MDCCLXXVI Posted November 12, 2014 Share Posted November 12, 2014 As you might know, there are some... ahem ... Issues with the UAVs at the moment. The root of the issues is a BIS bug, and then there are some attempted fixes that didn't go so well and made it worse! As a result I decided to finally report the issue. http://feedback.arma3.com/view.php?id=21685Up-vote please!!! In a Dedicated environment.When player connects to UAV Driver for the first time, the vehicle will appear to sink beneath the terrain level briefly. This often causes an explosion. Here is I believe (speculation) the precise issue:The UAV crew (B_AI_F in this case) when created using createVehicleCrew, are not using the boundingCenter or center of the model as their reference position at first. I believe the AI_F crew are actually located at the bottom surface of the bounding box, or position ASL. So when a player connects to the UAV Driver, the UAV model is synced with the position of the remote controlled AI, which is below terrain level. Supporting vid: also posted here: http://forums.bistudio.com/showthread.php?168197-UAVs-Feedback-and-wishes/page20 Stuffedsheep 1 Link to comment Share on other sites More sharing options...
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