BACONMOP Posted July 22, 2014 Share Posted July 22, 2014 We have just put out a version of I&A with mods. If you want to play it just download the mod pack from link below and hop on our server. If you set your server filter for ahoy you should see it after a minute or so but if you try to remote connect to it the IP is 144.76.82.169 and the port is 2502. Right now it will still be played on Altis, however if enough interest is show we may port it over to Chernarus or Takistan with the A3MP. The mods that we are using are still being tested and we may change them with little to no warning but if there is a mod that you would like to see us use jut post a link and we will have a look at it. All in one guide on how to download and install the mods: HERE! The individual mods used are NATO SF and Spetsnaz Weapons Burnes Armories - M1A1 AIM/M1A2 TUSK Tanks (new) ASDG Joint Rails Up-Armored HMMWV STI Launchers Trixie's Launcher Pack Task Force Arrowhead Radio Konyo's Chinook RH M4/M16 pack [sound Fix! http://www.armaholic.com/page.php?id=26243 ] (install soundfix over mod) Combat Space Enhancement CHANGED: the M1A1 Abrams for Burnes M1A1 These mods used for this version of I&A may change at any time with little to no warning. Stuffedsheep, zissou and Danny_S 3 Link to comment Share on other sites More sharing options...
Cain Posted July 22, 2014 Share Posted July 22, 2014 The link for the weapon pack audio fix is broken, fyi. Otherwise, I'm downloading the rest now because hells yea I'm lovin the modded server. Link to comment Share on other sites More sharing options...
zissou Posted July 22, 2014 Share Posted July 22, 2014 MrSixFour 1 Link to comment Share on other sites More sharing options...
Danny_S Posted July 22, 2014 Share Posted July 22, 2014 I've added the link for the sound fix for the M4/M16 pack as that's what I use and it works. Link to comment Share on other sites More sharing options...
Josh Posted July 22, 2014 Share Posted July 22, 2014 I've added the readme file to the original post. If you still get stuck after that feel free to ask for help on teamspeak! Link to comment Share on other sites More sharing options...
Stuffedsheep Posted July 22, 2014 Share Posted July 22, 2014 no TFAR? Link to comment Share on other sites More sharing options...
Ducky Posted July 22, 2014 Share Posted July 22, 2014 Well I have a problem with Up-Armored HMMWV mod, which does not want to show up on ARMA 3 Expansions list or Arma Sync list. What to do? Link to comment Share on other sites More sharing options...
Danny_S Posted July 22, 2014 Share Posted July 22, 2014 Well I have a problem with Up-Armored HMMWV mod, which does not want to show up on ARMA 3 Expansions list or Arma Sync list. What to do? That's strange, I don't know why it would do that. I thought I had the same problem when I initially went to turn it on, turns out I was just looking for the wrong @name D: Should be @dar_hmmwv, just in case you have done the same as me lol Link to comment Share on other sites More sharing options...
LightningKillTV Posted July 22, 2014 Share Posted July 22, 2014 no acre or tfar? Link to comment Share on other sites More sharing options...
Ducky Posted July 22, 2014 Share Posted July 22, 2014 I think ACRE and Task Force Radio should be use on Game nights not in Pubs. Link to comment Share on other sites More sharing options...
BACONMOP Posted July 23, 2014 Author Share Posted July 23, 2014 Updated to the next version of the mod pack. Also CSE is no longer being used and STI launchers and the Authentic Gameplay Mod have been added. Link to comment Share on other sites More sharing options...
Danny_S Posted July 23, 2014 Share Posted July 23, 2014 No CSE? Does that mean we will be able to kill the enemies now?? Woo! Link to comment Share on other sites More sharing options...
Cain Posted July 23, 2014 Share Posted July 23, 2014 Oh great, now I have to learn how this medical system works too Link to comment Share on other sites More sharing options...
Dingo Posted July 23, 2014 Share Posted July 23, 2014 There's a CSE bandage error at mission start, need to weed that out Link to comment Share on other sites More sharing options...
Stuffedsheep Posted July 23, 2014 Share Posted July 23, 2014 also some points: maybe a mag repack script would be nice now that we use AGM. Also ArmA's own respawn system that we had before, where you can select the respawn points so we can have FOB's. and create new points create the new deployment base, and some FOB's. Link to comment Share on other sites More sharing options...
kennychr Posted July 24, 2014 Share Posted July 24, 2014 Isnt there a mag-repack in AGM? Or was that in CSE? Link to comment Share on other sites More sharing options...
Danny_S Posted July 24, 2014 Share Posted July 24, 2014 The re-pack was in CSE. Speaking of CSE an update has been released, one of the fixes in the changelog... "Fixed: Bug #74863: AI Taking extreme amounts of bullets without dying." Maybe we can go back and see how it is now? Link to comment Share on other sites More sharing options...
Ducky Posted July 24, 2014 Share Posted July 24, 2014 Maybe live AGM running and then change to CSE after it evolves in to more stable/complete experience because changing back and forward between two mods will just confused people. Link to comment Share on other sites More sharing options...
Danny_S Posted July 24, 2014 Share Posted July 24, 2014 CBA update just posted. http://www.armaholic.com/page.php?id=18767 **Don't update until it is confirmed that all versions of I&A have been updated to accommodate it.** Link to comment Share on other sites More sharing options...
StoneCold313 Posted July 24, 2014 Share Posted July 24, 2014 Maybe live AGM running and then change to CSE after it evolves in to more stable/complete experience because changing back and forward between two mods will just confused people. Well the changing isn't that bad, especially if Bacon keeps the 'all-in-one' package up to date. It's just learning all the stuff from the packs that takes time. I personally have never tried either and now im learning all the stuff for AGM. I even had to make a cheatsheet just for the keybinds i set up. Link to comment Share on other sites More sharing options...
ranarick Posted July 25, 2014 Share Posted July 25, 2014 was on teamspeak playing and heard people say they didnt like the ak pack quality , might want to look at http://www.armaholic.com/page.php?id=25099 got more packs AR15 : http://www.armaholic.com/page.php?id=26299 G3 : http://www.armaholic.com/page.php?id=26021 M14 : http://www.armaholic.com/page.php?id=26032 FN FAL : http://www.armaholic.com/page.php?id=26029 just thought u might want to have a look at em but loving the modded version so far Link to comment Share on other sites More sharing options...
BACONMOP Posted July 25, 2014 Author Share Posted July 25, 2014 Due to the licenses on Konyo's Chinook and Robert hammer's M4's they will no longer be part of the pack but the download links to them will still be there. They are both still needed. Link to comment Share on other sites More sharing options...
Sir Dildor Posted July 26, 2014 Share Posted July 26, 2014 Oh the port is 2502 and not 2503 as incorrectly stated in first post. Also I'm having problems connecting, I get in the server and I am immediately booted out with no error message or prompt. What should I do? Edit: Nvm, I'm reviewing my mods one by one. Link to comment Share on other sites More sharing options...
BACONMOP Posted July 26, 2014 Author Share Posted July 26, 2014 Oh the port is 2502 and not 2503 as incorrectly stated in first post. FIXED Link to comment Share on other sites More sharing options...
Sir Dildor Posted July 26, 2014 Share Posted July 26, 2014 I would like to suggest HAFM's import of A2 helicopters. http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3 There are a few issues with the huey and the venom, the rest have recieved a hotfix here (due to arma3 1.24): http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3/page36&p=2738454#post2738454 I would really like to see the blackhawks in action on this server Link to comment Share on other sites More sharing options...
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