subx Posted November 21, 2014 Share Posted November 21, 2014 Could the clean up scripts be made less aggressive or some objects treated with more care? The main problem I've had is with building launchers, where one backpack is placed on the ground and then another used with it. I'd estimate that about one in ten times the first backpack gets garbage collected before you can back with the second to assemble the launcher. And when this happens a long way from base, it's very annoying. There shouldn't be that many backpacks on the server, could they each have a timer when dropped to prevent deletion for an amount of time? It's not just backpacks though, I had just assembled a launcher when an AO completed and it vanished - presumably the AO clean up script deleted it. Shouldn't there be differentiation between friendly and enemy launchers? Trying to scavenge items from dead enemies is almost impossible too, because they disappear so fast, but I guess a line has to be drawn somewhere for server performance. Link to comment Share on other sites More sharing options...
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