razgriz33 Posted September 23, 2014 Share Posted September 23, 2014 So a few times in the past I can hold my hands up and say i've made some development (dev) mistakes and gameplay faux pars. Here's a few: Oh i'd like anybody that has ever worked on anything and done something daft to own up, we all do it! 1. I put in automatic doors in ARMA3 that when called upon to open... forced the server to find every default object on the map to be found... doing this multiple times would cause huge desync 2. In the early days of I&A (Alpha phase) we purposefully put helicopter tail rotors underneath hangers as a noob filter 3. Me and a few other pilots enjoy playing passenger bowling to anybody that has stood in front of the line at base on I&A when we're coming in to land, the highest score was around 5 kia 4. While trying to deal with a teamkiller firing at a helicopter at base, i accidentally threw a lightning bolt at the full helicopter blowing it and the people inside to tiny pieces 5. We looked into developing a way to exploit ragdol physics to simulate being tased by an admin 6. in beta we wanted to put signs on boards at base for effect, we had to devote a couple of hours to figure out how to stick a user texture to a blank board (There was no setTexture for that object), we also had to split the texture up into two halves. the pictures were rather large in filesize! 7. I made a game night mission featuring a NATO faction rescuing an AAF faction, when the NATO bird got close, it would play "Nowhere to run" at a level so loud we couldn't communicate via voice, it went on for the full duration of the song for about 3 occasions... 8. I made a game night mission featuring a listening outpost playing radio traffic (Not as loud as number 7 don't worry), the players set up around the building ready to breach (I guess about 8 of them), there were 3 enemy AI's inside. A volley of grenades through windows and troops breaching the door before said grenades went off AND crossfire from those players that remained alive resulted in massive casualties only 2 came out alive. 9. In that same mission as #8 after a restart, they knocked out the shack. there were 3 or 4 CSAT players just to stir it up and HOAX. managed to find a mortar and took out ALL of the NATO players (Around 20) over the course of 10-15 minutes... the mission was scrapped 10. I once had a bing-bong airport style announcement bell ring in the terminal every time a helo arrived at base, it was removed to save file size Proxima 1 Link to comment Share on other sites More sharing options...
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