soldat ryan Posted December 4, 2014 Share Posted December 4, 2014 Hi mates, We should save a lot of server perf with HC. So there is a way to implement Headless client with I&A ? BR Link to comment Share on other sites More sharing options...
Ducky Posted December 4, 2014 Share Posted December 4, 2014 Have a partitions the young one Link to comment Share on other sites More sharing options...
soldat ryan Posted December 6, 2014 Author Share Posted December 6, 2014 Others Threads talking about Headless client and I&A : (didn't see it before ! ) http://www.ahoyworld.co.uk/topic/2882-my-random-suggestions/?hl=headless#entry18424 http://www.ahoyworld.co.uk/topic/2065-suggestion-headless-client-to-reduce-lag/?hl=headless http://www.ahoyworld.co.uk/topic/2051-suggestions-for-the-future-of-ia/?hl=headless usefull links : http://forums.bistudio.com/showthread.php?183918-Dedicated-Client-Headless-Client-feedback-%28dev-branch%29 https://community.bistudio.com/wiki/Arma_3_Headless_Client HC is now available with stable version and without other Arma license needed. BR. Link to comment Share on other sites More sharing options...
miklide Posted December 12, 2014 Share Posted December 12, 2014 So its still a bit unclear: can we use HC with I&A 2.79 out of the box, or we must edit the mission and change the way spawning of AI works? Link to comment Share on other sites More sharing options...
Stuffedsheep Posted December 12, 2014 Share Posted December 12, 2014 So its still a bit unclear: can we use HC with I&A 2.79 out of the box, or we must edit the mission and change the way spawning of AI works? You must change the mission a bit for HC to work. We are currently running tests with HC on EU#1, and my average fps went up from 19-20 to about 29-30 at base. In the current version only the main AO is working with HC, so it may increase a bit more. It shouldn't take to long before the mission is released. If you are running an older (and/or modified) version that you what to use HC with, join teamspeak and we will see if we can help you implement it. soldat ryan 1 Link to comment Share on other sites More sharing options...
soldat ryan Posted December 12, 2014 Author Share Posted December 12, 2014 Great news ! Link to comment Share on other sites More sharing options...
BACONMOP Posted December 14, 2014 Share Posted December 14, 2014 Headless Client is now working for AO AI and side mission AI. Still doing some testing but will hopefully get a version on to the download/ change log post soon. Hoax and soldat ryan 2 Link to comment Share on other sites More sharing options...
Nanne118 Posted December 15, 2014 Share Posted December 15, 2014 Very nice to hear, once again, thank you so much for all of your work guys! Link to comment Share on other sites More sharing options...
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