caboose Posted January 28, 2015 Share Posted January 28, 2015 Hi I have searched for the answer for this to no avail, i have also tried putting a call in init. Due to my noobness I can't figure it out. Does anyone know where to achieve this? Link to comment Share on other sites More sharing options...
PERO Posted January 28, 2015 Share Posted January 28, 2015 Are you using the addon or script version? Link to comment Share on other sites More sharing options...
caboose Posted January 28, 2015 Author Share Posted January 28, 2015 Script Are you using the addon or script version? Link to comment Share on other sites More sharing options...
PERO Posted January 28, 2015 Share Posted January 28, 2015 I`ll look into it, but probably tomorrow. I`ve used the Addon version, it worked okey, beside Skill config not working properly. Link to comment Share on other sites More sharing options...
caboose Posted January 29, 2015 Author Share Posted January 29, 2015 I`ll look into it, but probably tomorrow. I`ve used the Addon version, it worked okey, beside Skill config not working properly. Okay thanks for that let me know, ive called it in the init and the ai seem to chuck smoke more and get knock out. Which to me seems a bit strange especially after there hit with gmg rounds! Link to comment Share on other sites More sharing options...
PERO Posted January 30, 2015 Share Posted January 30, 2015 What are you trying to achieve with the script? Any special behaviour or just generally beter AI reactions? As far as I`ve seen, the script does take over the AI. Have you made sure you copied the userconfig into your Arma 3 userconfig as well (although that shouldn`t have an impact on the script version). If you have issues if enemies are spawned before mission "starts" (that could mean editor placed - not sure, will do more research), the script has an issue known to the author: "Group: AI spawned in before mission start sometimes do not react to nearby firefights." I`ll do some more testing and talk to a couple of other mission makers, see what they have to say. Link to comment Share on other sites More sharing options...
caboose Posted January 30, 2015 Author Share Posted January 30, 2015 Yea im just trying to improve the AI, on the server. To give us more of a challenge Link to comment Share on other sites More sharing options...
PERO Posted January 31, 2015 Share Posted January 31, 2015 If it is your private server, I would rather suggest using the mod version or use @ASR_AI, it handels stuff a lot better, plus it also has its own config file on the folder. ASR_AI It`s a server-side only addon, does the job done pretty good. So far I am aware of one issue with it when using RHS Escalation, it only works properly when using a additional pbo file made by Robalo. Beside that, that maybe could be a better solution. Link to comment Share on other sites More sharing options...
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