoring digressors.. all of them have disappeared, so far. I don't know where they went.. and I don't know why.. I must be boring to be a jerk.

 

I might be too liberal minded here, and thus I might be misinterpreting the opposite of despotism to be stupidity, while in fact it's possible I'm mixing up stupidity with authority here.

 

And I admit it's more difficult to think against than to act against.

 

I might be a jerk myself by not acting. But personally, I perceive stupidities to be spreading at the speed of light and foolish ideas to be immortal. Each new generation of players invents them anew. Most policing players I know became depressed of doing so and sooner or later start hating the policing. While I can't deny the occasional presence of obstinate players, who are not reachable by words.

 

History clearly demonstrates that governing is a task that exceeds man's ability. The rule policing guy, at least in democracies, is not an expert in rules but in administrative roles. Society is saved when its supposed saviors despair. So I'm somewhat happy to read about your confusion (and despair) on the rules and list of allowed weapons. A good sign to me.

 

After all, tntelligence seems to be the only art that has been surviving in any climate of EU#3 in the past. I'm pretty sure, you're a part of that.

 

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The only reason I launched this thread was to smooth out the rough edges when it comes to players enforcing the rules with each other.  There is far too much time spent in base kitting up as it is and if people have the proper guidance in knowing what they can and can't take, it will speed things up.  As well there won't be arguments about who can bring what.  Not everyone reads these forum posts.

 

If blacklisting is hard on the server I totally get that.  If it's possible to add some descriptive text to the weapons in the arsenal that's probably the better option.  I'd be happy to volunteer some time to effect this if that's something that can be delegated.

 

-R

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Understood.

 

I think I know that individual mind feeling like an outsider standing at the door, waiting for the invitation to offer its unique knowing.

 

Authority is not delegating men, but procuring values.

 

> Not everyone reads these forum posts.

 

Those who do not read the rules, which are forum posts, and still play on the server, shouldn't be playing on the server in the first place. I wish you'd let yourself be less irritated by jerks like that - I know it's difficult.

 

Authentic superiority is intolerable for the fool. Its simulations, on the other hand, fascinate him.

 

> As well there won't be arguments about who can bring what. 

 

To be a protagonist in the game, it is enough to be a perfect actor, whatever the role one plays. The game has no secondary roles, only secondary actors.

 

I have not yet experienced arguments like that, which were either futile (hovering around details irrelevant to what I perceive to be the whole, i.e. the game) or unfounded (by one part incorrectly interpreting, incorrectly quoting the rules or by inventing rules which do not exist).

 

You're representing a lot of values I'd like to "procure" anytime, so far I've experienced them in the game.

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Is there even any marksmen slots left on the gauntlet missions? I don't remember seeing one on the Chernarus or Panthera maps

"Marksman*Discussing implementation*" Soon™

 

Honestly, I don't like these discussions on blind spots of the rules and efforts on waterproofing them and I raise my voice here and now once again to discourage such efforts as my personal opinion.
 
Not because I find it inappropriate to scold on other players in general.
 
Not because newbies usually mix up rules with contents of HOW TOs or with best practices.
 
Not because my personal opinion on such "new blockwarting" finds it to be a terrible and depressing behaviour, while I might be acknowledging it to happen in good intent.
 
Not because my experience shows it to be a unsuccessful attempt in changing people's behaviour.
 
But rather because an abundance of rules could be seen as a sign that nobody knew anymore how to command intelligently. Or that nobody knew anymore how to obey freely.
 
While in fact no one rebels against authority, but only against those who usurp it.
 
Every rebellion against the order of CMD is noble, so long as it does not disguise rebelliousness against the order of the mission at hand, which is the order of the simulated world the game takes place in.
 
I've been playing on this server for almost a year and haven't seen changes to the rules - except for some textual clarifications, which were destined for the most obstinate. I think those rules are pretty much the same everyone with a sane mind would come up with after playing this server for a while. Only a small part of it is related to the technical or (in this context) practical necessities - most of the rules present are made to enable everyone to participate. And this makes obeying and excercising the rules an ethical behaviour, while at the same time it makes it a noble thing.
 
Most successful in the past for me was going forward by example, ignoring digressors.. all of them have disappeared, so far. I don't know where they went.. and I don't know why.. I must be boring to be a jerk.
 
I might be too liberal minded here, and thus I might be misinterpreting the opposite of despotism to be stupidity, while in fact it's possible I'm mixing up stupidity with authority here.
 
And I admit it's more difficult to think against than to act against.
 
I might be a jerk myself by not acting. But personally, I perceive stupidities to be spreading at the speed of light and foolish ideas to be immortal. Each new generation of players invents them anew. Most policing players I know became depressed of doing so and sooner or later start hating the policing. While I can't deny the occasional presence of obstinate players, who are not reachable by words.
 
History clearly demonstrates that governing is a task that exceeds man's ability. The rule policing guy, at least in democracies, is not an expert in rules but in administrative roles. Society is saved when its supposed saviors despair. So I'm somewhat happy to read about your confusion (and despair) on the rules and list of allowed weapons. A good sign to me.
 
After all, tntelligence seems to be the only art that has been surviving in any climate of EU#3 in the past. I'm pretty sure, you're a part of that.
 

Great post and very true. I myself don't believe we should have to go to the level we do. But select few make it hard not to. And that's the sad shame of life.

 

The only reason I launched this thread was to smooth out the rough edges when it comes to players enforcing the rules with each other.  There is far too much time spent in base kitting up as it is and if people have the proper guidance in knowing what they can and can't take, it will speed things up.  As well there won't be arguments about who can bring what.  Not everyone reads these forum posts.

 

If blacklisting is hard on the server I totally get that.  If it's possible to add some descriptive text to the weapons in the arsenal that's probably the better option.  I'd be happy to volunteer some time to effect this if that's something that can be delegated.

 

-R

If users want guidance it is all freely available on our forums. If you can't find it you arn't look hard enough. I've made thread after thread to cover as many issues and holes as I can and people still do not even bother to look. I would say 75% of new users if not more don't even look at the rules. Which are located in teamspeak, in the mission and here on the forums. So sadly players have to be told :(

 

On the arsenal note we can't add text to it. So the current thread will stand as the effective method of users knowing what weapons to use.

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